First Order & Resistance as Full New‑Edition Factions — A Clean, Modern Design Pass
Hey everyone!
A while back I posted some early ideas for First Order and Resistance factions. I got a lot of great feedback — especially around counterpart overload and faction identity — so I went back and rebuilt both factions using a new‑Legion design philosophy.
This version is cleaner, simpler, and fits the new edition’s direction while still giving both factions strong, unique identities.
Below are the updated concepts.
FIRST ORDER — “Authoritarian Hierarchy & Elite Discipline”
The First Order shouldn’t just be “Empire 2.0.” Their identity is built around:
- Strict command hierarchy
- Elite, disciplined infantry
- Reinforcements arriving mid‑battle
- Commander‑led squads
- Fanatical loyalty
To avoid counterpart bloat, I replaced the old chains with a new, cleaner mechanic:
NEW KEYWORD: Subordinate
>
You can only have one commander but they get a second as an attachment.
- Snoke can take Kylo
- Kylo can take Hux or Phasma
- Hux can take Phasma
Faction Identity
- Disciplined across most units
- Red saves + surge to defend
- Reinforcements on select units
- Subordinate for command attachments
- Praetorian Guards as elite bodyguards
- Jet Troopers for mobility
- Riot Troopers for frontline tanking
Example Commanders
- Supreme Leader Snoke — force‑focused, control‑oriented
- Kylo Ren — aggressive melee commander
- General Hux — discipline & order control
- Captain Phasma — tanky support commander
Example Units
- First Order Troopers — disciplined elite corps
- Riot Control Troopers — Armor 1 frontline bruisers
- Jet Troopers — Jump 1, Speed 3
- Praetorian Guards — Guardian 2 (Commander), Reliable 1
- Treadspeeder Bikes
- FO AT‑ST
The First Order becomes a tight, elite, commander‑driven faction with a very different feel from Empire.
RESISTANCE — “Ragtag Specialists & Hero‑Driven Squads”
The Resistance shouldn’t just be “Rebels 2.0.” Their identity is:
- Small squads with lots of attachments
- Hero‑driven tactics
- Improvised gear and stolen vehicles
- Specialists embedded everywhere
- Cross‑unit heavy weapon flexibility
To keep things clean, I used a new mechanic:
NEW KEYWORD: Hero Attachment
>
This lets you field Poe, Finn, Rey, etc. inside corps units without counterpart clutter.
Faction Identity
- Two heavy weapon slots on corps
- Cross‑unit heavy weapon access
- Hero Attachments
- Small, specialized squads
- Stolen vehicles with modified stats
Example Commanders
- General Leia Organa — leadership & support
- Poe Dameron — covert ops commander
- Finn — aggressive close‑range commander
- Vice Admiral Holdo — strategic support
Example Units
- Resistance Troopers — flexible corps with dual heavy slots
- Recon Teams — Infiltrate
- Resistance Pilots — Dauntless
- Heavy Weapons Teams — Fire Support
- Modified Landspeeder
- Ski‑Speeder
- Stolen FO AT‑ST
- Overhauled AAT
The Resistance becomes a hero‑centric, modular, improvisational faction that plays nothing like Rebels.
BONUS: DJ as a Neutral Operative
- Works for FO or Resistance
- Secret Mission
- Infiltrate
- Spotter 1
- Inspire 1
- No weapons (because… DJ)
He’s a perfect thematic wildcard.
Why These Factions Work in New Legion
- Clean mechanics
- Strong faction identities
- Fits the new edition’s streamlined rules
- Distinct from Empire/Rebels
- Easy to balance
- Lore‑accurate
Would you want to see these factions in the new edition?
I’d love feedback — especially on:
- faction identity
- unit structure
- commander roles
- whether these feel distinct enough
- what units you’d add or remove
Thanks for reading!