3.7 [Phase 2] Post-Release Review
Alright, so the first Post-Release seems to have caught on quite well, therefore I am making another one while I figure out how I want to format these (with every patch being divided into two phases and everything).
The second phase of the 3rd Anniversary has released and with it Ms Stranger joins us. There have been a few more developments over the course of the patch, so I will be detailing these below like I did previously (I will include more about Rhiannon primarily).
As with everything I do and say online, take the things with a grain of salt. We are now a bit further into the update, and we also have Icehood's calculations in our pocket now which will make things a bit clearer.
Ms. Stranger (STANDARD Mineral 6-star)
Stranger is a very... polarizing character. I don't doubt that most people who read posts like these have seen her Trial in which she nukes enemies with 7M damage every other round. It should be noted that this is her at P2, and her Portraits in general seem to have high value.
In a P0 setting, her damage tanks compared to the Trial with most people reporting about 2-4M damage every other round. This would put her burst at a healthy "strong" in the meta and on a similar level to (but above) characters like Igor and Recoleta(E). This has sparked a bit of... confusion? With some content creators calling her completely useless while others can't stop raving about how good she is.
In my opinion she is both... kinda? But before I can explain this statement, we need to understand how she works.
First of all, she functions in a very similar way to Hissabeth. She requires a short set-up time (shorter than Hiss) where you have to get her [A Moth to a Flame] Incantation to the right of your hand manually. Once you hit that first Ultimate however, her rotation immediately dumbs down to switching between Ultimate and [A Moth to a Flame] hard-casts every round.
I have opinions on creating an entirely new, genuinely interesting gimmick (move) and then turning around making it completely irrelevant to a character's actual gameplay past turn 2, but that's a conversation for another time. What it comes down to is that in all cases, she requires allies to cast Incantations to Amplify her own special Incantation, but she also really needs all the AP she can get in order to make the Ult -> [Moth] -> Ult -> [Moth] rotation work.
It is very rare that she can max out all her Amplification buffs, as they stack per card type cast by allies (attack, channel, buff etc.) and you simply won't really have such a high variety of types in your team generally speaking.
This all is very "eyebrow raising" design, but of course there is a unit who has the perfect combination of gimmicks in her kit to support this: Rhiannon. Not only can she grant the occasional extra turn, the fact that she goes completely AP-free while still being allowed to active-cast her Incantations (unlike Charon, Flutterpage and Cheng Heguang) allows Stranger to ignore this flaw of both needing AP for Moxie while needing allies to consume AP for Amplifications.
The rest of her team then, is filled by Charon and Enigma. Both of these units require pretty much no AP to provide extremely powerful effects, and with [A Moth] double-dipping in Incantation Might and Ultimate Might, Stranger is among the stronger non-Dynamo beneficiaries of [Pulsing Field].
So what gives?
Her gameplay goes pretty much like this:
- [A Moth] reaches the right of your hand, Stranger gains +3 Moxie and will generate her Ultimate next round. You hard cast [A Moth].
- Next round, you generate a new [A Moth] on the left and her Ultimate. This new [A Moth] is not unlocked yet, so you Ultimate. The stack of [Silent Flutter] you get from this will force-cast an instance of [A Moth] (not the one in your hand).
- Next round, by now the [A Moth] in your hand has pushed all the way to the right. Stranger gains +3 Moxie and will generate her Ultimate next round (assuming you cast her basics). You hard cast [A Moth].
- Repeat this cycle.
You're pretty much always limited to a single cast of [A Moth to a Flame] per round, and you'll rarely max out her Amplifications. This gives us two facts: Stranger will cast one instance of [A Moth to a Flame] per round. Stranger cannot hit her true ceiling in most cases.
HOWEVER (here comes the big one) compared to other teams, Stranger needs next to no set-up time. Pretty much every other team requires building up a resource, be it [Poison], [Bloodtithe], [Dynamo], [Lingering Glow] or [Inspiration]. For all of these archetypes, there are moments wherein this resource reaches its peak with the right incantations available to maximize damage output. There are also rounds in which you will spend most of your AP building the resource back up to those burst turns.
Stranger does not need all this. She gets to her ceiling far earlier then any other character, and stays there for the remainder of the stage.
Yes she utilizes a Dynamo Wheelchair, but unlike actual Dynamo characters she does not have an [Amplified Surge] that packs a big part of her power budget into hitting [Pulsing Field 3] and Rhiannon can permanently be AP-free and is thus consistent in that. Stranger hits her current output ceiling the moment she casts her first Ultimate, and does not really deviate from that point.
But her ceiling is stricter than other teams. She has next to no "true bullsh*t" factor as she is always limited to just one good Incantation a round, has no way to cheat her way into Amplifications (though I'd count Rhiannon as must-have for this) and really no form of ramp that can sway from round to round.
What does this mean?
Stranger is extremely good at short fights, I'd dare say she is one of (if not straight up) the best at them. Her single and multi target output is very high, and she hits her peak performance faster than most other characters.
Long-form content is where she stumbles. The burst rounds of others teams are generally stronger than what Stranger can put out, so teams like Poison (Ramona), Dynamo (Corvus) and Bloodtithe (Nautika) have higher highs than Stranger over the course of 20+ rounds.
In addition, the only team that really works alongside her currently is Rhiannon/Charon/Enigma, characters who are quite coveted by other teams (yes I've seen the Moldir/Rhiannon/Recoleta set up, I don't consider sustain-less teams very viable).
I'd rate her as a S+ Tier Damage Dealer in short content, and an S Tier Damage Dealer in Mane's Bulletin.
Rhiannon (LIMITED, Beast 6-star)
Aha! You thought I was done with her! Well, this is just what happens when your release defines the entire meta.
As I've shared before in my other post (here), Rhiannon isn't as absurdly must-pull as she seemed upon first-contact with her kit through the preview. This doesn't make her less strong or meta-defining, she just isn't so much of a must-pull in every team that your account starts to suffer from not having her (or relegating her to just one team in restricted content).
Now that we have the Icehood calculations and more experience with her as a character we can definitively say that... She is the new BiS Support for a wide variety of teams. So before we cut into those let's look at the teams where she doesn't actually steal away a core slot:
- Beryl / Isolde / Lorentz Butterfly / Marsha (Lingering Glow). This crew is a really tight fit with Isolde's extremely powerful buffing and Lorentz' additional [Burn] application, form-fitting gimmicks in her copy and damage repetition effects. While Rhiannon is considered a [Lingering Glow] character due to her [Universal Fit] effect, she doesn't actually manage to cheat her way into the team by riding on her buffs and gimmick value alone as she doesn't adhere to the archetype's more strict needs.
- Ramona / Willow or Ezio Auditore / Tuesday / Marsha (Poison). Another strict crew, the reasoning for a lack of Rhiannon here is pretty simple. Most of what Rhiannon does is buffing and a bunch of QoL gimmicks. To find a spot in the Poison team as a Support, you need to either beat Tuesday (never happening) or have some really strong [Poison] application or other Poison gimmick like Ezio allowing [Poison] stacks to bounce between enemies. Rhiannon does nothing to actually further the team's gameplan, and with the suspected removal of her ability to extend Array durations before her release she has no place here.
- Corvus / Flutterpage / Charon / Enigma (Raid, Dynamo). A very slight edge, there were threatening videos going around about Charon getting cut in favor of Rhiannon. While it is definitely a viable alternative, most players generally like the comfort of Charon for her [Pulsing Field 3] rotation instead of having the pilot mald over spamming 4 of her own casts per round just to meet her basic gameplan. The difference is also so marginal that it doesn't matter.
In most other teams she definitively replaces someone in terms of BiS.
- Liang Yue /
Cheng Heguang/ Flutterpage / Marsha (Follow-Up). Not a very surprising cut, Cheng Heguang has always rode as BiS in this team due to his QoL, something that Rhiannon matches flawlessly while bringing generally better buffing. I wouldn't say it is a complete replacement, Heguang's hand shrinking and the complete removal of his own cards is still pretty strong. - Paper Heron /
An-An Lee/ Tooth Fairy / Kiperina (Plantpromptu). Probably the least surprising character to drop. Unfortunately An-An Lee's second Euphoria was already struggling to keep up with general supports like Mercuria in this team, but Rhiannon getting to hard-cast for free (smoothening out [Inspiration] stacks every turn) while granting an extra turn and several strong buffs is not beatable by our hard-working ghost hunter. - Barcarola /
Tooth Fairy/ Aleph / Kiperina (Starpromptu). A much more interesting cut is Tooth Fairy from the Starpromptu team. Rhiannon is already an extremely powerful Impromptu support due to her free hard-casts and solid teamwide buffs, but Aleph is too integral to optimizing the damage of Starpromptu, so the only other viable alternative to axe is Tooth Fairy (who was moreso designed for Plantpromptu anyway). - Nautika /
Sentinel/ Semmelweis / Rubuska (Bloodtithe). Everyone knew this was happening. While Sentinel is probably the best [Bloodtithe] battery, neither her personal damage output nor offensive buffing are all that great. Between Nautika, Semmelweis and Rubuska your stack generation is fine and thus you don't really need Sentinel. So use Rhiannon instead, whose multitude of casts can help generate [Bloodtithe] through Semmelweis buffs while providing much better buffing than Sentinel. - [Damage Dealer] /
Ulrich/ Charon / Enigma (Dynamo Wheelchair). This one is more flexible, due to the variety of Damage Dealers found at the helm of Dynamo Wheelchair comps. For most characters, Rhiannon will be a direct upgrade over Ulrich in the Support slot. This is not the case when Brume or Recoleta are leading the team specifically. For Brume, the speed at which you can push [Pulsing Field 3] is extremely important, and Ulrich's dramatic Ultimate Might buffing (and desire to cast his Ultimate frequently) function much more cleanly with Recoleta than Rhiannon. Most other Dynamo Wheelchair users (Stranger, Coppélia, Silverwing Eagle etc.) will prefer Rhiannon over him though.