










Interactive Mist! Woo!
Title says it all.
Mist has volumetric lighting AND physics interaction with the player models. It'll even leave a wake when characters move through it.
The towns, dungeons, world map, and battles all have their own treatment, since the scale on each character/models varies so the mist had to as well.
It was A LOT of work to get this working, and it will be a lot more to start getting the real-time lighting to also light the mist volume as well.
That said, this is running on my laptop at a rock solid 60fps, and over 120 when uncapped. (Ryzen 9 7000 series + RTX card so I expect nothing less).
Definitely added quality settings to lighting, shadows, and volumes and all that so people with even lower end hardware can still play and enjoy. I also chose to run at 1280 x 912 (so scaled up 4x from the original retail of 320 x 228) NOT something insane like 1440 or 4k (ew) that just wastes pixel power on adding nothing to a game like this. I opted for more rich features than raw resolution - though 16:9 widescreen and like 1080p are on the "to do after the main port is done" list, as it has its own view related issues that would just soak up time I dont have.
Hope this is a fun update for y'all!