


hi.
I’ve been building my dream game for about 6 weeks, and I got stuck spending 4 weeks hand‑designing a single 32×32 map. So I built a generator to handle the aesthetic layout work so I can focus on systems.
The generator uses a sound‑wave–driven algorithm to create clean, readable, coherent maps with distinct silhouettes. It supports:
- biome presets (Temperate, Forest, Archipelago, Volcano, etc.)
- enemy count with spacing rules
- automatic player placement
- guaranteed 2–4 exits with pathfinding validation
- water % and mountain % sliders
- a “wave” slider that influences terrain distribution
- JSON and CSV export
- sizes from 8×8 up to 4096×4096 (square only for now)
Generation time is usually 20–60ms depending on size.
from 1024 by 1024 up through 4K by 4K it can take 30 seconds to a minute
If anyone wants to try it and give feedback, I’d really appreciate it
not at home but I wanted to share this. I could only get screenshots from my mobile device but you'll get the gist.
Tool link: coherentmapgen.base44.app
u/Immediate-Row-1908 — 19 days ago