

I love it when I get 3 minions in a trench coat instead of a champion.
Wild rift patch road map
Link to the crystal rose skins: https://x.com/wildrift/status/2084836796316237924?
There might be a vel skin with book worm amumu and trash diver naut.
New reputation system streaks rewards
The emote is for 10 days of activity.
I don’t know how many days of activity for icon.
There’s no information about the icon or emote in the article on riot support link: https://support.riotgames.com/wild-rift/gameplay/wild-rift-player-behavior-system or in game.
IMO prismatic packs need to be more visible
Currently speaking prismatic packs only exist in a pop-up in the lobby when you have a certain amount of points.
You do not have the ability to check how many prismatic packs you’ve opened per week the number of points you were at if you’re below 700.
In my opinion, there are two places that prismatic packs could be moved
The collect legends menu (see image)
The weekly rewards.
The cultivate your romance roll random common skin chest has refreshed
Link to event: https://crystalrosegame.wildrift.leagueoflegends.com/
This is the seventh refresh. You would need two more refreshes to have enough chests to get every single skin which isn’t in “premium” skin chest from the collected legend shop.
AMA as this is my 400th post on the sup
Link to spreadsheet with all of my posts https://docs.google.com/spreadsheets/d/1HORSkV8ERJCQ8MAI2rUnnTmULHvYMtQajKdjHvI2KYQ
AMA wise keep it civil and keep it vaguely about wild rift.
The hidden honour medals
I’m going to be calling honour medals achievements because that’s what they are.
So these are way to refer to each individual hidden achievement is by the number of factors you need to unlock them.
There are two achievements with one factor, 1 with 3 factors, 1 with 4 factors, 1 with 6 factors, 1 with 7 factors, 1 with 8 factors and two with 12 factors. For a total of nine achievements 54 factors.
The rest of the post will involve disclosing the information about the hidden factors in the hidden achievements so spoiler warning. There is also some information that I am missing.
1 factor achievements
>!I do not have any information on achievements with one factor!<
3 factor achievement
>!Name: ClearLove’s resolve!<
>!Factor 1: Kill 777 jungle monsters in the enemy jungle!<
>!Factor 2: Champion score of 7,777 on evelynn!<
>!Factor 3: Reach jungle level 7!<
4 factor achievement
>!Name League of Draven!<
>!Factor 1 and 2 are unknown to me I will presume one of them will be to trigger the league of Draven Easter egg in adventure mode.!<
>!Factor 3: Draven 10,000 champion score!<
>!Factor 4: Own a Draven skin!<
6 factor achievement:
>!Name Just a bit more!<
>!Each factor is hitting 10,000 champion score in order of factors the champions that you need to do this with are: Nasus, smolder, senna, Veigar, kindred, a sol.!<
7 factor achievement:
>!Name: [Unknown]!<
>!Each factor is hitting 10,000 champion score in order of factors the champions that you need to do this with are: ???, singed, ???, Sion, urgot, Pyke.!<
8 factor achievement:
>!Name: [unknown]!<
>!Each factor is for bonding two champions and then winning the game the following is the list of champions you need to bond in factor order: lux and ez, Luchen and Senna , xayah and rakan, Ashe and Trynda, ???, vi and Cait, ???, daruis and Draven.!<
12 factor achievements:
>!Name: [unknown]!<
>!Each factor is for witnessing a showdown in between two champions and then winning the game, the following is the list of champions you need to trigger the showdown in factor order: Kayle and Morgana, ornn and voil, jinx and Cait, kalista and hecarim, nasus and ren, Luchen and thresh, swain vs irelia, k6 vs rengar, morde vs Veigar, ???, ???, Leona vs Diana.!<
>!Name [unknown]!<
>!Factor 1: ???!<
>!Factor 2: Mega Poppy: as gnar stun 3 enemies with GNAR!!<
>!Factor 3: Big brain poppy: as Heimdinger stun 15 enemies with grenades!<
>!Factor 4: Overheated poppy: as rumble kill 3 enemies while overheated!<
>!Factor 5: Mushroom Poppy: As Teemo kill one enemy with mushrooms.!<
>!Factor6: Hammer cannon: interrupt 10 enemy dashes!<
>!Factor7: Gunner poppy: knock 3 enemy back in one go with burst shot in main mode!<
>!Factor8 Evil poppy: stun 15 enemies with event!<
>!Factor 9: ???!<
>!Factor 10: Bomber poppy: as Ziggs kill 5 with mega inferno bomb!<
>!Factor 11: Pollymorpher poppy: as Lulu polly enemies 15 times in one game!<
>!Factor 12: Amphibian poppy: as fizz kill 3 enemies with chum in the waters!<
So anyway, that’s all the information I know right now. I will update the post when I come across new information.
What are the odds of jinx or ori being the next adventure mode skin?
I’m not counting Renekton because renektoy was a skin in the adventure mode pass not an adventure mode skin.
7.2 systems changes tier list
Major improvement
Combat recap
I wanted more detail damage breakdowns for two years now. The only thing I would add is how long you’re in combat with each champion. Although that’s not fully necessary.
Improvement
1. Major ranks division in Sovereign.
Change: At Sovereign and above, every 40 Marks is considered one major rank.
This means the rank system is less exploitable. As a sov with let’s say 1700 marks (yes that is a real number form na) can’t play with a gm with 30 marks. This might increase Smurfing but it should make it so you can reach rank one in regular rank in solo queue without abusing systems.
2. Omnichamp
Change: added 4 level before master versatility.
For a new player this is great it gives easier approach to master of versatility levels.
My only note is that icons are kind of bland. I think it would be more interesting if instead of having the same icon in four different colours. Every level up adds a component onto the icon and then when you get to master versatility level one it adds the gem into the middle.
3. Weekly rewards and the ranked store
Change: removed fortitude cards. Added 4 stack pack to weekly rewards.
I fine with any and all reductions in fortitude cards.
If you want to use every single fortitude card it means as this season will have 12 weeks of claimable rewards and 5 fortitude cards from the shop it means to mess out on 17 fortitude cards which will be about a 3.4 mark deflation depending on rank.
The one thing I would change to potentially add either victory boosts or card packs to the ranked store in order to spend excess ranked coins. Personally speaking, I have 25k ranked coins I believe some people have over 100,000.
4. The list of compatible skins for ui buttons skins
This is mainly just a clarity change.
5. End of game item info.
Change: if you click on an item that has an effect that deals damage it will have the total damage that the item’s effect has done.
I like information. This allows for better comparisons between items like litch and dusk.
Neutral
Rank energy.
Change: ranked energy replaced the fortitude system.
I haven’t played any ranch yet, and I do not think it is worth trying to judge a system until we can see its effect. It will remain in neutral. I will probably make a post at the end of the season discussing what affect it has had on ranked as a whole.
Note: I do like that it does have caped ranked energy you can earn per week. I don’t know how many games it would take for you to hit that cap.
It got worse
Honorary medals
Change: honorary medals replaced the achievement system.
The achievement system hand issues mainly to do with over inflation. The current system has the complete opposite problem everything is extremely under inflated. I went from over 4 million achievement points to under 4k total medals score. After some rough maths, I don’t think it is possible to get over 20,000 medal score currently.
Currently speaking the champion specific medals don’t give medal score.
We also get to display less stuff on our profile as they’re only six slots whereas before total game, account age, collection score, achievement points, up to 2 lane level, and 3 champion could be displayed for a total of 9 different things where is now you can only display 6.
In my opinion, the individual medals look over complex and if you display six, it just looks messy.
Do you like that the date of when you got the medal is shown.
I’m not a fan of hidden achievements I will promptly make a post after discover what most of them are I know what two of them are.
What I think should change:
- I think metal designs should be simpler the colour pallet of the metal should change when you increase their tier. So for example rift go getter which is the medal for getting a certain number of S I think the S should change colour depending what tier the medal is at so have a purple gem S for the epic tier, orange gem for the legendary tier and a white chromatic S for the legend tier. Also just caught the ultimate tier.
I might have a different perspective than you on the honorary medals. Please share it. This might be a short-term issue and in the long term it will be a better system. But I’m worried that it will just gets forgotten like peak level because it’s not interactive enough.
All the new skins that have been added to the poro random skin chest and the wild pass random skin chest
Is this some sort of causal joke that I’m too try hard to understand.
Day 28 of cyber bullying riot games
There are a lot of contradictions.
I only need to collect 1013 more pieces of data.
Yeah it might be possible to max the system for about 200 usd. When I mean Max, I mean obtain every single item.