What exactly should I include in my portfolio if I want to try and specialize in technical art?
Hello,
I recently graduated from my university with dual degrees in Animation and Game Design, although Game Design is kinda the wrong name since it was my university's generic gaming industry program. Anyway, I have experience in both the art pipeline through the animation degree and programming with the design degree, and I kinda enjoy doing both, which is why I think a career in technical art would be a great fit. For the past year, I've also been working on my own fully fledged 2D indie game in Unity, and I have other smaller projects from my classes . I did some research about TA work, and correct me if I'm wrong, but it's essentially optimizing the workflow between art and programming, and working on things like shaders and rigs. I have some ideas on how to improve my portfolio to focus on TA work like adding dev tool scripts into my game and making materials for Unreal or Unity, but I don't exactly know how to specifically optimize my portfolio for a TA role while I'm looking for a job. (I also have an idea for taking a photo scan mesh of a car, cleaning it, and porting it over into UE5).
P.S. Sorry for the ramble, I don't typically use Reddit or any social media for that matter, so I just kind of ramble when I do