
▲ 19 r/Houdini
How to emitt stylized particles with fast moving animated geometry.??
I am trying to create a stylized particle simulation in a fast moving wing animated geometry
I tried using a method like freezing the mesh and
did a base pyro simulation and then pop advected particles using the pyro sim
which results in a stylized particle simulation on static mesh but a after point deform it into the animated mesh
The points are like more sticked into the geometry and the lost that stylized flowing effect
Still the particles are flowing but its not evident enough when the geometry is animated
Any fix to do that or should i sim it in the animated geometry itself.?
u/Imaginary_Dealer7610 — 12 days ago