u/Harowing

The idea for this Hero and their items is that they are heavily Ammo-related. Books being ammo-based is the fact that you progress through it by reading before finally ending it with a strong effect akin to having read all of its contents.

I'm writing down some supporting items I have in mind for these new types of items since I was too lazy to grab images on the internet.

  • Multi-Spec Reading Glasses [Medium] [Apparel] [Tool]: When you use an Ammo item, Charge a Book item 1 second.
  • Grand Library [Large] [Property]: When a Volume Book run out of Ammo, the next Volume Book of higher number gains +1 Multicast.
  • Nightlight [Small] [Tool]: Haste adjacent items. If it's a Book, Charge it 1 second.
  • Bookmark [Small]: When the item to my left spends half of its Ammo, reduce its cooldown by 2 seconds for the fight.
  • Bookshelves [Medium]: Heal 10, Shield 10 for every Book you have.
  • Bookworm [Small] [Friend]: Haste the item to my left for 1 second. If the item to my left run out of Ammo, I swap places with it.

And some unique skills for this Hero as well!

  • Book Rental [Bronze]: At the start of each day, get a Book item. It has -1 Value.
  • Hooked! [Silver]: The first time a Volume 1 Book run out of ammo, Haste your items for 1 second.
  • Plot Twist [Gold]: The first time a Volume 2 Book run out of ammo, enchant a random Book for the fight.
  • Climactic Ending [Diamond]: When a Volume 3 Book run out of ammo, charge all other items for 2 seconds.
u/Harowing — 14 days ago