Looking for feedback for my cancelled Kickstarter visual novel
I made the tough decision to cancel my very first Kickstarter campaign for my yandere visual novel. Right now, this is a solo project, so I'll be responsible for making changes.
Momentum had been slow at the beginning and there was a gradual rise throughout. We reached 77% funding. I waited for the last 48 hours, but was preparing to close the campaign. When I felt a last-minute surge in the final 6 hours was unlikely, I posted an update and messaged all backers before cancelling the campaign. I'm planning to use this as an opportunity for a stronger relaunch.
My current self-assessment is that I launched the campaign too early. It was an attempt to capitalise on a spike in game demo downloads, but I don't think there was enough content to hook and reassure backers.
I posted a feedback survey in my last update, a mailing list signup with incentive and a reward poll for returning backers. I think there is enough interest to relaunch successfully.
Feedback I've received so far from backers:
- Needs a longer/updated demo.
- Need a much stronger marketing push and social media traction.
- Add higher-tier pledges, physical rewards, add-on options, and give all rewards image previews.
- Better art and making demo available on Steam/GOG.
I'm looking for any constructive feedback on what I can improve!
https://www.kickstarter.com/projects/inkedvision/cherry-topper-a-short-yandere-bl-visual-novel