
SCREW YOU. SKIN TIER LIST
Also, my opinions. So don't flame me for having an RnD skin in the Top 10.

Also, my opinions. So don't flame me for having an RnD skin in the Top 10.
how likely they are to get beat up at my school
How many friends they would have at my school
How likely I am to beat them in a fight
here's the template: https://grids.fun/t/dandy-s-world-7q2pf?list=dandy-s-world-toons-lb1i3
I keep hearing people criticizing the Rare spawn rates on later floors. Watching these, I realized it's not the spawn rates that are the problem, it's that most rare twisteds (Except Squirm, Eclipse, Gigi, and Cocoa) are either horribly designed, horribly executed, or have abilities that should belong to an Uncommon twisted. I'm making suggestions on how to fix them.
Lets start with the only rare I consider horribly designed: Twisted Coal. Now, Twisted Coal gains a MASSIVE speed increase in blackouts. What's wrong with this? Well, 75% of the time, you wont be seeing this in action. Meaning you can just consider Coal as "Just another common" most of the time. Now, my idea to fix this? There's a tiny little floor even during Christmas called Iced Over. What if Twisted Coal gains a smaller, yet noticeable buff during these floors? Lets say: Twisted Toodles speed? But, she loses 1 second off her attention span. I think this could be a decent change to make Twisted Coal a little more of a threat. (Atleast when she's not in a blackout)
Now: For the horribly executed: The Crafts, and Glisten. Starting off with Glisten, my only complaints with him is that he's pretty difficult to locate in blackouts, and his bar fills up just a tad bit too fast. The fix is pretty simple. Make his eye DIMLY glow in blackouts, and have the time he takes to shatter range with map size. For example, on maps like Shelly's Room, make his bar fast because the map is so small. And for maps like Astro's Room, make the bar fill up slower so you get more time to traverse the map looking for him. Now, the crafts. Main problems: horrible to deal with in blackouts, and can be just unfair at times. Also simple solutions. Make their eyes glow in blackouts (could also apply to Gigi, though it's needed way less), Make them chase for 3 seconds before using their attack every time they see you. This will have a cooldown of 90 seconds, but resets every time a craft spots you to prevent them from being distracted too easily. Also, increase their attack cooldown to 15 seconds for both. To balance out all these nerfs, they get a speed increase from 16, to 19. This could make them feel a lot less unfair on higher floors.
Now, Blot and Flutter just... shouldn't have been rare to begin with. Blot's hands are too easy to bait out, and there are only 2 of them. Also a simple solutions. Either downgrade him from Rare, to Uncommon, or make the hands unable to be baited, and maybe give him 4 arms. Now for Flutter, she literally just doesn't stop moving. That's literally it. My suggestions: Either downgrade her to an uncommon, or implement her floaty dash into her twisted as an attack for when she first spots you (give a warning indication ofc).
These are just some suggestions I came up with to balance the game a little. If you don't like them, okay. They're never gonna get added to the game anyways! I'll probably not make any more of these kind of "revamping twisteds" posts because imo, only the rares have these problems.
Spoiler: I still don't like eggs
Also plasma does not taste good from personal experience