What Big Bevy Changes Are In The Pipeline?
I’m thinking about writing a game as a hobby project. Years ago I wrote some in Unity. Nowadays I code in Rust almost exclusively, so Bevy is a natural choice for me. That said, what is keeping me from getting started is I have been burned by many pre-1.0 projects in the past, mainly huge api refactors from updates and missing features I assumed were there.
I’m trying to figure out if now is a good time to start, or if I should move on to another project and re-visit Bevy down the road. That said. What is in the pipeline for Bevy? Are there any expected major api changes, coming features that will totally change how games are written, essential missing features, general headaches, etc?