
Thunder at our Gates: Ship Captains & Division Designer
Generals!
It’s time once again to talk, even if I consider myself a man of action. In this dev diary we’ll go over these new Thunder at Our Gates Features: Ship Captains, and our Division Designer rework, which includes Regimental Support Companies.
Ship Captains
Ship Captains are, at their core, a naval implementation of Division Commanders. Individual ships get captains, who can gain experience from being onboard the ships, and it’s also possible to assign medals to said captains, giving additional bonuses.
We’ve also updated the design of the ship details window and made a more detailed history log. It will show things like what combats it has participated in, sunk ships, assists, and some other stuff.
Also, when you have updates in the history log, a small notification appears next to the ship icon. Similarly if you have the opportunity to grant the ship a medal.
Medals apply as normal, and now have specific naval effects when they’re applied to a captain. This is a new modifier applied to the same medals, so it’s also quite easily moddable.
Additionally, a new set of traits are added to distinguish the kinds of ship captains that are available. Destroyer captains will unsurprisingly become better admirals for destroyer fleets, etc.
The entire thing is quite straightforward business, really! Just another way to build the admiral of your dreams.
Division Designer & Regimental Support
The Division designer will be available to everyone and has gotten a make-over. It is bigger, bolder, and hopefully better. Best to dive right in on this one:
First off, it’s physically bigger. More or less as big as we can make it and still fit on a 720p screen. We’ve used this opportunity to fit a few extra things. An additional row concerning main stats, including a combat width indicator directly in the division grid. Through truncating the terrain stats, we’re able to give the 3d model viewer a bit more real-estate, too. The usual stats remain in their place for a detailed breakdown. Resource and production cost have gotten a bit of a highlighted placement, too.
But what else is new?
https://i.redd.it/7tu8h56foh2h1.gif
We’ve added a nifty set of hotkeys (shift-clicking and others), to let you instantly fill regiments with battalions of the same type, to reduce unnecessary clicking. I hope you’re as excited about this as I am.
Apart from that, things are still fairly standard. Keen eyes might have noticed the move of division support to the right hand side. It’ll feel odd at first, but it’ll become second-nature to most of you quickly, I reckon. Of course, there’s a new row of interesting stuff at the bottom.
Regimental Support Companies
Also as part of this update, we’re adding regimental support companies for everyone. There’s a lot of focus on division design and building in this update, and this felt to us a reasonable addition to add to that focus. Regimental support works quite similarly to divisional support, in that they allow you to put additional stats to a division without overloading combat width.
In the previous dev diary, we experimented with scaling support companies stats based on the amount of battalions in a regiment. We now go for a more binary approach, and if you do not have enough line battalions in a regiment, you will not be able to attach a regimental support company.
In addition, we’ve added a fair amount of new support companies, specifically to bolster the regimental bit. We hope that this will let you have a bit more freeform experimentation when building divisions, and lead to some new interesting templates being built. An additional limit on regimental support is that not all companies are available to all types of line battalions; e.g. infantry pieces cannot be attached to motorised or armored companies, etc.
As a final addition to this, the support weapons research tree is getting a small adjustment in line with this change, to focus solely on certain regimental support equipment. Before it was a bit more of an obvious and free upgrade, assuming you had the slot over. Now it becomes a bit more intertwined with the industrial capacity of the nation you play as.
That’s all for this one! We hope you’ll enjoy these changes, and that it leads to some new interesting considerations when building divisions!
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Paradox Forums: https://forum.paradoxplaza.com/forum/developer-diary/thunder-at-our-gates-ship-captains-division-designer.1923872/