u/Imaginary-Fortune827

What combo should i do?

Idk but i wanna jump into the Unvigintillions, and i don't think i can with just a simple combo like F BS CF.

F BS CF yields me about 30 Vigintillion cookies, but i wanna push that into the Unvigintillions.

What combo would be the best for me to get Unvigintillion?

Note: I don't even have 600 Septendecillion cps, idk if this is possible without doing multiple combos, not just 1

Also, my 3 OP plants are Golden clover, Whiskerbloom, and Nursetulip.

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u/Imaginary-Fortune827 — 22 hours ago

Pantheon Preset manager mod(in development)

Game.registerMod("pantheonPresetManager", { init: function() { this.presets = { 1: { name: "Preset 1", slots: [-1, -1, -1] }, // Stores spirit IDs for [Diamond, Ruby, Jade] 2: { name: "Preset 2", slots: [-1, -1, -1] } };

    // Wait for the game to fully load the minigame architecture
    let checkReady = setInterval(() => {
        if (Game.Objects\["Bank"\].minigameLoaded && Game.Objects\["Temple"\].minigameLoaded) {
            clearInterval(checkReady);
            this.injectUI();
        }
    }, 1000);
},

injectUI: function() {
    const M = Game.Objects\["Temple"\].minigame;
    const pMod = this;

    // Create a container for our preset buttons
    let container = document.createElement("div");
    container.id = "pantheon-preset-container";
    container.style.cssText = "width:100%; text-align:center; margin-top:8px; padding:5px 0; background:rgba(0,0,0,0.4); border-top:1px solid #e1b256; border-bottom:1px solid #e1b256;";

    // Helper function to build the buttons
    function createPresetControls(num) {
        let subDiv = document.createElement("div");
        subDiv.style.display = "inline-block";
        subDiv.style.margin = "0 10px";

        // Save Button
        let saveBtn = document.createElement("a");
        saveBtn.className = "option option-generic";
        saveBtn.style.fontSize = "11px";
        saveBtn.innerHTML = \`Save P${num}\`;
        saveBtn.onclick = function() {
            pMod.presets\[num\].slots = \[M.slot\[0\], M.slot\[1\], M.slot\[2\]\];
            pMod.updateButtonLabels();
            PlaySound("snd/tick.mp3");
        };

        // Load Button
        let loadBtn = document.createElement("a");
        loadBtn.id = \`pantheon-load-${num}\`;
        loadBtn.className = "option option-generic";
        loadBtn.style.fontSize = "11px";
        loadBtn.style.fontWeight = "bold";
        loadBtn.innerHTML = \`Load P${num} (Empty)\`;
        loadBtn.onclick = function() {
            pMod.loadPreset(num);
        };

        subDiv.appendChild(saveBtn);
        subDiv.appendChild(loadBtn);
        return subDiv;
    }

    container.appendChild(createPresetControls(1));
    container.appendChild(createPresetControls(2));

    // Inject right below the main Pantheon frame inside the minigame window
    let activeWindow = document.getElementById("templeContent");
    if (activeWindow) {
        activeWindow.appendChild(container);
        this.updateButtonLabels();
    }
},

updateButtonLabels: function() {
    const M = Game.Objects\["Temple"\].minigame;
    for (let num in this.presets) {
        let loadBtn = document.getElementById(\`pantheon-load-${num}\`);
        if (!loadBtn) continue;

        let slots = this.presets\[num\].slots;
        if (slots\[0\] === -1 && slots\[1\] === -1 && slots\[2\] === -1) {
            loadBtn.innerHTML = \`Load P${num} (Empty)\`;
            loadBtn.style.color = "#999";
        } else {
            // Fetch the short names of the spirits saved in this preset
            let dName = slots\[0\] !== -1 ? M.godsById\[slots\[0\]\].name.substring(0,4) : "-";
            let rName = slots\[1\] !== -1 ? M.godsById\[slots\[1\]\].name.substring(0,4) : "-";
            let jName = slots\[2\] !== -1 ? M.godsById\[slots\[2\]\].name.substring(0,4) : "-";
            
            loadBtn.innerHTML = \`Load P${num} \[${dName}|${rName}|${jName}\]\`;
            loadBtn.style.color = "#66ff66";
        }
    }
},

loadPreset: function(num) {
    const M = Game.Objects\["Temple"\].minigame;
    let targetSlots = this.presets\[num\].slots;

    // If the preset has never been configured, do nothing
    if (targetSlots\[0\] === -1 && targetSlots\[1\] === -1 && targetSlots\[2\] === -1) {
        return;
    }

    // Calculate how many swaps this operation will actually cost the player
    let requiredSwaps = 0;
    for (let i = 0; i < 3; i++) {
        if (targetSlots\[i\] !== -1 && M.slot\[i\] !== targetSlots\[i\]) {
            requiredSwaps++;
        }
    }

    // Enforce the base game's Worship Swap limitations so the mod stays legitimate
    if (M.swaps < requiredSwaps) {
        Game.Notify("Preset Manager", \`Not enough Worship Swaps! Need ${requiredSwaps}, but you only have ${M.swaps}.\`, \[22,12\]);
        PlaySound("snd/wrong.mp3");
        return;
    }

    // Step 1: Evict spirits currently occupying target slots to prevent duplicate glitches
    for (let i = 0; i < 3; i++) {
        let currentSpiritId = M.slot\[i\];
        if (currentSpiritId !== -1 && !targetSlots.includes(currentSpiritId)) {
            M.dragging = M.godsById\[currentSpiritId\];
            M.slotHovered = -1; // -1 drops the spirit safely back into the pool
            M.dropGod();
        }
    }

    // Step 2: Slot the correct spirits into their designated positions
    for (let i = 0; i < 3; i++) {
        let targetSpiritId = targetSlots\[i\];
        if (targetSpiritId !== -1 && M.slot\[i\] !== targetSpiritId) {
            M.dragging = M.godsById\[targetSpiritId\];
            M.slotHovered = i; // Targets: 0 = Diamond, 1 = Ruby, 2 = Jade
            M.dropGod();
        }
    }

    M.dragging = 0;
    M.slotHovered = -1;
    M.draw(); // Forces the UI panel to update instantly
    PlaySound("snd/spellSuccess.mp3");
    Game.Notify("Preset Manager", \`Loaded Preset ${num}!\`, \[22,12\]);
}

});

This is the code, can anyone tell me bugs i can fix? It's a custom console mod i created

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u/Imaginary-Fortune827 — 2 days ago

Ok i keep doing this

Are prediction tools mean?

I mean, i heard pros recommend a prediction tool

BUT HOWCOME THIS GAME HATES ME

My results will always say "Clot" or "Ruin"

Just rude

RUDE

Like please game at least give me a frenzy

Also i just realized there are 666 contributions per week(did i misread is it per day per month idk)

reddit.com
u/Imaginary-Fortune827 — 3 days ago

This is my combo result

So satisfying to get a Frenzy Building Special Click Frenzy Sugar Frenzy combo

Sadly i was too scared to click the wrath cookie and missed out on a FBSCFSFEF which would be massive, sad, should've savescummed it

Could've took out some loans too, i was missing out on huge potential and that is sad

But I'm still satisfied to break into the vigintillions

u/Imaginary-Fortune827 — 3 days ago

Can someone help me find where i am?

I got like 200 or 250 novemdecillion all time cookies, have only 1 remaining heavenly upgrade.

My best combo is FBSCF.

And i have like 35 Quadrillion prestige.

How far am i?

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u/Imaginary-Fortune827 — 4 days ago

Late game question

I am actually very lazy and not too active, sometimes I'm active during the morning and evening, but not near the night or smth

Should i idle, or mostly be active? Which is the best?

And if i idle, what should i do?

reddit.com
u/Imaginary-Fortune827 — 4 days ago