
Survey Coming Soon | Drop your QoL & Feedback Ideas (I’ll add them to my list)
I think posts like this should be more frequent in the subreddit. It helps keep the discussion about the game alive and allows other players to give more valuable feedback in the upcoming survey.
If any moderator reading this i suggest adding a (Feedback & QoL) flair in the subreddit.
Since I’m asking everyone to share their ideas, I feel it would be rude not to share mine as well.
#The two QoL suggestions I’m going to share are meant only
to speed up the daily repetitive tasks we have to do.
They won’t remove the old ways of doing them.
[DELIVERY DEPOT]
The current "Local Depot Node" task is very time consuming. I think implementing a new system to manage all depot deliveries more efficiently can fix that.
[PROPOSED NEW SYSTEM]
Currently, accepting a single job in the "Local Depot Node" requires 13 clicks in total (and 14 clicks if changing region). This process is extremely boring in the long run considering we need to do that 5 times.
A solution would be to implement a system (working across all regions) that allows players to create, accept, and transfer delivery jobs all at once and making it automatic (transfers and crafting). The system should include an automatic job planner with the following workflow:
- Choose the zone (from a list of all available zones)
- Select which items the system will use (via a searchable item box)
- What kind of package to make (Small/Very Fragile/Highest Payout etc..)
[OTHER PLAYERS JOBS] [This also for "Local Depot Node"]
For the "List of Delivery Jobs" i think few tweaks are required for improving the player experience:
- Buff zipline travel speed, they feel slow (100m takes 5/6s, make it faster).
- Accept all daily jobs at once: Allow players to accept every daily job and pick up all packages simultaneously, even across different zones of the same region.
- Receiver override: When accepting multiple jobs in the same region, all packages should automatically go to a single receiver (overriding individual receivers), so everything can be delivered to one client (The amount of stock bills is unchanged).
[Additional Explanation]
These changes would let most players complete their deliveries in a single zone quickly and in one trip. It creates a win-win situation: players without ziplines aren’t punished, while players who have them become even more efficient.
[Example]
If I accept 2 Wuling jobs and 1 Test Area job, I can collect all the region packages in the Wuling zone, deliver all of them at once to a single "Npc Receiver".
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[OMV DIJIANG IMPROVEMENTS]
[Control Nexus Task (One-Click Button That Does Almost Everything)]
The current auto-claim button is helpful, but it could be enhanced further to greatly improve the user experience. Right now, it only collects materials replant "if you have seed in stock" and resets farming quantity and exchanged clues. [Suggested features to add to the Control Nexus Task (Auto button)]:
- Auto-use "Production Assist"
- Auto "Clues Exchange" (collect/receive instantly)
- Operator’s Gift (And put it in the player inventory)
- Smarter "Chamber Grown" replanting (automatically extract seeds and replant them) (Make it togglable)
[FRIENDS VISITS]
Another major daily task is giving "Production Assist" and exchanging clues with friends. However, the number of clicks required is extremely tedious and time consuming (especially on slower devices due to multiple loading).
It would be a great improvement if we could automatically perform the 5 daily "Production Assist" and "Clues Exchange" actions without needing to visit each friend’s ship and directly with the "Control Nexus Task Button".