
What do I put in the Survey Suggetion ?
Hi, I want to share the suggetions I put in the newest survey form, as previously I saw a similar post and got some few new ideas from there. Feel free to include what you agree or exclude what you disagree with in your on survey suggetion, and if you have any other good ideas you can comment here maybe I can include it on future survey, cheers.
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Thank you for making this amazing game, I want to make few suggestion that i think will improve the overall experience on the game such as:
1. Editable Blueprint: Add ability to edit blueprint without having to place it first, one way I this can be done is having the option to place a hologram of the blueprint first and make the edit there before finalizing and summiting the required building for it to be fully placed, something similar to trying to place blueprint when you don't have all the building yet.
2. More daily task option: Add more daily task that can be done on the side, such as doing depot delivery, stock exchange trading, giving production assist etc.
3. Allow us to select the fluid output on purification unit like in reactor crucible.
4. Improve the UI on regional development menu: such as having the option to switch region on the stock exchange and depot delivery page instead of having to quit their respective menu to improve the overall UI flow.
5. Add option to go return to your own Djiang after friend visit: In launch version , ending visit on friends Dijiang always return user to their own Dijiang, however on the current version it was change to player is return to their last location before the visit, please add back the return to own Dijiang as an option or as toggle in setting for player who prefer.
6. Automate Outpost delivery: Select certain item and limit of exchange to be automatically deliver/ exchange on outpost for stockbill to reduce the amount of daily management player need to do.
7. Auto lock system for essence: Add a system to auto lock essence that have 3 stat that match a weapon, or let player decide what essence to be auto-lock which work something like a filter option, this is to avoid situation where essence that could have been a good match for weapon being accidentally use for etching.
8. Bulk gear artificing: Add the ability to select multiple gear for artificing with gear being refunded or not being used if the artificing hit a success to reduce the time and multiple interaction player need to do for the artificing.
9. Have the game remember which operation I use as active operator on retrying protocol space: currently every time player retry protocol place the active operator is change to those in slot 1 while some player prefer to place their active operator on different slot this result in player have to switch back to their prefer active operator on every retry.
10. Have friends that currently have clue exchange appear on top of friend visit list or button to visit the next friend who currently have clue exchange like how the friend visit work in original arknight.
11. Expiring Sanity potion auto consumes: Have the sanity potion that have expired to be auto consume like how the system work in original Arknight.
12. Add option to disable pre-engrave before starting energy alluvium: currently the game defaulted to checkmark using pre-engraving permit every time you want to claim the energy alluvium, change this to have an option to disable the pre-engraving entirely before energy alluvium run or have the game remember that I choose to not spend my pre-engraving permit on subsequent run.
13. Add an option to transfer the depot delivery job right away without having to navigate to mission menu: this than be done by adding a transfer button beside confirming the ‘start delivery’ button to minimize the menu navigation player need to do.
14. Add training/ testing area like in the simulation to test out combo and team rotation: open world enemy are too weak and dies easily unsuitable for testing, while umbral moment are sometimes too hard for testing character that have not been fully built, such I hope the dev can add simulation testing area with stationary target that don’t easily die.
15. Expand and improve upon etchspace salvage: I really like the concept of etchspace salvage where there is a small sense of looter extraction, however as it currently stands it lack challenge and risk that are the appeal of the extraction genre. My suggestion is for future iteration of the etchspace salvage to have more risk of failing by having the extraction done in specific point on the map instead of auto-extract with the penalty of droping some the resource collected if player failed to extract which can be recover on subsequent run to add challenge and planning aspect to the mode, another point to add is to have some randomize element such as enemy placement and loot location to give each run an unique feel to it.
16. Update the basic HH/ Standard roster: I hope the dev will consider in having the rate-up feature character be added to the basic headhunting/ off-rate pool after some period of time like 1-2 year so that the off-rate roster is not stagnated. Having played the original AK, I think one of the most appealing aspects of the gacha/ monetization aspect is having most of the unit added to the basic/ off-rate roster. Beside that the current system of previous featured character still have a chance to appear in next 2 banner feel like a double edge sword, on one-hand it's extremely good if you can get previous Limited/ feature character that you dont have, while it felt punishing if you get the same 5 character from basic HH roster if the roster is not updated because most player will have already gotten those 5 basic HH character following few version update down the line.
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