I made a Ground monotype team (2 exceptions allowed) and tried building it around sand synergy and overall consistency. I’d appreciate some competitive feedback/expertise on possible weaknesses, improvements, matchups, etc.
Mega Garchomp
Ability: Sand Veil
Nature: Jolly
Item: Garchompite
Moves:
- Earthquake
- Dragon Claw
- Slash
- Sand Tomb
Hippowdon
Ability: Sand Stream
Nature: Impish
Item: Leftovers
Moves:
- Earthquake
- Crunch
- Yawn
- Sandstorm
Excadrill
Ability: Sand Rush
Nature: Jolly
Item: Life Orb
Moves:
- Earthquake
- Rock Slide
- Slash
- Dig
Gastrodon
Ability: Storm Drain
Nature: Calm
Item: Leftovers
Moves:
- Earth Power
- Recover
- Muddy Water
- Body Slam
Mamoswine
Ability: Thick Fat
Nature: Jolly
Item: Choice Band
Moves:
- Ice Shard
- Icicle Crash
- Earthquake
- Mist
Swampert
Ability: Torrent
Nature: Relaxed
Item: Leftovers
Moves:
- Earthquake
- Surf
- Mud Shot
- Protect
Main idea is:
- Hippowdon sets sand
- Excadrill abuses Sand Rush
- Mega Garchomp cleans late game
- Gastrodon absorbs Water attacks
- Mamoswine provides Ice pressure and priority
- Swampert acts as a secondary tank/pivot
Would love to hear how good/bad this actually is from people with more competitive experience.
u/Individual_Cry_114 — 21 days ago