u/Hiraethnightmare

How to make it feel like things matter/raising the stakes?

There's a sense of urgency to this campaign, where the search for the Rod needs to follow in short sequence of each other while the party tries to save the world. I"m not seeing much reflected of that in the world around it, however.

My party is invested in the storyline but I personally find consequences a little barren. What did all of you do to reflect the actions of Vecna on the world/the party? How should I go about him slowly unraveling reality in order to be remade? Or should I keep it all veiled in secrets and shadow?

TLDR; I need a way of showing that for example the Vecna cultists make actual moves, that the urgency the party has, has reason (more than pretty much Vecna waiting it out till they have the actual means to banish him)

reddit.com
u/Hiraethnightmare — 9 days ago
▲ 2 r/rpg

Any Duet/2-players RPGs that you would recommend?

Not actively looking for right now as my partner and I have been working on our own way of doing Duet RPGs (started with 5E, then Daggerheart, the PBtA, now our own system) , but i"m just curious at what all you guys have played and what you would recommend?

Want to save some potential game systems for when our current 2 campaigns wrap up.

Doesn't matter how rules-light or rules-heavy, generally something that would work fine with just one or two PCs and not necessarily a whole party or team around it that needs to be managed.

reddit.com
u/Hiraethnightmare — 11 days ago