u/Hot-Tea-335

First Order & Resistance as Full New‑Edition Factions — A Clean, Modern Design Pass

Hey everyone!
A while back I posted some early ideas for First Order and Resistance factions. I got a lot of great feedback — especially around counterpart overload and faction identity — so I went back and rebuilt both factions using a new‑Legion design philosophy.

This version is cleaner, simpler, and fits the new edition’s direction while still giving both factions strong, unique identities.

Below are the updated concepts.

FIRST ORDER — “Authoritarian Hierarchy & Elite Discipline”

The First Order shouldn’t just be “Empire 2.0.” Their identity is built around:

  • Strict command hierarchy
  • Elite, disciplined infantry
  • Reinforcements arriving mid‑battle
  • Commander‑led squads
  • Fanatical loyalty

To avoid counterpart bloat, I replaced the old chains with a new, cleaner mechanic:

NEW KEYWORD: Subordinate

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You can only have one commander but they get a second as an attachment.

  • Snoke can take Kylo
  • Kylo can take Hux or Phasma
  • Hux can take Phasma

Faction Identity

  • Disciplined across most units
  • Red saves + surge to defend
  • Reinforcements on select units
  • Subordinate for command attachments
  • Praetorian Guards as elite bodyguards
  • Jet Troopers for mobility
  • Riot Troopers for frontline tanking

Example Commanders

  • Supreme Leader Snoke — force‑focused, control‑oriented
  • Kylo Ren — aggressive melee commander
  • General Hux — discipline & order control
  • Captain Phasma — tanky support commander

Example Units

  • First Order Troopers — disciplined elite corps
  • Riot Control Troopers — Armor 1 frontline bruisers
  • Jet Troopers — Jump 1, Speed 3
  • Praetorian Guards — Guardian 2 (Commander), Reliable 1
  • Treadspeeder Bikes
  • FO AT‑ST

The First Order becomes a tight, elite, commander‑driven faction with a very different feel from Empire.

RESISTANCE — “Ragtag Specialists & Hero‑Driven Squads”

The Resistance shouldn’t just be “Rebels 2.0.” Their identity is:

  • Small squads with lots of attachments
  • Hero‑driven tactics
  • Improvised gear and stolen vehicles
  • Specialists embedded everywhere
  • Cross‑unit heavy weapon flexibility

To keep things clean, I used a new mechanic:

NEW KEYWORD: Hero Attachment

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This lets you field Poe, Finn, Rey, etc. inside corps units without counterpart clutter.

Faction Identity

  • Two heavy weapon slots on corps
  • Cross‑unit heavy weapon access
  • Hero Attachments
  • Small, specialized squads
  • Stolen vehicles with modified stats

Example Commanders

  • General Leia Organa — leadership & support
  • Poe Dameron — covert ops commander
  • Finn — aggressive close‑range commander
  • Vice Admiral Holdo — strategic support

Example Units

  • Resistance Troopers — flexible corps with dual heavy slots
  • Recon Teams — Infiltrate
  • Resistance Pilots — Dauntless
  • Heavy Weapons Teams — Fire Support
  • Modified Landspeeder
  • Ski‑Speeder
  • Stolen FO AT‑ST
  • Overhauled AAT

The Resistance becomes a hero‑centric, modular, improvisational faction that plays nothing like Rebels.

BONUS: DJ as a Neutral Operative

  • Works for FO or Resistance
  • Secret Mission
  • Infiltrate
  • Spotter 1
  • Inspire 1
  • No weapons (because… DJ)

He’s a perfect thematic wildcard.

Why These Factions Work in New Legion

  • Clean mechanics
  • Strong faction identities
  • Fits the new edition’s streamlined rules
  • Distinct from Empire/Rebels
  • Easy to balance
  • Lore‑accurate

Would you want to see these factions in the new edition?

I’d love feedback — especially on:

  • faction identity
  • unit structure
  • commander roles
  • whether these feel distinct enough
  • what units you’d add or remove

Thanks for reading!

reddit.com
u/Hot-Tea-335 — 21 hours ago