

Spirits in STW
It would be great to be able to take the spirits with you in Save the World mode and have them level up.


It would be great to be able to take the spirits with you in Save the World mode and have them level up.
I have a somewhat crazy theory. I just finished the ARR and Return from ARR missions, and some dialogue reminded me of something I thought about years ago. The dialogues are between Rya and Director Riggs.
The first mentions that most of the information about the creation of the Watcher robots was lost. They're from the most basic levels of robots... and from the most advanced, a giant mech.
The second mentions that he got a D+ grade, and Dennis tells him he'll have better luck next time. Director Riggs says that's a passing grade and asks if he doesn't know Jonsey.
The third mention is that the databases they researched on Vindertech were empty and were the last ones they knew about.
After all that, here's my theory: given that Jonsey was with the survivors of Stw (and there's dialogue from him in missions like the old Valentine mission), This means that both realities are very close, and that ended up causing someone to take Vinderman's technology as a base for other realities because Vindertech studied all the technologies that, for example, the Seven demonstrated. Having...
-AI and holograms
-Rockets
-Dimensional rifts
-Information from the Cube (Lok even has a system to communicate with it)
-Mechs
-Energy weapons
-Communication tapes semi-immune to spacetime alterations. At the end of Chapter 1, only two people used these tapes: the Visitor and Vinderman, which explains why a black hole opened. This leads me to...
-A system for erasing the entire timeline (which wasn't used because a deal was made with the Cube)
So, in short, it's not that Vindertech built warehouses to keep them empty, but rather that their technology was taken by someone or some organization. Image of another theory that fits this one:
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*Post modified according to comments and written in English to not violate the rules*
I am satisfied as a user with the integration of Save the World mode for the general public by turning it into a free mode, but I see that they fail dramatically at retaining new players and I would have a suggestion to increase it drastically and in a pseudo-permanent and constant way, and that would be 3 key points that would make new players completely committed to playing the mode constantly:
1 - *Incorporate a power-based reward system* every 5 power levels to deliver a reward, with about 28 attractive rewards that would be shared with BR mode, excluding loading screens and banners that can be obtained in missions. They would be cosmetics and companions to make it completely attractive and it would be permanent so they don't get desperate with the level-up bottlenecks that exist in the game. They could be obtained through an arcade machine in the base as an interface to claim rewards for both new players and expert players. These rewards would be:
- Lok (companion)
- Ray (companion)
- Pop (companion)
- Mini husk (companion)
- Troll (companion)
- Lars' Van (vehicle)
- Star with Cape (skin)
- Sarah (skin)
- A more experienced Ramírez with an expert survivor style like the skins from the "The Leftovers" set (skin)
- Director Riggs with an expert survivor style like the skins from "The Leftovers" set (skin)
- Luna (skin)
- Ted with an expert survivor style like the skins from "The Leftovers" set
- 6 pickaxes of tools and melee weapons chosen by the community
- 5 sneakers based on Save the World chosen by the community
- Storm King wrap (wrap)
- Ray wrap (wrap)
- Vindertech V wrap (wrap)
- Look wrap (wrap)
- Lars' Van Zeus wrap (wrap)
I did not include Kevin's companion since it is already available as a back bling for the Eternal Ned skin, maybe they will give it to players with that skin. With these rewards, people will be hooked to reach power level 140 to obtain all the rewards (veteran players will be able to claim most of them from the start) and they will be quite happy to obtain multiple free skins and cosmetics by investing hours and hours of gameplay, but I must emphasize that the quality of these must be good enough to hook people to basically have to complete Save the World mode from start to end game.
2 - *A version of free V-Bucks rewards inferior to the founders.*
Given the latest controversy of V-Bucks reduction in the Battle Pass and the Club, apart from the increase in their cost, a change that could completely change the public's perception towards Epic would be incorporating a measure for obtaining V-Bucks for any player, regardless of whether they are a founder or not. This would be that the weekly mission includes some V-Bucks or creating a monthly mission section with V-Bucks as a reward. The amount would be at Epic's discretion. If they announce this change, I can assure that the increase in statistics of hours played and concurrent players in Fortnite would increase drastically.
3 - *Innovation in maps, items, weapons, and story:*
This point is quite developed and only implementation is missing. The game already has multiple weapons that could arrive as legendary and mythic schematics, like the Star Wars lightsaber or weaponry from the different factions of the game or previous seasons, vehicles like tanks and BRUTEs that could arrive as deployable gadgets, also bottled rifts and ballistic shields that would be fun gadgets to use. Even some special weapons could be used as abilities. Regarding maps, apart from those designed by Epic, STW enemies could be included in Creative mode so players can create their own maps and objectives, including some of these maps or builds in STW mode, and all this would arrive with the story of interventions from other realities like what The Dark Voyager just did (even hostile NPCs coming to us players).
If they integrate these changes, the mode will have many more constant players and even players who will try by any means to at least complete the monthly V-Bucks mission even if they are not fans of the mode. If I had to give more personal suggestions to make the game mode more customizable, it would be that defenders could be equipped with skins (and weapons like before) in the base, that you could alternate between first and third-person perspectives, and that survivor superchargers could be obtained in high-difficulty mission alerts.