





Remaster Update: Battles, Lighting, and battles with model scale
Been a while since I've posted!
Been working on getting the actual gameplay and UI up to retail standard playable. The dynamic light and shadows REALLY works in some cases. Others, well it'll be a bit more work.
Bonus 3 photos at the end are me fighting with the character model scale, and then one of me toying with the new dynamic lighting system in the genesis tree area.
Put a retail vs my version render side by side (yeah Vahn was still too big at that time, lol) but it can give you an idea of the difference so far! You can really see how much just the resolution difference changes the look of the ga .