u/HeyPharyn

Some tips for creating Two-Way Demigods

Just as the title says, I have some tips for people who want to create their own two- way stars, as well as a few extra to make your team a future Evil Empire.

  1. SPIRITS MODE

While there is a certain satisfaction to starting a player career from the bottom and reaching the stars through time and effort, you are forced to do so in many sports games. Pro Spirits gives you the option to be a demigod from the jump and I always take that route because it's fun. I would honestly argue it's necessary for pitchers and two-way stars because the amount of hours you save on trying to improve your player is insane.

Remember what team you are creating this player for! While you can choose to play for any team should you select them for a Superstar Career play through, this is still an important detail I'll bring up later.

Always use a 30% off coupon to squeeze the most out of your player. You'll need it for the hitting stats in particular, but they also help immensely for making sure your pitches are actually good. Your player can have some really nasty breaking stuff and I would encourage you to focus on the fastball and 2 - 3 breaking pitches that are fantastic, rather than having a lot of mid pitches.

The higher pitching difficulties require you to mix speeds, location and throwing balls to be successful. With that in mind, choose pitches that vary in speed and break. This guide here is great and can help you decide. More on the pitch types aspect later.

The Perfect Run

As for the types of hands you are going for, I would personally recommend nothing short of a Perfect Game (Royal Flush). You get a ton of points and spirits to use and you'll need it for the hitting stats of your 2W player specifically. Pitchers only (PO) can go for less, but your going to still need a lot of spirits and points in your Pitching and Pitch types areas respectively. Focus and Stamina aren't as taxing on resources.

I would also recommend restarting runs early and often. I only see about 2-3 hands on average, trying all the while to get a 6-10 straight flush before restarting. Its free and the time you spend here doing this will pale in comparison to grinding it out the long way. Once you get it or are satisfied, you'll be fine. Take the challenge at the end if you feel like it I suppose, but I would advise against it. The points you sacrifice in the Pitch Types category may very well be crucial and you have more than enough spirits at 500+ anyway.

  1. PLAYER CREATION

Hitting

Assuming you are making a 2W player and threw a perfect game, go ahead and boost those stats up. You will have no issue at all making a great hitter that can run, all the while being able to get the abilities and a few hot zones if you like. The points should be able to give at least B contact in both, but you will easily clear S Class power. The speed category can be tricky, because upgrading stealing and baserunning can be point intensive, but the big one here is fielding.

In order to make a 2W player, you need to grab at least 1 other fielding affinity. The points here get used up quick, so honestly I would just pick a single position and get it up to C affinity. I'm still not well versed in how the defensive simulation works, but I know that even with good positional affinity (B+) you can still get a lot of errors if you play as an infielder. Catching, throwing and arm should all get to at least C, but I honestly think catching might be the most important for winning gold gloves and the like. I personally go outfield for the Cannon Arm ability.

Pitching

While hitting is nice, the real goal here is to absolutely dominate on the mound. You can grab a lot of the best abilities here if you were unable to get them for free during special training. Stamina and Focus are pretty straightforward categories. They leave a lot of points on the table, but that's fine. Again, if you were able to land a perfect game, you can invest as you please. Stamina doesn't need to go above 90, but recovery will always be nice to have. You can improve it during spring training in Superstar mode, but seeing as thats the only time you can do it, I encourage you to invest in it here. But here comes the 2 categories that made me think a "perfect run" is largely recommended.

The pitching category allows you to upgrade the velocity of the fastball. If you want to make a flamethrower that can sit at 100+ mph, this is where you'll be sinking most of your spirits. Should you want to go beyond 100mph, a single uptick in velo will cost 7-8 spirits each. Very expensive, but there if you want it. Personally, I wouldn't go much higher than 101. My current Pitcher has 105 max, but on high difficulties the CPU will hit it anyway if you don't mix things up. I was definitely disappointed upon learning this at first, as this meant throwing impossibly hard in the game was just a novelty and you can't just dominate with pure power. That said, it was a learning experience for sure and I've come to appreciate learning how to pitch in this game.

Choosing Pitch Types

This is essentially the whole reason why I decided to make this write up and encourage those seeking to play as pitchers/2W to go this route. Upgrading pitch types after creation and during superstar mode takes FOREVER and I can't say I enjoy it all. Getting a pitch from G or F tier to the next letter may very well take more than a full season. When I saw that my cutter, Bs in all categories in the forkball slot, barely added a Pixel even after intense practice with training equipment, I knew this was the only reliable way to ensure your pitcher had a good arsenal. I would even dare to say that maxing out any pitch by creating a rookie in superstar mode is nigh impossible without playing a 30 year career.

Again, assuming you pursued a perfect run, you should have enough to give yourself at least 3 maxed out pitches and 2 exceptional pitches. I like to max out the fastball, a curveball, and some type of changeup but it's completely up to you. Now, I'm not entirely sure how the game defines pitch type power, but I would assume it references how hard you throw it. If so, it is important, but I would definitely choose break and control over it. A max breaking pitch is absolutely nasty and control is important for hitting those perfect pitches. You'll actually run out of points in this category a lot faster than you think and thats why I'm not big on the final challenge. I myself was just 20 points shy of an A to S control upgrade and was pretty miffed at missing it.

Don't be too worried about picking and choosing pitch types either. I have an idea for how to remedy it. While I've yet to test it myself, if it works, it could save hundreds of hours yet again.

  1. BOLSTER THE RANKS - OPTIONAL

Finish upgrading your new player and enjoy the creation of your demigod. While you could just hop into Superstar mode and enjoy, there is another thing you can do if you'd like. See, at the end of each season, the game asks you if you'd like to port over created players into your current save during the draft. Those selected will be added to the league in that universe. Remember earlier how I said that the team a player is assigned in spirits is important? Well, there is a chance that that whatever team the player is created for is where they will be drafted. Makes sense, but this leads to something wonderful:

Not only is it possible to ensure that other teams will have high end talent, creating new faces of franchises and highly competitive leagues and rivalries if you want them. But you can also make your own teammates and lay the foundation for a dynasty. I'm currently playing in a save where my newly drafted CF teamate is tearing up the league and will surely be invaluable in winning the Japan series.

I was also able to befriend them as well, and this gave me an idea I'm excited to test. For my run playing as a 2w, I'll only add up to 2 more position players (catcher will def be one) and maybe 1 reliever or closer. That's just for me, but do whatever is most enjoyable for you

  1. UP THE PITCHING ARSENAL- BONUS

Assuming you can learn carry over abilities from drafted created players, this is huge for pitchers specifically. See, the only way to learn new pitches is from your friends, but you have to be careful. The new pitch will have the same stats as the person who taught it and can't be learned again. For example, if you learn a forkball from one teammate, but find out another has a better one, im afraid you're out of luck. That pitch can't be learned again and you'll need to choose something else. This means that you should only learn pitches that are very high tier. The problem is, truly elite pitches in the game are a rarity across teams and players. You'll be lucky to see someone with an A rating in one aspect, but the other could be lacking and the break unimpressive. What's the alternative?

I'm going to make myself a closer for the team I currently play for and ensure they have a max pitch that I want, but don't currently have. If I can learn it, you best believe I'm grabbing it. You can only do it 1 per player, but it will still be worth it if it works.

Hope this write up helps someone and enjoy the game!

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u/HeyPharyn — 12 days ago

Player Sorting

Like the title says, is it possible to sort created players? I was playing Star Player Mode and discovered that when porting created players, they join the team you make them for. Makes sense, so now I figured I would make one main player for a career and build some future team mates. I'd like to sort by team and make a "Captain" to play as with the supporting class later and make a dynasty. Would also help me spend significantly less time in spirits mode

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u/HeyPharyn — 21 days ago

Preferred Difficulty Settings for Pitching

After hitting a perfect game jackpot in Spirits mode and making a max tier player, I started a two-way career for the Chiba Lotte Marines. I've played the game enough to where Ive found the settings/difficulty I enjoy most as a hitter, but this will be my first pitching career. Made the top team, but the gameplay was...interesting.

Let me start by saying I've played a lot of The Show over the years so my expectations for gameplay were biased and skewed. I put it down because it was essentially the same game and modes over the years, but the actual gameplay I enjoyed. Prospirits has been a breath of fresh air with how much care was put into the modes, and once I got used to the gameplay it's been fun. I see it as a lot more "arcadey" but thats no problem for hitting. Pitching is a different story.

Like I stated before, I ported a max player over from spirits mode. Think the second coming of Sandy Koufax - The left arm of God returning to the land of the mortals once again. Nolan Ryan Fastball, Randy Johnson Slider, Koufax Curve, and Johann Santana Circle change with an above average cutter as a pitch mix. Despite this, I was getting knocked around WAY more than I thought.

Now, I know you can't spam and abuse the AI in Prospirits like you could in The Show, even at the higher difficulties. You need to mix speeds, locations, sequences, and even throw balls to be successful. That said, not being able to throw 3 strikes in a row on Vet+ because the CPU will crush it everytime does get pretty annoying. Also, while we all know that no one is truly untouchable in baseball, I'd rather not see the spirit of Barry Bonds be channeled in every hitter I face, especially those with stats far below my player's.

In short, my question is this: what settings/difficulty would create the experience of being an all time great who, though still mortal and prone to failure, really does stand head and shoulders above the rest?

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u/HeyPharyn — 1 month ago

Hit Assist Tweaks

I'm hoping for some hit assist tuning in the future, if that's at all a possibility. For me, I've figured out my ideal hit assist level would be like a 1.3-1.5 if I'm basing it off the current game. I saw a post earlier that explained the sentiment I currently hold: Lvl 1 forces you to be perfect anyway but at lvl 2 I become Barry Bonds. Lvl 3 must be even more of a HR Derby.

Others seem to hit on lvl 1 just fine and that's great. I just wished there was a setting that was a tad more forgiving without getting aimbot help, yknow?

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u/HeyPharyn — 1 month ago

Star Player Fielding Sim Errors

So I'm an MLB the show migrant, I just want to preface that. Enjoying the game for the most part. The hitting feels wonky at times with balls dying well before I expect despite great exit velocity, but it's physics based so I'll have to eat that. Crushing a ball feels great to be fair.

I don't play defense because I hate waiting around on the field to witness plays I have no part in. Also, defense gives you nothing in terms of grade so the incentive there is actually minimal. On the other hand, when hitting I've seen outfielders make sliding and diving catches with regularity and while cool, it annoys and confuses me concerning my next point.

My Star Player has a ton of errors despite good stats and abilities. My SS plays for the tigers and has a B field affinity for the position. Catching, throwing, and accuracy are all Cs, but from what I understand that should at least be serviceable. He even has the Gold Glove ability, so I don't understand why he's so bad at fielding. It's month 2 of the season and has 5 errors and counting. Any explanations are welcome

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u/HeyPharyn — 2 months ago