

hating on wanda pick before the match even begun..
told them that wanda is good and counters so many heroes because she has a ton of utility to play everywhere on the field.. was laughed and scoffed at.. shitted on for the rest of the match saying i was doing nothing for the team, im trash, im the one who needs to switch.. low and behold.
never met a playerbase so confidentally wrong in the shit they think and say..
I was called the eomm agent when these clowns all had this on the board..
im the only positive k/d dps, nearly most damage in the lobby, most finals on the team tied with 2 supports who played dps instead of heals, and lacked 2 shield tanks for 3 dps who went horribly negative..
but you know, wanda's fault. always.
need some help pricing some older VKH statues?
back in 2012, i started buying these DBZ statues direct from VKH (Kenneth Ho), fast forward to present and im looking to sell these, while researching.. it's no suprise to me that tons of counterfeit and bootleg versions are all over the place now.
here are some of the statues I have, everything was bought directly from Kenneth, the 7 dragonballs came with the 4-piece set diorama, and some statues came with only VKH imprints underneath and some came with CoA's, other early statues did not yet.
anyone who follows these products or knows alot.. im trying to sell and could really use some information on price points today.
blamed for a loss because supps can't handle a single dive..
blamed for a loss because my triple support couldn't handle a single blade dive all game.. never their fault, never.
seeing cyclops gameplay makes me miss caps teamup with thor..
anyone who played cap in S1 knows the teamup with thor was amazing, basically once activated, allowed you to throw the shield non-stop and the shield would ricochet between 2-3 opponents each throw which just melted backlines.. it was so fun.. watching cyclops gameplay and seeing him kinda do the same thing gets me hyped to play him, hoping to get that same feeling back.
the greatest of compliments a solo cap can receive 💪
supports are the most broken heroes in the game, easily..
i've been playing since S1, have over 1300 hours on this game, have solo queued into GM every season and play all 3 roles and about 80% of the heroes..
these days i mostly find myself playing tank or dps, and so many games its instantly noticeable when you have bad vs good support players on your team, i decided to pick back up luna and just instantly MVP every game, doing about as much dmg and finals as dps plus almost matching supports in healing.. like its just absurd, i genuinely don't know how anyone can do bad on support or perform poorly, it's so much easier than playing the other roles.. and thats my honest opinion.
how did we get to this point with support heroes? they are just absurd.
people will still blame wanda..
look at how far the opponents have progressed through the map, and wanda is the only one with 3 finals.. and they still blame wanda, saying to switch off.. report wanda for throwing.. etc.
the mental illness this game gives people who literally cannot be accountable for their own underperformances needs to be studied.
so many are just convinced wanda is bad, so anything that goes wrong in a match must be wanda's fault. holy shit.
they spent the entire game being toxic with zero accountability in the end..
these are the type of matches that really make me despise and hate this playerbase with a passion.
before the match even begun, before we even saw the comp we were up against, i was getting trashed in the chat just for picking wanda.
the game starts, and im ace for most of the first round, my teammates keep dying, Im spending the entire time in our backline peeling for our supports, tentpigeon switches between 4 different support heroes before landing on whitefox, and she still ends up losing 1v1's to ironfist.. our cloak pops bubble on the floor 2 feet outside spawn door.. but everyone still blames wanda.
every ult i had, the 1st wipes 4 enemies, the next ult i had took out 1 tank and 1 dps, the next ult i had wiped 3.. every time i ult'd is the only time we were able to push cart..
but still, wanda's fault..
our rocket puts his ult in front of the enemies faces, then is shocked when it gets destroyed in 2 seconds instead of placing it behind a pillar or cover we can fall back and survive with..
still wanda's fault..
game ends, we lose, wanda is best performing.. still wanda's fault.
fuck this playerbase, fuck the zero accountability, fuck all the gaslighting blame bullshit, so many of you fucking suck at this game, the fact that wanda is weak and you still get diffed by her should tell you everything you need to know about how fucking garbage these players are.
they are playing cloak and whitefox and have the most fucking deaths on the team. fuck off.
im so tired of playing tank..
all game, im the one who had to take out the peni nests every time because fuck our dps cant, i have the entire team now hard focusing me because im the only one making an impact on the team, they just outright ignore my teammates because most of them aren't even a threat, and i get to lose because i pressed play as a solo queue with this matchmaking.
no wonder nobody wants to play tank anymore, its just a thankless role where any time you actually create value or space for your teammates, they're fucking blind to it. when i call them out on why they can't win a 5v2 push, im called the toxic one, the shit player, im doing nothing for the team, i should come back and help them in their 5v2 they can't seem to fucking win.
I can be 4v1 on the objective while my teammates get walked back to spawn in a 5v2.. fuck it. fuck this.
black cat is easily the most broken hero in this game, bar none..
if she's going to be this untouchable, undetectable, untraceable, and just be black panther/invis girl hybrid on steroids, they need to make her have like 100HP or some shit. in the right hands, she's absolutely broken. and its not even the fact that she can kill, its the fact that she can just exist in your backline all game making you constantly have to waste time looking in directions, burning abilities when she can just go invisible to waste your shit.. the amount of value she singlehandedly provides to a team whilst being lethal is so fucking game breaking, its crazy that she doesn't get more hate than she does..
when you have heroes like wanda and namor who are literally designed to counterplay high mobility heroes who depend on it for suvivability.. and even they struggle within their design, you now have a real fundamental issue happening.
bad heroes don't exist to the majority of the playerbase..
tier lists (as usual) have completely skewed the mindset of the average player. I'm just here to provide some perspective..
the majority playerbase resides in gold/plat.. thats like 60-70% of players.
every hero can be played into Celestial, that's usually top 5% or less.. every. single. hero.
tier lists, "meta" and "bad" heroes generally only actually apply to Eternity and beyond, players that are the top 1% or below.
with those points being made, its odd to see the majority playerbase echo a game experience that only applies to the top 1% of players.. yet this same majority will act like it applies to them.
yes, there are better heroes than others, yes.. some won't scale as high as others, but to 60-70% of you, this does not matter at all, the only players these tier lists apply to are the top 1% eternity and above.
can we please stop letting tier lists dictate everything? team comp, counterplay, and game sense is what makes you a good player.. not just picking a hero that has a high tier rating from players who aren't even playing the same game as you are.
players are misunderstanding how QP functions..
I see at least 1 post almost daily complaining about how QP is harder than ranked, or how "im plat going up against celestial players" is not fair. This is because QP and Competitive are the exact same modes, except QP doesn't show your rank and has bot matches as a "feel good match" when you've lost a couple of games.
many competitive games do this in their "QP or casual modes", Rocket League is a good example where their casual matches have hidden mmr, basically you still gain points and lose points whether you win or lose, and it will match you with opponents who have within a certain range of your points.. but its all hidden to the player.
the same applies in marvel rivals, in QP you have hidden mmr, when you win games, you gain points.. eventually, you will reach a plateau in QP as well where your opponents feel very tough and similar to your skill level sometimes a bit higher, this is because you've hit your peak hidden mmr in QP.
the disconnect happens when people correlate their competitive mode ranks with their opponents in QP, "im Silver going up against GM players".. all this means is that if you play competitive mode as much as you play QP, thats where you would probably peak at as well.. in GM like your QP opponents.
you can't correlate peoples ranks in competitive mode and apply it to QP, its a seperate point system. if you find the above to be the case, then your competitive mode ranked games would actually be much easier than your QP games until you've reached your peak in both modes, then they both will start to feel identical in terms of your opponents.
the video i've posted with this topic shows a brand new account, all quick matches, as you can see the first 10-15 games is just clear stomps, all MVP, all wins.. but as time goes on, my mmr is increasing with each win, and therefore i start to verse tougher opponents over more games that i play..
using opponents ranks as a metric to prove QP has hidden mmr, in the first few matches of this video, my opponents were all bronze-silver, around the 10th match, they were around gold-plat, near the end they were reaching diamond-GM.
this better explains how hidden MMR works in a more detailed way.
this is terrible.. paired with his unreliable shield, getting animation locked like this during crucial moments is also unacceptable, its been like this since launch.. where sometimes the game will just lose his shield the the rebound, and you're just locked in this animation and can't do anything else until it decides to return.. in critical moments, this can easily get you killed.
Cap is riddled with inconsistent bugs and netease just refuses to fix this shit..
just to preface this topic so you know where my thoughts come from, I've played about 80% of the heroes in this game in all 3 roles since S1 mostly solo queue, I mostly play cap/pun/ironman/luna among several others, i've also managed to play cap and ironman into ther respective top 30 leaderboards in prior seasons.
I really started to like Ironman around S4. I liked how I was able to force backlines to spread out, take cover, and break their healing line of sights, his unibeam is strong enough for peels and helping with frontline pushes when picking off priorty targets.
Though I learned quickly that Ironman is a glass cannon, he can do amazing dmg output, but he is incredibly fragile at 250hp with almost no self-sustain, so he mostly needs to often be babysat and constantly supported, especially when he starts gettin elims, he gets hard focused by the opponents very quickly.. which is not ideal or efficient as you climb rank into higher elo.
the reason i say ironman is flawed is because, flying is supposed to be their gimmick, their mobility is where the tradeoff is that they are more fragile than other heroes.. but the reality is ironman is actually best played on mid-to-ground level with everyone else using his unibeam mostly, where you can hide behind your team and take less damage while damaging through your teammates onto the enemy.. flying up high is a literal death sentence, you just end up creating a clear line of sight for the enemy to 1-3 shot you.. using map cover is great, but that also means you're taking a support teammate out of the game by forcing them to constantly look away from the team and up at you, and only heal you.. you're almost always better off playing ground with the team using unibeam where the supports can also be most efficient in healing the team, and flying mid height to blast backline supports when opportunity is there.
this is why he is fundamentally flawed, flying is supposed to be the gimmick thats the tradeoff for him having low hp and hardly any self-sustain, but the reality is good ironman players are mostly playing near the ground in brawler territory almost, peeling and helping frontline pressure with unibeam.. and not having the self-sustain like other brawlers have built-in just makes him so much worse.
the easiest rework would be to just remove those stupid useless missiles that literally do nothing, and replace it with nano-armor, let us get some overshield or self sustain, it would just make so much more sense for how he actually should be played.
he is designed to be in the air, but to be good with him you actually should play him more like a brawler.. so he is fundamentally flawed by design. he ends up suffering because he is better to be played like a brawler but doesnt have the built-in sustain or higher base HP like brawlers have.