How do you decide how to shape a character.
I am developing games for a while and i always had one "simple" problem.. Despite me not being great at drawing/3d modeling I still can create some characters, but most of the time i dont like something about it that i cant put my finger on, and then friend or somebody will pointout the most obvious issue with the character. either too big head. too long hands or sometimes finish modeling a character and its missing like basic stuff that i cant really think of, Like a belt maybe and all of a sudden character appears 1000x better. Its like i forget how anything actually look like
Basically very hard to shape a character and i was wondering how artists or people generally approach this stuff.
i would say this correlates to everything else aswell, creating environment and sometimes one cupholder might change whole scene and make it way better.