Few Suggestions

I really like this mode, but I'd love it to have some feedback options. SC is a pretty big black box when it comes to stuff like this, so I decided to share a few requested changes here:

  1. Spirit Empress Quest should be to win 1/2/3 rounds with entirely unique rosters, or something like this. Her current quest is incidental and extremely easily achieved with ordinary Empress gameplay.

  2. Matchups during gameplay should be relatively deterministic rather than totally random. If there is one player dead, and you fought the two main players the last two turns, you should have a higher chance of facing the dead one. Lots of cases of losing a second place just purely on losing coin toss twice against top player.

  3. Orbs are cool but should be a little less RNG. In my opinion, one orb should be Elixir, one should be an Equipment, and one should be a troop (or, in the case of multi-orb modes, it cycles the three options sequentially).

  4. When one player gets an orb troop, others should also have that troop enter their pool, the advantage of already having the troop for free should be the only benefit as right now a lucky orb entirely wins matches alone, especially for the empress who gets them for free.

  5. Troops should be able to hold multiple pieces of equipment at once. This didn't feel as relevant before as it does now, but in heavy orb modes a lot of equipment can end up wasted or dropped based on RNG.

What do people think of these suggestions?

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u/Harepo — 29 days ago