u/Infamous-Extent8726

Is isolating a Civ server into 2048x2048 "Worldlets" a good idea?

Me and my friends are discussing this issue for a while now.

This server is to be a more or less loose civ server, the server is situated in a set of "worldlets". Each worldlet is a 2048x2048 tile of the world and can have 2 bridges built on each side that act as natural zones of contention. You can unlock new bridges for a cost of resources depending on what type of bridge you are using.

If you die, you are banned for a day. To avoid bridges getting camped by murderers, there is a small time period of a second after you cross a bridge where you are invulnerable to avoid just unfair instakills.

This server has tech and such and that is why the bridge type matters. Each new bridge to a new worldlet that has not been accessed before must be in a 7x7 block range of a city. The civilization aspect is not forced; it is caused by resource scarcity and danger.

The main reason for worldlets is to avoid queues, a thing that I hate having to deal with as a player, and to preserve performance. My question is if the worldlets will hurt the player experience?

NOTE: This is being built using pufferfish, velocity, redis economy, redis, postgresql, etc. so the setup itself is planned. This is just to decide if we should stick with worldlets.

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u/Infamous-Extent8726 — 11 days ago