▲ 22 r/lunasnowhateclub+1 crossposts

Questions about Luna's current status in Marvel Rivals

After all the nerfs Luna has suffered, not just this one in season 10, but all the nerfs they've given her, and practically all the things I'm sure they'll keep doing, why does everyone insist that Luna is fine and still good? I genuinely don't understand. Everyone has told me the same thing, but I feel Luna getting weaker and weaker, and every time a Diver comes along, I can't defend myself and I can't do anything; they inevitably kill me without me being able to do anything about it. I'm really asking because I truly don't understand why everyone insists that Luna is still good despite all the nerfs they've given her. I need answers with as many details as possible, please.

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u/Hopeful-Message5012 — 1 month ago

possibly the main reason why Seraphine is so strong as a support.

I have a big question: as far as I can tell, the main reason Seraphine is so strong as a support—and why many people viewed her as a support rather than a mage when she first launched (or so I think)—is the sheer power of her W. To put it simply, it does too many things at once and provides utility that other supports need two or more abilities to achieve: it offers an AoE heal based on missing health, movement speed, and an AoE shield right from the start. Karma needs two abilities to do that, and one of them is her Ultimate. Honestly, the only way to balance Seraphine is to completely rework her W. One idea I have is to limit her to shielding only one target at a time—either an ally or herself—and remove the movement speed boost (to differentiate her from Karma). Then, when activating the W with her passive, it would extend to all allies in the area and heal based on missing health—but *only* with the passive. Activating the W while already shielded would trigger only the heal. In my opinion, that could perfectly balance the W and allow some of that power to be shifted to her Q and E to boost her damage. She could still be played as a support, albeit perhaps a bit differently. I feel it is possible for Seraphine to be viable in two different roles; Lux is living proof that this can work without one role cannibalizing the other. But that’s just my opinion, and I could be wrong—what do you all think?

Edit: What do people find fun about playing Seraphine as a support? I’m genuinely asking; personally, I find playing Seraphine specifically as a support incredibly boring. That’s why I only ever play her for damage—I’ve never seen her as a support, not once, and I never will. But anyway, I’m getting sidetracked; honestly, I just don’t get it at all. It really hurts that a character archetype I love so much—like the cute idol girl—always ends up in a support role: the helpless medic who only looks after others and never gets to deal damage... it’s just not fair...

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u/Hopeful-Message5012 — 1 month ago

Questions about Enchanter Seraphine

I have a big question: why do people build enchanter items on Seraphine support? From what I see, she only has one real utility ability — her shield — and it has a 22-second cooldown. The heal is also pretty weak since it only scales with missing health. Personally, I see it as a waste to buy a full set of items just to amplify that utility. Meanwhile her damage isn’t bad at all. She does solid sustained damage and scales decently (not the best, but she scales well). Honestly, I hate that Seraphine is played as a support, mainly because it feels like the classic “pretty girl / idol = support” trope. That’s why I always build her full damage, no matter the role.

I’m not saying enchanter is wrong or that people who play her support are bad, I just personally don’t enjoy that playstyle and I’m curious about the logic behind the full enchanter builds.

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u/Hopeful-Message5012 — 2 months ago