How to avoid saving throw fatigue during a spellcaster-heavy encounter?
Hi all,
Have a boss encounter coming up with the party fighting a psychic-based sorcerer in a session or two.
I've planned out a lot of different effects and legendary actions this sorcerer can have, alongside their minions which can grapple and bite the party.
However I've realised that this will result in a lot of saving throw rolls from the party, which I feel get a pretty old pretty quickly. Since there are two stages to this fight, it'll be a bit of a long one as well.
Any ideas on how to streamline this? Any other actions that this boss might make that don't involve asking players to constantly look up their saving throw modifiers?