u/Individual_Tie_1712

NRS devs if you're listening out there i think its pretty obvious that if this game is heavily geared towards zoning that you'll kill this game and effectively burry this franchise. Its the #1 complaint you hear every time people speak about IJ2. Zoning is an essential part of NRS fighting games but i think they should definitely start out weak in this game and gradually get buffed....instead of starting out the gate busted.

on the same topic of zoning i think zoning should require more skill to be as oppressive as it usually is :

  • 4-directional inputs for projectiles. (down, back, forwards, 1) & (back, down, forward, 1)
  • there should be a tiny micro cooldown on how quick the projectiles can be pushed out one after another if spamming 1 input BUT - alternating between the inputs mentioned above allows the player to achieve the normal level of oppression zoning normally provides.
  • this adds a small layer of skill to zoning without even nerfing it, what do you guys think?

These arent as important but are just persona wishes of mine.

  • i really like the hyper realistic look of Injustice 2 & MK11, please can that be the aesthetic of this upcoming game. Stylized art is cool and all but realism from those 2 games just hits different.
  • Please add a block button :)
  • Injustice 2 depth of customization
  • This is a weird one but can the Ranked mode names just be copper, bronze, silver, gold etc etc its much easier to interpret a players skill as an outsider.

what do you guys think? what would you like this game to be

u/Individual_Tie_1712 — 23 days ago