u/Individual_Cry_114

▲ 3 r/cobblemon+1 crossposts

I made a Ground monotype team (2 exceptions allowed) and tried building it around sand synergy and overall consistency. I’d appreciate some competitive feedback/expertise on possible weaknesses, improvements, matchups, etc.

Mega Garchomp

Ability: Sand Veil
Nature: Jolly
Item: Garchompite

Moves:

  • Earthquake
  • Dragon Claw
  • Slash
  • Sand Tomb

Hippowdon

Ability: Sand Stream
Nature: Impish
Item: Leftovers

Moves:

  • Earthquake
  • Crunch
  • Yawn
  • Sandstorm

Excadrill

Ability: Sand Rush
Nature: Jolly
Item: Life Orb

Moves:

  • Earthquake
  • Rock Slide
  • Slash
  • Dig

Gastrodon

Ability: Storm Drain
Nature: Calm
Item: Leftovers

Moves:

  • Earth Power
  • Recover
  • Muddy Water
  • Body Slam

Mamoswine

Ability: Thick Fat
Nature: Jolly
Item: Choice Band

Moves:

  • Ice Shard
  • Icicle Crash
  • Earthquake
  • Mist

Swampert

Ability: Torrent
Nature: Relaxed
Item: Leftovers

Moves:

  • Earthquake
  • Surf
  • Mud Shot
  • Protect

Main idea is:

  • Hippowdon sets sand
  • Excadrill abuses Sand Rush
  • Mega Garchomp cleans late game
  • Gastrodon absorbs Water attacks
  • Mamoswine provides Ice pressure and priority
  • Swampert acts as a secondary tank/pivot

Would love to hear how good/bad this actually is from people with more competitive experience.

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u/Individual_Cry_114 — 21 days ago