u/Gordeard

3.7 [Phase 2] Post-Release Review

Alright, so the first Post-Release seems to have caught on quite well, therefore I am making another one while I figure out how I want to format these (with every patch being divided into two phases and everything).

The second phase of the 3rd Anniversary has released and with it Ms Stranger joins us. There have been a few more developments over the course of the patch, so I will be detailing these below like I did previously (I will include more about Rhiannon primarily).

As with everything I do and say online, take the things with a grain of salt. We are now a bit further into the update, and we also have Icehood's calculations in our pocket now which will make things a bit clearer.

Ms. Stranger (STANDARD Mineral 6-star)

Stranger is a very... polarizing character. I don't doubt that most people who read posts like these have seen her Trial in which she nukes enemies with 7M damage every other round. It should be noted that this is her at P2, and her Portraits in general seem to have high value.

In a P0 setting, her damage tanks compared to the Trial with most people reporting about 2-4M damage every other round. This would put her burst at a healthy "strong" in the meta and on a similar level to (but above) characters like Igor and Recoleta(E). This has sparked a bit of... confusion? With some content creators calling her completely useless while others can't stop raving about how good she is.

In my opinion she is both... kinda? But before I can explain this statement, we need to understand how she works.

First of all, she functions in a very similar way to Hissabeth. She requires a short set-up time (shorter than Hiss) where you have to get her [A Moth to a Flame] Incantation to the right of your hand manually. Once you hit that first Ultimate however, her rotation immediately dumbs down to switching between Ultimate and [A Moth to a Flame] hard-casts every round.

I have opinions on creating an entirely new, genuinely interesting gimmick (move) and then turning around making it completely irrelevant to a character's actual gameplay past turn 2, but that's a conversation for another time. What it comes down to is that in all cases, she requires allies to cast Incantations to Amplify her own special Incantation, but she also really needs all the AP she can get in order to make the Ult -> [Moth] -> Ult -> [Moth] rotation work.

It is very rare that she can max out all her Amplification buffs, as they stack per card type cast by allies (attack, channel, buff etc.) and you simply won't really have such a high variety of types in your team generally speaking.

This all is very "eyebrow raising" design, but of course there is a unit who has the perfect combination of gimmicks in her kit to support this: Rhiannon. Not only can she grant the occasional extra turn, the fact that she goes completely AP-free while still being allowed to active-cast her Incantations (unlike Charon, Flutterpage and Cheng Heguang) allows Stranger to ignore this flaw of both needing AP for Moxie while needing allies to consume AP for Amplifications.

The rest of her team then, is filled by Charon and Enigma. Both of these units require pretty much no AP to provide extremely powerful effects, and with [A Moth] double-dipping in Incantation Might and Ultimate Might, Stranger is among the stronger non-Dynamo beneficiaries of [Pulsing Field].

So what gives?

Her gameplay goes pretty much like this:

  • [A Moth] reaches the right of your hand, Stranger gains +3 Moxie and will generate her Ultimate next round. You hard cast [A Moth].
  • Next round, you generate a new [A Moth] on the left and her Ultimate. This new [A Moth] is not unlocked yet, so you Ultimate. The stack of [Silent Flutter] you get from this will force-cast an instance of [A Moth] (not the one in your hand).
  • Next round, by now the [A Moth] in your hand has pushed all the way to the right. Stranger gains +3 Moxie and will generate her Ultimate next round (assuming you cast her basics). You hard cast [A Moth].
  • Repeat this cycle.

You're pretty much always limited to a single cast of [A Moth to a Flame] per round, and you'll rarely max out her Amplifications. This gives us two facts: Stranger will cast one instance of [A Moth to a Flame] per round. Stranger cannot hit her true ceiling in most cases.

HOWEVER (here comes the big one) compared to other teams, Stranger needs next to no set-up time. Pretty much every other team requires building up a resource, be it [Poison], [Bloodtithe], [Dynamo], [Lingering Glow] or [Inspiration]. For all of these archetypes, there are moments wherein this resource reaches its peak with the right incantations available to maximize damage output. There are also rounds in which you will spend most of your AP building the resource back up to those burst turns.

Stranger does not need all this. She gets to her ceiling far earlier then any other character, and stays there for the remainder of the stage.

Yes she utilizes a Dynamo Wheelchair, but unlike actual Dynamo characters she does not have an [Amplified Surge] that packs a big part of her power budget into hitting [Pulsing Field 3] and Rhiannon can permanently be AP-free and is thus consistent in that. Stranger hits her current output ceiling the moment she casts her first Ultimate, and does not really deviate from that point.

But her ceiling is stricter than other teams. She has next to no "true bullsh*t" factor as she is always limited to just one good Incantation a round, has no way to cheat her way into Amplifications (though I'd count Rhiannon as must-have for this) and really no form of ramp that can sway from round to round.

What does this mean?

Stranger is extremely good at short fights, I'd dare say she is one of (if not straight up) the best at them. Her single and multi target output is very high, and she hits her peak performance faster than most other characters.

Long-form content is where she stumbles. The burst rounds of others teams are generally stronger than what Stranger can put out, so teams like Poison (Ramona), Dynamo (Corvus) and Bloodtithe (Nautika) have higher highs than Stranger over the course of 20+ rounds.

In addition, the only team that really works alongside her currently is Rhiannon/Charon/Enigma, characters who are quite coveted by other teams (yes I've seen the Moldir/Rhiannon/Recoleta set up, I don't consider sustain-less teams very viable).

I'd rate her as a S+ Tier Damage Dealer in short content, and an S Tier Damage Dealer in Mane's Bulletin.

Rhiannon (LIMITED, Beast 6-star)

Aha! You thought I was done with her! Well, this is just what happens when your release defines the entire meta.

As I've shared before in my other post (here), Rhiannon isn't as absurdly must-pull as she seemed upon first-contact with her kit through the preview. This doesn't make her less strong or meta-defining, she just isn't so much of a must-pull in every team that your account starts to suffer from not having her (or relegating her to just one team in restricted content).

Now that we have the Icehood calculations and more experience with her as a character we can definitively say that... She is the new BiS Support for a wide variety of teams. So before we cut into those let's look at the teams where she doesn't actually steal away a core slot:

  • Beryl / Isolde / Lorentz Butterfly / Marsha (Lingering Glow). This crew is a really tight fit with Isolde's extremely powerful buffing and Lorentz' additional [Burn] application, form-fitting gimmicks in her copy and damage repetition effects. While Rhiannon is considered a [Lingering Glow] character due to her [Universal Fit] effect, she doesn't actually manage to cheat her way into the team by riding on her buffs and gimmick value alone as she doesn't adhere to the archetype's more strict needs.
  • Ramona / Willow or Ezio Auditore / Tuesday / Marsha (Poison). Another strict crew, the reasoning for a lack of Rhiannon here is pretty simple. Most of what Rhiannon does is buffing and a bunch of QoL gimmicks. To find a spot in the Poison team as a Support, you need to either beat Tuesday (never happening) or have some really strong [Poison] application or other Poison gimmick like Ezio allowing [Poison] stacks to bounce between enemies. Rhiannon does nothing to actually further the team's gameplan, and with the suspected removal of her ability to extend Array durations before her release she has no place here.
  • Corvus / Flutterpage / Charon / Enigma (Raid, Dynamo). A very slight edge, there were threatening videos going around about Charon getting cut in favor of Rhiannon. While it is definitely a viable alternative, most players generally like the comfort of Charon for her [Pulsing Field 3] rotation instead of having the pilot mald over spamming 4 of her own casts per round just to meet her basic gameplan. The difference is also so marginal that it doesn't matter.

In most other teams she definitively replaces someone in terms of BiS.

  • Liang Yue / Cheng Heguang / Flutterpage / Marsha (Follow-Up). Not a very surprising cut, Cheng Heguang has always rode as BiS in this team due to his QoL, something that Rhiannon matches flawlessly while bringing generally better buffing. I wouldn't say it is a complete replacement, Heguang's hand shrinking and the complete removal of his own cards is still pretty strong.
  • Paper Heron / An-An Lee / Tooth Fairy / Kiperina (Plantpromptu). Probably the least surprising character to drop. Unfortunately An-An Lee's second Euphoria was already struggling to keep up with general supports like Mercuria in this team, but Rhiannon getting to hard-cast for free (smoothening out [Inspiration] stacks every turn) while granting an extra turn and several strong buffs is not beatable by our hard-working ghost hunter.
  • Barcarola / Tooth Fairy / Aleph / Kiperina (Starpromptu). A much more interesting cut is Tooth Fairy from the Starpromptu team. Rhiannon is already an extremely powerful Impromptu support due to her free hard-casts and solid teamwide buffs, but Aleph is too integral to optimizing the damage of Starpromptu, so the only other viable alternative to axe is Tooth Fairy (who was moreso designed for Plantpromptu anyway).
  • Nautika / Sentinel / Semmelweis / Rubuska (Bloodtithe). Everyone knew this was happening. While Sentinel is probably the best [Bloodtithe] battery, neither her personal damage output nor offensive buffing are all that great. Between Nautika, Semmelweis and Rubuska your stack generation is fine and thus you don't really need Sentinel. So use Rhiannon instead, whose multitude of casts can help generate [Bloodtithe] through Semmelweis buffs while providing much better buffing than Sentinel.
  • [Damage Dealer] / Ulrich / Charon / Enigma (Dynamo Wheelchair). This one is more flexible, due to the variety of Damage Dealers found at the helm of Dynamo Wheelchair comps. For most characters, Rhiannon will be a direct upgrade over Ulrich in the Support slot. This is not the case when Brume or Recoleta are leading the team specifically. For Brume, the speed at which you can push [Pulsing Field 3] is extremely important, and Ulrich's dramatic Ultimate Might buffing (and desire to cast his Ultimate frequently) function much more cleanly with Recoleta than Rhiannon. Most other Dynamo Wheelchair users (Stranger, Coppélia, Silverwing Eagle etc.) will prefer Rhiannon over him though.
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u/Gordeard — 3 hours ago

Ms Stranger - Prydwen Pre-Release Review

Ms Stranger, STANDARD Mineral 6-Star

Good morning and... SHE'S 19 YEARS OLD? Bluepoch... Well, welcome to our multifaceted and deeply flawed (the more of the story releases the more upset I get with the Foundation, when is Vertin going to start her own revolution?) superspy: Ms Stranger, or Ms Grace, or Kayla, or Moth, or...

The translations are from u/Meru_9 on Reddit, I doubt they bear any introduction.

The usual disclaimers apply: we don’t have modifiers just yet, nor specific details regarding some parts of their kit, so we can’t say for sure if Ms Stranger is good. ALWAYS take preliminary kit reviews with a grain of salt, no matter from what source it is (even ours).

For the purpose of the review I'll refer to her as "Stranger".

Afflatus: Mineral
Role: Sub Carry(?)
Archetype: Move, Break

Insight: Mask of the Lady
Precognition | Upon entering combat, or at the start of the round after losing [Fragile One's Self-Destruction], generate [Fragile One's Self-Destruction] at the leftmost position of the Spelldock. [Fragile One's Self-Destruction] is initially in a locked state (cannot be used, and cannot be moved). At the start of the round, if [Fragile One's Self-Destruction] is at the rightmost position of the Spelldock, [Fragile One's Self-Destruction] unlocks, and dispels [Control] effects on Ms Stranger.

  1. Ultimate does not count toward the ally Spelldock Limit. When [Fragile One's Self-Destruction] unlocks, Ms. Stranger increases self Moxie. Ms. Stranger's Incantations are affected by both Incantation Might and Ultimate Might.
  2. Upon entering combat, increase DMG Dealt.
  3. When entering battle, the first [Fragile One's Self-Destruction] obtained moves a number of positions to the right and gains a number of stacks of Amplification. When an enemy's Afflatus Resistance is reduced to 0, Ms. Stranger gains [Self-Preservation].

Based on the type of Incantations/Ultimates actively used by allies in the AP Area, gains Amplification of the corresponding type.

  • "Fragile One's Self-Destruction": 1-target attack. Deals Mental DMG. This Incantation is a [Special Active Incantation], does not consume AP and is treated as an Ultimate.

When actively using [Fragile One's Self-Destruction], based on the stack count of each type of Amplification, the attack gains additional effects.

  • Type 1 // 1-target Attack or Debuff: Attack deals additional Mental DMG and deals additional Mental DMG against the primary target.
  • Type 2 // Mass Attack or Debuff: Attack deals additional Mental DMG. Attack targets additional enemies.
  • Type 3 // Buff or Counter: Increased Critical Rate and Ultimate Might.
  • Type 4 // Heal or Channel: Increased Critical DMG and Incantation Might.

Incantation 1: One Within the Cocoon
1-target attack. Deals Mental DMG. If this Incantation is on the right side of "Fragile One's Self-Destruction" in the Spelldock, gain [Self-Preservation]. If this Incantation is to the left of "Fragile One's Self-Destruction" in the Spelldock, this deals additional Mental DMG.

  • [Self-Preservation]: Consumed upon obtaining "Fragile One's Self-Destruction". Each stack moves "Fragile One's Self-Destruction" to the right in the Spelldock and amplifies it.

Incantation 2: Phototaxis Instinct
Mass attack. Deals Mental DMG to all enemies. Inflicts [Self-Deception] on targets.

  • [Self-Deception]: Reduces DMG Reduction. If struck by "Fragile One's Self-Destruction", it gains additional Critical Rate and Critical DMG.

Ultimate: Involuntary Remembrance
Self buff. Dispels [Stats Down] and [Neg Status] effects. Enters [Emergence] and gains [Silent Flaps].

  • [Emergence]: Increases DMG Reduction and DMG Bonus. "Fragile One's Self-Destruction" gains additional Penetration Rate.
  • [Silent Flaps]: After Ms Stranger actively uses any Incantation to break through an enemy's Afflatus Resistance, consumes [Silent Flaps] to cast an additional "Fragile One's Self-Destruction". This attack is not treated as an Extra Action, and it possesses a number of all four Amplification types.

https://preview.redd.it/j2mf0wpdyk1h1.png?width=1938&format=png&auto=webp&s=759783dd9f2dae044867772ca9293c45f57ee503

How Does She Work?

I think Stranger is among the most unique new characters we've had in a long while, and I myself am quite happy about that! Despite her odd kit, the descriptions are clear enough to where we can make an educated guess about her playstyle and viability.

With how often it is mentioned in her kit, I don't think anyone needs me to tell them that "Fragile One's Self-Destruction" is the core of her rotation. It is also a pretty simple mechanic made more complicated by having the entire kit interact with it in different ways.

"Fragile One's Self-Destruction" is generated at the start of the round if you don't already have one. It starts at the very left of your hand, locked. Through casting other characters' Incantations (and her own) it slowly moves to the right of your hand. Once it reaches the right, it becomes unlocked and you can cast it from there.

What does it do? Simple! It's a Mental DMG nuke that doesn't cost AP to cast, and it gains various different bonuses depending on what cards (attack, debuff, counter etc.) allies have cast over the course of the turns leading up to you casting "Fragile One's Self-Destruction".

Her Skill 1 ("One Within the Cocoon") is a lot of words for a very easy to understand effect. If this Incantation is to the right of your "Fragile One's Self-Destruction" before it leaves your hand, it grants Stranger [Self-Preservation]. If it is to the left, it deals additional DMG instead.

That's a solid segway into the second-most-important part of her kit. [Self-Preservation] is a stack-based buff gained from her Insight 3 and Skill 1. When "Fragile One's Self-Destruction" is generated, it consumes all stacks of [Self-Preservation] to move the Incantation a few places to the right in your hand. This allows you to unlock the Incantation quicker, and thus cycle faster.

From a narrative standpoint, the Foundation's complete erasure of who Ms Stranger is every time she is sent on a new mission and the way she has become effectively addicted to 'tabula rasa' as a way of coping with her sins and the abuse at the Foundation's hands are kind of illustrated in how her sense of [Self-Preservation] leading to a quicker "Self Destruction". Enjoy that food for thought.

That aside, what else does she have?

Skill 2 ("Phototaxis Instinct") is a simple mass attack that inflicts a nice DMG Reduction shred and buffs "Fragile One's Self-Destruction"s damage.

Her Ultimate ("Involuntary Remembrance") is an interesting one. As she can already self-cleanse [Control], she instead cleanses all other debuffs here and then gains a set of buffs. [Emergence] is basically there to buff the next few instances of "Fragile One's Self-Destruction".

[Silent Flaps] supports this by allowing Stranger to recast "Fragile One's Self Destruction" every time she breaks through an enemy's Afflatus Resistance.

https://preview.redd.it/pv8256fu2l1h1.png?width=813&format=png&auto=webp&s=f0ed3ce33c11c42e5ff6c74a2344380dae046ff6

Review

This is the more complicated part. Because of the uniqueness of her kit, it is difficult to contextualize her in the realms of other characters. She is the first character to care about moving Incantations like this and the second character to mention Afflatus Resistance (SW.Eagle being the first) as a core part of her kit. Still, there's enough here to make an estimation.

The most important part of her kit is "Self-Destruction". Every single Incantation and even Insight interacts with it, so if it is mediocre then her entire kit collapses in on itself (funny, as she'd collapse under the weight of her sins and abuse without it as well). I don't like this overreliance on a single Incantation to carry the kit, it is very reminiscent of Windsong (and to a lesser extent Jiu Niangzi and 37) who has a tendency to swing wildly high or low depending on the state of the game.

That said, she does have an incredibly varied arsenal of buffs to supplement this cast. Not only does it automatically benefit from both Incantation and Ultimate Might, through her Amplifications she can add additional Mental DMG, targets, Crit Rate, Crit DMG, Incantation Might and Ultimate Might to it.

Then through her active casts she adds additional Crit Rate, Crit DMG and Penetration Rate to it, the only thing she's missing is a raw ATK buff and that would cover I think most of the offensive buffs we have in the game. This makes her very self-sufficient (though her Amplifications rely mostly on her allies), so I don't think we necessarily have to worry about the damage.

The problem might be frequency. At most, you'll have 1 "Self-Destruction" in hand, and it needs to move all the way to the right of your hand to even be cast. It can't be moved manually, so you'll have to use either casts or shufflers like Flutterpage, Cheng Heguang, Charon to pace her damage. As it's not considered an Extra Action (not even the ones from her Ultimate effect), she won't benefit much from the first two, but the latter one might be an option (with how good Dynamo is at buffing Ultimate Might I wouldn't be surprised).

Another way of quickening your "Self-Destruction" casts is getting stacks of [Self-Preservation], which are consumed whenever you generate the card to move it to the right several slots. How many slots it is moved per stack we don't know, but let's see where we can get the buff.

It is generated from two sources: Breaking through enemy Afflatus Resistance and if her Skill 1 is cast while it is to the right side of "Fragile One's Self-Destruction". That worries me a bit. Unless it moves the cast a bunch of places, I don't see how you can gather a whole lot of stacks of this.

Afflatus Resistance requiring somewhat specific teambuilding and having "Self-Destruction" specifically be left of her Skill 1 seems like incredibly inconsistent ways of generating a buff that is honestly pretty vital to her gameplan.

The devs seem to somewhat remedy this by allowing her to cast "Self-Destruction" several times with [Silent Flaps] from her Ultimate, but this too requires breaking through Afflatus Resistance (and specifically for Stranger to do it). In addition, she has no Moxie cycling on her own, meaning you need to active-cast all of her personal Incantations to get to it (something you were probably doing anyway but still, it seems a bit dubious).

What if we consider her from a Carry perspective maybe? But I also struggle to see her place there, as being locked to only potentially 1 strong Incantation per round (or worse if you don't manage to move it all the way to the right immediately) seems extremely slow.

Predicted Tier: S or A+.

The actual result here can vary pretty dramatically. If "Self-Destruction is a 5000% modifier with even "just decent" percentages on all of those buffs, she might as well go straight to S or S+ tier.

However, from what I can read, it feels like her kit is lacking a consistent way of doing what she wants. It also looks like a lot of effort for a single Incantation, so unless it is stronger than most other Incantations by a wide margin, I can't see this being overly powerful.

Her personal buffs are exceptional though, so I think she may end up being a "bitcoin pull" that gets stronger as we move into 4.X. If more units are released that can shuffle their own cards, or even units that care about moving their cards (to the left, for example) then Stranger's viability will go up parallel to them.

At the moment, I struggle to see her place outside of a very "general Sub Carry" slot in the very archetypal meta of Reverse, and she isn't a Rhiannon, so we'll see how she ends up!

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u/Gordeard — 6 days ago

Well, since I've done Pre-Release Reviews, I wonder if a Post-Release will stick?

The 3rd Anniversary has been out on the CN servers for about 2-3 days now, giving us time to garner first impressions via CN accounts and showcase videos. I thought it'd be useful to compile the current finds!

As with everything I do and say online, take the things with a grain of salt. We are still very early into the update (to the point that we don't even have Icehood calcs yet for anything but the Impromptu teams).

Rhiannon (LIMITED, Beast 6-Star)

I'm glad to say that Rhiannon has turned out much more reasonable than she looked on the preview!

Her Extra Turn is mostly inconsequential, taking literal years to build up at P0 and not improving by much at P2. In a standard 15 round fight, you will only be able to trigger about 2 times. It's only at P5 that the Extra Turn becomes somewhat of a broken mechanic, but that isn't a weird thing for a P5 to do.

In addition, it seems that small changes were made to its functionality. Unlike what was told to us during the 3rd Anniv Livestream, Rhiannon cannot actually extend the duration of Arrays. It is likely that the devs decided to exclude that feature for the purpose of balance, which indeed makes her less oppressive in Array-heavy teams.

That doesn't mean she doesn't shake up the meta significantly.

She has access to a wide variety of offensive buffs with great modifiers. In addition, her ability to go completely AP-free on Ult, generate Extra Turns and count towards archetype requisites with [Universal Fit] makes her a very wanted and flexible unit. Her Limited privilege carries her a bit, as I believe she wouldn't have these modifiers if she were a standard character, but I digress.

What we're seeing is the following:

  • It is still tentative if Rhiannon replaces Cheng Heguang in the Follow-Up team (led by Liang Yue). Her buffing is superior, but unlike Heguang she cannot generate extra cards for Liang Yue. I suspect this won't be much of an issue, you can run Unfinished Tuning and effectively bypass this nitpick, but I'd like to wait for Icehood to do their calculations to see how much she improves on him.
  • Dynamo is a weird one. It is essentially split into 3 teams. Brume, Corvus and Wheelchair.
    • Brume now runs a standard Dynamo team and will either run Ulrich or Corvus over Anjo Nala. With Enigma now available, the [Pulsing Field 3] breakpoints are easier to hit with a full Dynamo set-up, and Brume's reliance on PF3 for damage overshadows Anjo's viability in the team.
    • Corvus' raid team is an oddball. You forgo the standard selection and actually use [Corvus / Flutterpage / Rhiannon / Enigma]. The support core here completely opens the AP Area to Corvus, supplementing [Dynamo] funneling (also via Extra Turn and Enigma) and allowing you to ramp with a higher ceiling than normal.
    • The Dynamo Wheelchair team that supports units like Recoleta, Silverwing Eagle and Coppelia is able to utilize Rhiannon over Ulrich depending on the Carry's preference. For Silverwing Eagle specifically, Rhiannon is able to satisfy the conditions to her kit solo, thus being optimal.
  • The Impromptu teams were already pretty solid, but it turns out that Rhiannon's teamwide offensive buffs are really good at supporting [Impromptu Incantation] due to how it's damage calculation works. These are also the teams that we have preliminary Icehood DPT (midlength stage) calculations for.
    • Plantpromptu already had a weak link in An-An Lee, so it is pretty clear that she was going to get swapped out sooner or later. The DPT difference here is honestly kind of staggering. The team of [Paper Heron / An-An Lee / Tooth Fairy / Kiperina] has a DPT of about 1.54M. Replace An-An Lee with Rhiannon and that number jumps up to 2.16M DPT, a considerable upgrade.
    • Starpromptu didn't really have any weak links. The most replaceable option here is Tooth Fairy, given that she is more geared towards Plantpromptu (despite being Star herself). Since Tooth Fairy is so strong now, the DPT increase you see from replacing her with Rhiannon is a bit less than with An-An Lee, but it's still substantial. The [Barcarola / Aleph / Tooth Fairy / Kiperina] team will net you a DPT of 1.43M, whereas Rhiannon will bring that up to 1.99M DPT.
  • Bloodtithe also isn't safe from the Falconer Witch. Especially with Nautika getting her Euphoria, the archetype is looking to climb back up into the upper reaches of the damage chat. How far they will go we have yet to see, but either way Rhiannon will take Sentinel's BiS slot in the team. She has better buffing and better overall utility in her AP-free state and Extra Turn.
  • I don't see Poison benefitting from Rhiannon all that much. Her usefulness in the team relied mostly on her ability to extend the duration of [Horror Story Night], which she can't. Beyond that, [Poison] doesn't take into account her fantastic offensive buffing, so all she's providing is an AP-free Support slot with the occasional extra turn. It's possible that Rhiannon becomes a viable flex-pick for Willow (with Ramona now as Carry for the team) as Willow is exclusively single-target.

Rhiannon is not all-powerful though, and there's definitely a few things that prevent her from just beating all other Supports outright.

  • While her buffing is good, it is spread across a wide selection of offensive buffs. In other words, unlike Flutterpage who specifically boosts Extra Action DMG by a bajillion%, Rhiannon spreads herself across a bunch of different effects with slightly lesser modifiers. Does that mean that Flutterpage is better than Rhiannon? No, I think Rhiannon is the better buffer overall, but in EA heavy teams it evens out due to Flutterpage's nuclear modifiers.
  • Rhiannon genuinely has abysmal Crit Rate stats. A 420 Crit Tech is average at best, but with no Crit Rate buffs in her kit and her signature Psychube mainstat being DMG Reduction of all things, she is not seeing her damage potential anytime soon no matter how big that "Feast Call" modifier is. Ultimately this isn't that much of an issue, as she's a Support anyway, but most Limited characters have been adamant about bringing a high damage output.

Tier: S+

Coppélia (STANDARD, Mineral 6-Star)

Yeah, where to start really? Coppélia... isn't all that impressive unfortunately. If you take away the dressing that is the [Instrument], Coppélia is effectively just Windsong or Kaalaa Baunaa with slightly better modifiers. The same problems persist, and the fact that Regulus(E2) genuinely isn't worth building means that she has no Instrument allies that can support her currently. Thus she relies on the Dynamo Wheelchair, which does make her viable, but I believe that is more a testament to how strong that support core is rather than anything on Coppélia's part.

She plays, effectively precisely like how you would imagine a combination of Windsong and Kaalaa Baunaa to play. There also really aren't any gimmicks in her kit, beyond the functionality of her archetype, meaning she doesn't really have any argument for her use outside of potentially being a "bitcoin pull" depending on how good the Instrument characters are going to be when Bluepoch releases them.

In that sense her release echoes that of Impromptu, though Impromptu's difficult launch was softened considerably by the God of Reverse: Flutterpage, who was able to keep that archetype standing through her [Inspiration] generation. This allowed some kind of team to form between [Barcarola / Voyager / Flutterpage] and a sustain. Coppélia does not have this luxury, and will likely struggle to find her footing until the next Instrument character releases.

Tier: A+

Silverwing Eagle (FREE, Plant 5-Star)

A new age is upon us, the age of Silverwing Eagle.

I am very happy to announce that SP-Eagle is genuinely viable, and considerably stronger than the 5-stars we've had up until this point. Does this mean that she is in S+ and the best character of all time? Unfortunately not, but she is competing and that's what matters especially for a lower rarity unit.

Her damage is about the same level as Marcus, and edges out in specifically single-target situations. Her ability to quickly cycle her Ultimate and spam her FUAs (which also grants Moxie to Plant allies) makes her a surprisingly potent single-target attacker. Note that she doesn't do much the moment you got beyond one target, but that's an expected weakness for these types of units.

In addition, her buffing is fantastic. Adding up to +32% Ultimate Might, +32% Critical Rate, and +60% Critical DMG to all attacks from [Plant] characters is genuinely really powerful (especially coming from a Carry) for characters like Marcus, Hissabeth, Argus and Willow.

I suspect that this will grow in value as more [Plant] characters release, as far now she provides this buff mostly to just herself. This is because she uses the Dynamo Wheelchair core, with Rhiannon over Ulrich. Rhiannon provides the offensive buffing that she can't, and together they can satisfy the [Neg Status] conditions of SP-Eagle fairly easily.

Tier: A+

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u/Gordeard — 21 days ago