DQ 3 HD2D was surprisingly brilliant
Even though DQ 3 nearly broke Japan when it first came out, I wasn’t sure if I was the right target audience.
I recently played through 11 and thought it was great. My favorite aspects were its story, amazing personalities of party members, visible enemies that I can easily avoid, and the fast turn based combat.
With 3 hd2d, I saw that it was going to have a much leaner story, no personalities on the party members, random encounters (with pretty high rates), and traditional turn based combat that is more phase-based rather than acting immediately. So on paper, it did not sound like it was for me.
I honestly went in playing it for completionism since I am really looking forward to 2 HD2D…but I ended up loving every bit of 3 hd2d.
Its visuals were so amazing that I somehow even preferred it to 11’s full 3d visuals.
I grew up on Pokemon Gen 1-3 and Super Mario RPG, so I have a soft spot for 2d sprites. The character sprites with the 3d backgrounds, vibrant lighting, and beautiful animations really brought the game to life for me.
The story, while lean, felt serviceable for most of the game. BUT the ending was extremely amazing and bittersweet and actually made me tear up.
For the party members, I really enjoyed the ability to customize them and change jobs. I probably changed jobs too many times lol.
Thief (until mid 20s) > Priest (until 37 for Kazing) > Merchant (until 20 for Service Call) > Warrior
Priest (until mid 20s) > Gadabout (until 20) > Sage
Merchant (until mid 20s) > Priest (until 37 for Kazing) > Gadabout (until 20 for Sobering slap) > Martial Artist.
If I were to go back in time with the knowledge I have now, I probably would have made the Merchant (and possibly the Thief too) switch to Gadabout for 20 levels and then into Sages to get both Priest and Mage abilities until 37 instead of them initially being Priests. I just really wanted them to have Kazing for more guaranteed resurrection abilities.
It definitely would have been challenging leveling. I felt a lot of pain when I had a Gadabout and 2 priests and could not get the Green Orb with that party. So I grinded a lot until having everyone at their final jobs and crushed the boss fight.
It’s interesting that in the early game, it felt extremely punishing and difficult. But after doing all of those vocation changes, the game felt really easy. I loved that rewarding feeling of being powerful after hours of grinding.
I went into the game mostly blind besides for researching the jobs a tad bit. I didn’t know that Padfoot worked in dungeons and for some reason thought it only worked on the overworld like Holy Water. So until Alefgard, I fought every single enemy I encountered on the field, while sailing, and in dungeons. So dungeons took me a long time to finish until Alefgard lol.
I mostly played on Dragon Quest difficulty but I switched to Dracky Quest whenever I was farming metal slimes so that I could be watching YouTube on another monitor while playing and not worry about dying. I think that was a great QOL. It kind of felt like using a booster in the Final Fantasy Pixel Remaster games. Whenever I was done with grinding sessions, I would switch back to Dragon Quest difficulty to have that fear of possibly being killed in dungeons.
With this only being my second ever DQ game I’ve beat, it was nice that the spell names were consistent with 11 for the most part. So it was easy to jump into.
I did not play any of the post-game content yet because I’m just really excited to play DQ 1 and 2. After beating 2, maybe I’ll go back and do the post-game content for each of the hd2d games.
I think this game was a masterpiece and I’m very glad I gave it a chance. I now understand why the original game broke Japan back in the day!