u/GriffinlwGameplayer

At What Point Is Inspiration Too On The Nose?

I'll preface this by saying it doesn't really bother me. I think looking for complete originality is a bit extreme and impossible. Historical settings reference real history (usually) most fantasy settings will ape off what came before, and there's nothing wrong with being inspired by what came before. But... there's a lot of it in Deltarune. Maybe a little too much?

Toby is pretty open about being very heavily inspired by many things, one chief among them being the Mother franchise. Did you know that Dark Fountains are... well a bit of a reverse of the Needles from Mother 3? In Deltarune the Dark Fountains are made by stabbing the ground with something sharp, and pulling the item out. This causes it to shoot out a pillar of light that then spews dark smoke and creates a Dark World. In Mother 3, the Needles are golden needles in the ground which when pulled, produce a flash of light followed by a gentle flow of dark smoke. They're both even related to the creation of a 'world' though in Mother 3 it takes every needle being pulled to actually do it.

There's other, more obvious stuff too. The punch-out fight in Chapter 2, all of the + shaped bomb explosions are clearly inspired by Bomberman, Chapter 3's Legend of Zelda esc boardgames, and while I'm not sure it can be called a direct inspiration the platforming in Chapter 5 reminded me of Paper Mario, with Susie and Ralsei serving as your 'partners' using abilities to open the way.

And for a more subtle thing... the Tail of Hell and the poor children, while it has yet to be properly explored, reminds me of the intro for Breath of Fire 2, where the young Bow and Ryu follow a spiked tail into a cave, only to come face to face with a demon, and nearly killed. There are probably more that I can't remember or don't know the references for.

So I ask... at what point do they get too on the nose? Because it doesn't bother me, but it does seem like there's a lot of inspiration being drawn from varied sources, and that might be a contributing factor in the way the game changes chapter to chapter. For better or worse.

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u/GriffinlwGameplayer — 14 days ago
▲ 171 r/Gundam

I Love The First Amuro vs Char Clash

(Oops the picture is from a different battle, Char didn't have the Heat Hawk in their first fight)

I love the first clash between Amuro and Char so much because it kind of explores both angles of someone being outmatched. Char is quite simply the better pilot by far, a prodigy and veteran of combat. While Amuro got his first kill a few hours ago. So, Char is running circles around him, dodging every shot, just mauling him...

And it's not working, because Amuro is in the Gundam, the MS that will come to define MS combat for decades to come. Armored to the nines, equipped with prototype weaponry strong enough to sink a battleship, and still far more maneuverable than even Char's upgraded Zaku II. If any of Amuro's attacks made a direct hit Char would have been done for. But he never managed it.

To me, this is one of the clearest illustrations of the classic Mecha dichotomy of pilots vs machines. To what degree is the pilot more important than what they are piloting? How much technological disadvantage can be overcome by superior skill? At what point does it become an insurmountable wall?

Could Char have defeated Amuro if he had a Heat Hawk on him during their first counter? We know they can cut through Lunar Titanium. What about if he had a bazooka? I know we see one blow a hole through the Gundam's shield at one point. And on the other hand, if the Gundam had a pilot with more experience (Granted their best option at the time was like, Amuro or Ryu) could they have successfully beaten Char with the Gundam's superior specs?

It's a good fight is what I'm saying.

u/GriffinlwGameplayer — 3 months ago

Weakest Characters Who Can Beat A Zaku II-J (Mobile Suit Gundam)

I know we don't usually do mecha here but, screw it. Jaku II-J, that's the Ground Type variant just so you know. So, we don't have to worry about the logistics of fighting in space.

The Zaku II J is 17 meters tall, weighs 70 metric tons, has a max land speed of 52 MPH (85 hm/h) and while it cannot fly, using its thrusters as jump jets gave it a great vertical leap. This variant can equip a 120mm machine gun that was very effective against light targets, a 280mm bazooka which was used to crack heavier targets, a Heat Hawk (thermal bladed hatchet) a 'cracker' Anti-Armor grenade, and a 3-tube missile launcher.

Now, to tell the truth, we don't know the full scale of most of these weapons. All of them seem like massive overkill for people, and are capable of demolishing tanks. But the Gundam's Luna Titanium armor is quite a bit stronger, and the only weapons reasonably capable of damaging it are the Heat Hawk and Bazooka.

So... who do you think can scrap a Zaku?

u/GriffinlwGameplayer — 4 months ago