
When will the "damageable_component" arrive?
On older Scene Graph tech demos you could see a use of "fort_damageable_component", which isn't available till this day.
For me, one of the worst parts of dealing with entities is that we don't have anyway to detect damage to them.
I have a lot of ideas to do that I would NEED to have a way of detecting damage to the entity, such as custom buildable structures.
Any idea of when this will come? Scene Graph is coming out of beta but no news about this.