u/Ijatsu

The engine: I wasn't expecting much but I am still disappointed.

All this time we were told that yes it's ugly, hasn't much features or anything, but at least THE ENGINE will be good. Right?

People are doing PvP in group right now and they don't notice how bad the engine is.

But the engine isn't good, this is extremely old school online game networking.

You best see it if you do any non one sided 1v1s. If you are affected by any crowdcontrol, the server will constantly rewind your position and decisions. I have a skill ingame to dispel stuns and crowd controls but it simply works for 2 seconds until the server decides otherwise. Applying a slow or a root on enemies makes them teleport around. I had another skill to immediately turn invisible while in combat and it constantly would get canceled.

We were told this is an engine that can sustain dynamic fights between buttload of players. But right now it's not even dealing with 1v1s correctly.

Line of sight is constantly broken as well, because it looks like it's considering the line between your feet and the target's feet, so any pebble in between breaks it.

There are of course a bazillion things to complain about, but they're bugs and details that can get fixed. I think their netcode is fundamentally fucked up and there's no fixing possible. This is beyond incompetency, it's like the guy who made DAOC tried to redo it from memory.

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u/Ijatsu — 8 days ago