u/Iront_Mesdents

Ultimatum and Thermites dominate every loadout? No use for light pen pistols? Here's why:

Being the kind of guy who had only their constitution to level 25 for a long, long time, I know how terrible weapons can be a ton of fun. But when I look at the weapon pool, I realized primaries are the only category that don't have an anti-tank option. And then, a lot of the meta for the entirety of the game clicked.

Remember in the early days how everyone brought anti-tank stratagems all the time, leaving all the chaff control to their primaries and secondaries? Well, the answer seems obvious now, since support weapons are the only way to get a gun that kills heavies, people will grab them to kill heavies and not pick chaff killing weapons as their support weapons.

When they introduced the ultimatum and buffed thermites, that made it possible for divers that were focused on killing chaff to still have backup options against heavies, making a lot of the support weapons for killing weaker enemies a better pick. But that also meant that the ultimatum gets picked constantly, because its utility is too strong to be ignored.

This, sadly, means that all non-ultimatum secondaries get left behind, and have little utility for the wider playerbase.

So, I've come to the conclusion that we need an anti-tank primary weapon. Something that should be between the ultimatum and support weapons. Not as dangerous as the ultimatum, but not as strong as an anti-tank support. That way, pistols can become chaff clearing options again in a well-rounded loadout, breaking the meta and making the game less stale.

I thought I'd share my post here, since I know that a lot of you are willing to have a harder experience during gameplay, so I wanted to gather your thoughts on the subject. How can we diversify weapon usage without making the game even easier, especially if there were to be an anti-tank primary available?

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u/Iront_Mesdents — 6 days ago