u/JJ-30143

DOA Quest #113 Hayate and #128 Diego: High Difficulty Quest guide to 200+ damage combos for both characters

Decided to combine the posts and do only one combo vid each for these last two, because while I'm sure other routes are possible with both Hayate and Diego, both of these take place on the Road Rage stage, and the hazard with two exploding cars felt like the most obvious one to go with in both cases. Hayate's opponent is Hayabusa, while Diego must face Rig. Before I started actually labbing these out my eyes glazed over at both wanting 200, the highest amount any quest asks for (for context all characters have max 300HP, so these are both over 2/3), but it was easier than I thought it'd be. Doing these in training mode is fairly simple, the hard part as usual comes from lining the AI opponent up just right in the quest itself, as Hayate's took me a few more retries than Diego's did. Combo notations are as follows:

Hayate combo: 9P stun, K, 9P, 8K launcher, PPKK into first exploding car, PPKK into second exploding car, 6S break blow into final static car. Recording shows 203 damage on normal hit, but if you hit the first car at an angle where you also touch one of the two cars it's next to, that will add another +5 damage for 208 total.

Diego combo: 6P+K stun, 7PP, 8K launcher, PPP refloat, T air throw into first exploding car, PPPP into second exploding car, 6S break blow ender into static car. 214 damage on normal hit.

And with that, all 31 characters currently in DOA6/DOA6LR have been posted. Assuming Minato launches with quests, I'll get hers up as soon as I can once she releases.

Because I never got around to it in any previous posts, here are a few general pointers that apply to all of these quests:

- You almost never want to try going for your big damage combo in round 1, especially if it involves meter, which most of the ones I posted did. Instead you want to use the first round to simultaneously build up your own meter while also trying to bait the enemy AI, which seems to really like using its Break Hold when it has the meter for it, into wasting theirs. That way you can enter round 2 with a full or almost full bar, while the opponent has as little meter as possible. SSS autocombo is actually pretty useful for building your own meter and baiting the AI into wasting theirs, just make sure not to do a 4th S as then your break blow attack automatically comes out if you're at full bar. To prevent this you can try mixing other strikes in too, like SS P SS or something, until you either hit critical finish threshold or the AI does their break hold to get out of it.

- A lot of stages in this game, in a bit of a questionable design decision, actually have you very close to an exploitable danger zone from the point where you spawn into the game in round 1. One strategy for these quests is to try and not move around too much in the 1st round, so that when round 2 starts you will still begin in the round 1 position again instead of somewhere else in the stage, simplifying going for your combo into a conveniently located danger zone in round 2 if you have meter and the opponent does not.

u/JJ-30143 — 18 hours ago

DOA Quest #107 - Jann Lee: High Difficulty Quest guide to 180+ damage combo

Your opponent is always Rig, in The Throwdown stage. Combo notations are as follows:

Combo #1: 6H+K stun, 6PP, P, 9K launcher, 4KKP bound, 6SH break blow cancel, 9K launch, 4KKP bound, P+K close hit into spectator shove, 9K launch, 4KKP bound, P+K close hit into wall splat ender. 197 damage on normal hit. used this one to complete the quest itself.

Combo #2: 6P+K stun, 6PP, P, KKK launch into breakable wall, dash in and 6S break blow into mass destruction danger zone. 194 damage on normal hit.

Combo #3: 6P+K stun, 9P, 3P, 9P, 7K launch, 4KKP bound, 6S break blow into spectator shove, 9P stun, 3P, 9P, 7K launch, 4KKP bound, P+K close hit into wall splat ender. 198 damage on normal hit.

Hayate will be posted next, then finally Diego, the last character (until Minato's release in September)

u/JJ-30143 — 1 day ago

DOA Quest #126 - Honoka: High Difficulty Quest guide to 180+ damage combo

Your opponent is always Marie Rose, in The Throwdown stage. combo notations are as follows:

Combo #1: 8P into P stun, 6H+K into dragon stance, in dragon stance P to hissatsu-no-kamae stance, in hissatsu-no-kamae stance 2P launcher, 6S break blow into spectator shove, 6H+K stun, P, 2P, T air throw ender. 183 damage on normal hit. used this one to complete the quest.

Combo #2: 8P into P stun, 6H+K into dragon stance, in dragon stance P to hissatsu-no-kamae stance, in hissatsu-no-kamae stance 2P launcher, 6S break blow into spectator shove, 6H+K stun, P, 2P, PPPK into exploding car wall splat. 192 damage on normal hit.

Jann Lee, Hayate, and Diego were all labbed out last night, meaning I have completed every character now (at least until Minato releases; I will buy her on release day and post hers as soon as I can!). Jann Lee will be posted next.

u/JJ-30143 — 3 days ago

DOA Quest #119 - Christie: High Difficulty Quest guide to 170+ damage combo

Your opponent is always Bayman, starting in the top section of the Lost Paradise stage. Because Bayman is a heavyweight, you can't get him very high after a launcher, and optimal combo routes vs lighter characters will not work, so you kind of have to heavily rely on stage interactions for this one to get the necessary damage. Fortunately, this stage is full of useful danger zones. Combo notations are as follows:

Combo #1: P+K stun, 6PP, K, 8K launcher, 6S break blow into stage transition to bottom section. 194 damage on normal hit.

Combo #2: P+K, 6P+K, H+K, P, 8K launcher, 6S break blow into stage transition. also 194 damage on normal hit, used this one to complete the quest itself.

Combo #3: P+K, 6P+K, H+K, P, 8K, 6S break blow into egg hatch hazard, H+KKK bound, 236P close hit into wall splat ender. 177 damage on normal hit.

Combo #4: P+K, 6P+K, H+K, P, 8K, 6S break blow into jeep in the bottom section. 184 damage on normal hit.

Honoka will be posted next, then we only have three more characters to go over (jann lee at 180+, hayate and diego at 200+)

u/JJ-30143 — 4 days ago

DOA Quest #127 - Raidou: High Difficulty Quest guide to 170+ damage combo

Another character I didn't use much before deciding to do all of these challenges, so I'm sure there are routes out there that can lead to even higher damage. Your opponent is always Hayate, starting in the bottom section of the Forbidden Fortune stage. Combo notations are as follows:

Combo #1: 6P+K stun, H+K, 9P, 8K launch, PPK into exploding crates, 6S break blow into wall splat. 178 damage on normal hit.

Combo #2: 6P+K stun, 6K, P+K, 8K, PPK into exploding crates, 6S into wall splat. 177 on normal hit. Slightly less damage than the 1st one, but easier to position without prematurely breaking the crates, so I used this one to complete the quest itself.

Combo #3: 6P+K stun, 6K, P+K, 8K, PPK into breakable crates, 6S into exploding crates. 172 on normal hit.

Christie will be posted next, followed by Honoka. After that, only Jann Lee, Hayate, and Diego remain.

u/JJ-30143 — 5 days ago

DOA Quest #122 - Rig: High Difficulty Quest guide to 170+ damage combo.

Here we have the first of three characters who ask for at least 170 damage in their quest, which will require us to make use of the stage interactions on this map. Your opponent is always Diego on The Throwdown stage. Combo notations are as follows:

Combo #1: P+K stun, 6PP into backturned state, while backturned P, 33K launch, 3PKK bound into backturned, turn around and 6S break blow into spectator shove, P+K stun, S fatal stun, 236K close hit into wall splat ender. 183 damage on normal hit, used this one to clear the quest.

Combo #2: 7K stun, P+K, 9P, S, 236K close hit into wall break while entering stance, in stance P+K stun, 8K launch, 3PKK bound, turn around and 6S break blow into mass destruction crate break. 198 damage on normal hit.

Raidou will be posted next. Christie (170+), Jann Lee and Honoka (180+), and Hayate and Diego (200+) are the only characters left to cover.

u/JJ-30143 — 8 days ago

DOA Quest #120 - Hitomi: High Difficulty Quest guide to 150+ damage combo

Your opponent is always Leifang, starting in the top section of A.P.O. stage. Dividing this into three categories, combos without stage hazards, combos with the glass break, and combos with the bouncy servers in the bottom section. Combo notations are as follows:

CATEGORY 1: Hazardless

Combo #1: 6H+K stun, 6PP, 3P, 33P launch, 214KPP bound, 6SH break blow cancel, 236P close hit into wall rebound, 6PKKK into wall splat. 164 damage on normal hit.

Combo #2: (counter or hi counter) 6P+K stun, 7PP, P+K, 33P, 214KPP, 6S break blow into wall. 154 damage on counterhit.

Combo #3: (counter or hi counter) 6H+K, 2P+K, 9P, 33P, 214KPP, 6S break blow into wall. 155 damage on counterhit. used this one to complete the quest itself.

Combo #4: (hi counter only) 6H+K, 6PP, 33P, 214KPP, 236P close hit into wall. 157 damage on hi counter.

CATEGORY 2: window break stage hazard

Combo #5: 4H+K stun into back turned, while backturned K launcher, 214KPP, 6S into glass break. 151 damage on normal hit.

Combo #6: 8K stun, 6K, 7PP, 33P launch, 214KPP, 236P close hit into glass break. 152 damage on normal hit.

Combo #7: 8K, 3PK, P, 33P, 214KPP, 236P into glass break. 152 damage on normal hit.

CATEGORY 3: server bounce

Combo #8: (hi counter only, near the server) 236P close hit into server bounce, 6S break blow. 164 damage on hi counter.

Combo #9: 6H+K, 6PP, 3P, 33P launch, 214KPP, 6SH break blow cancel, 236P close hit into server bounce, SSSS autocombo into server splat. 178 damage on normal hit.

Rig will be posted next, then Raidou.

u/JJ-30143 — 10 days ago

DOA Quest #123 - Mila: High Difficulty Quest guide to 150+ damage combo

Your opponent is always Bass on the Sweat stage. Combo notations are as follows:

Combo #1: (counter or hi counter) 6P+K stun, PPK, 8K launch, KP bound, 6S break blow into ropes. 162 damage on counterhit. used this one to complete the quest.

Combo #2: (hi counter only) 6P+K stun, PPK, 8K launch, KP bound, 66K close hit into ropes. 155 damage on hi counter.

Combo #3: (counter or hi counter) 3KK stun, 6P+K, 8K, KP, 6S. 161 damage on counterhit.

Hitomi will be posted next, then Rig and Raidou.

u/JJ-30143 — 13 days ago

DOA Quest #125 - Nyotengu: High Difficulty Quest guide to 150+ damage combo

Been busy the past few days and didn't get around to posting this yet. Your opponent is Hayabusa, in the Hidden Garden stage. Combo notations are as follows:

Combo #1: P+K stun, PPK, H+K launch, 6SH break blow cancel, P+K stun, PPK into wall bump, 8K launch, T air throw. 150 damage on normal hit. used this to complete the quest.

Combo #2: (hi counter only) P+K, PPK, 8K launch, 6S break blow into wall splat. 165 damage on hi counter.

Combo #3: P+K, 8PPP launch canceled into flight (P+K) on last hit, while flying PPP into bound, 6SH break blow cancel, P+K stun, PPK into wall, 8K, T air throw. 153 damage on normal hit.

Combo #4: (hi counter only) P+K, 8PPP canceled into flight, PPP, 6S into wall. 152 damage on hi counter.

Mila, Hitomi, Rig, and Raidou to be posted next. will be working on Christie next.

u/JJ-30143 — 15 days ago

DOA Quest #117 - La Mariposa: High Difficulty Quest guide to 150+ damage combo

Your opponent for this quest is always NiCO, on The Muscle stage. La Mariposa aka Lisa is one of the characters that I hadn't really played much before deciding to take on all of these quests, so this was a learning experience. 1st combo in the vid was one I made up just playing around a few minutes in training mode, 4th and last one was recorded by u/mechsmechsmechs in the discord in response to show a more optimal combo, and the two in the middle were my attempts at making shorter alternatives to what she showed me on the off-chance they are needed (the AI enemies in these quests rarely do normal holds, but LOVE to spam their break blow whenever they have the meter for it). Notations are as follows:

Combo #1: (counter or hi counter) 66PP stun, 3P, 8K launch, 4PK, 6S break blow into ropes splat. 157 on counterhit. was able to beat the quest with this one, but the others are better overall.

Combo #2: from back turned state (8P) KK, P, 6P8K launch, 4PK, 6K, 6SH break blow cancel, 6P8K relaunch into rope bump, 4PKK into ropes. 161 damage on normal hit.

Combo #3: (counter or hi counter) from backturned KK, P, 6P8K launch, 4PK, 6K, 6S into ropes. 163 damage on counterhit.

Combo #4: from backturned KK, P, 6P8K launch, 4PK, 6K, 6SH break blow cancel, 3P stun canceled into backturn(4), backturned 1P, 6P8K relaunch, 4PK, 6K, 4H+K into ropes splat. Recorded with Hi Counter on for 231 damage, but does 184 damage even on normal hit.

Nyotengu will be posted next, followed by Mila, Hitomi, Rig, and Raidou. I only have 5 characters left to lab out and do in their respective quests: Christie, Jann Lee, Honoka, Hayate, and Diego.

u/JJ-30143 — 19 days ago

DOA Quest #129 - NiCO: High Difficulty Quest guide to 150+ damage combo

Your opponent for this quest is always Phase 4, on the Zero stage. The electrified walls of this stage give an extra +15 damage to combos, as do floor hits (including bounds). Combo notations are as follows:

Combo #1: (counter or hi counter) fully charged 6P+K stun, 3P+K launch, 8PP bound, 6S break blow into wall hit. 150 damage on counterhit

Combo #2: (counter or hi counter) 6KK2K stun, P, 3P+K, 8PP, 6S into wall. 159 on counterhit. used this one to complete the quest itself.

while working on this i also happened to stumble onto the youtube account of u/TheIndustrialCowboy and a vid showing a combo that can do 152 damage on normal hit:

https://www.youtube.com/watch?v=-NmkjBzUcqo

combo in video is: 4P+K stun, uncharged 6P+K, 7K fatal stun, 3P+K launch, 8PP bound, 6SH break blow cancel, 7K, 3P+K, 88P, 236P close hit into wall splat ender, 152 on normal hit. I found that using 4P+K instead of 7K after the break blow cancel (keeping everything else the same) still works, and brings it to 164 total damage.

Lisa, Nyotengu, Mila, and Hitomi will be the next ones I post. Remaining characters are: Rig, Christie, and Raidou (170+ damage), Jann Lee and Honoka (180+), and finally Hayate and Diego (200+)

u/JJ-30143 — 20 days ago

DOA Quest #124 - Marie Rose: High Difficulty Quest guide to 150+ damage combo

Your opponent for this quest is always Honoka, in the bottom section of the Lost Paradise stage. It's possible for one stage interaction to bring you to the top section, but I focused on the electrified walls and the jeep that gets attacked by a dinosaur. Notations are as follows:

Combo #1: (counter or hi counter) 9KK stun, PPK launch, 3PP bound, 6S break blow into electrified wall splat. 150 damage on counterhit. used this one to complete the quest.

Combo #2: (hi counter only) 6P+K stun, PPK, 3PP, 6S. 156 damage on hi counter.

Combo #3: 9KK, PPK, 3PP, 6S into jeep stage interaction. 177 damage on normal hit.

Combo #4: (counter or hi counter) 9KK, PPK, 3PP, 66P close hit into jeep. 162 damage on counterhit.

Nico will be posted next. Lisa/La Mariposa, Nyotengu, Mila, and Hitomi after that. Will likely begin trying to lab out Rig over the weekend.

u/JJ-30143 — 21 days ago

DOA Quest #121 - Bayman: High Difficulty Quest guide to 150+ damage combo

Your opponent for this quest is always Christie, starting in the bottom section of the Forbidden Fortune stage. This is one of the stages where 'touch of death' combos have been found for multiple characters, but for our purposes we only need to find relatively easy routes to deal at least 50%, which was pretty easy for me to lab out thanks to the exploding crates all over this relatively small cramped area. Combo notations are as follows:

Combo #1: 7K launch into back turned state, while backturned PPP into exploding crates, 6S break blow into mass-destruction bonus for destroying barrels. recording dealt 168 damage on normal hit, although even higher damage may be possible depending on exact angle hit when trying this combo.

Combo #2: KP stun, 4P+K, 7K launch, PPP into exploding crates, 6S into wall splat. 164 damage on normal hit.

Combo #3: KP, 4P+K, 236P launch, 4PP into exploding crate, 6S into wall splat. 170 damage on normal hit. used this one to clear the quest itself.

Marie Rose will be posted next. Nico, Lisa, Nyotengu, Mila in the upcoming quere, with Hitomi likely to be the next one labbed out.

u/JJ-30143 — 23 days ago

DOA Quest #105 - Zack: High Difficulty Quest guide to 150+ damage combo

Your opponent for this quest is always Tina, on the DOA Colosseum stage. An important thing to note about this stage is that hitting the electrified fencing adds +15 to damage, but hitting the supporting columns between the electric fencing in only +10. Combo notations are as follows.

Combo #1: P+K stun, P, 3PPP launcher, 7PP bound, 6S break blow super into electric wall splat. 151 on normal hit.

Combo #2: (hi counter only) P+K, 3PPP, 7PP, 236 close hit into wall splat. 160 on hi counter.

Combo #3: (hi counter only) 3PPP stun and launch, 7PP, 6S. 156 on hi counter.

Combo #4: (hi counter only) P+K stun, 9K launch, 7PP, 6S. 159 on hi counter.

Combo #5: (hi counter only) 9PP into backturned state, while backturned 4K sliding knockdown, dash forward and 6S. 167 on hi counter.

Combo #6: (hi counter only, near a wall) 6H+K close hit into wall, 7PP bound, 6S. 159 damage on hi counter.

Combo #7: (counterhit or hi counter) P+K stun, 8P, 8K launch, 6S. 150 on counterhit.

Bayman will be posted next. Nyotengu and Mila were solved in the discord recently, so the next posts after bayman will be marie rose, nico, lisa, nyotengu and mila.

u/JJ-30143 — 24 days ago

DOA Quest #122 - Leifang: High Difficulty Quest guide to 160+ damage combo

For this quest your opponent is always Jann Lee, starting in the top section of the Chinese Festival stage. Doing a combo that ended in the stage transition to the bottom section seemed like the obvious route (and what I ended up doing in the quest itself), but because it's so easy to get knocked into it by the enemy AI, I figured that labbing out a couple combos in the firepit section of the bottom area might be helpful as well.

CATEGORY 1: top section combos into the big fall

Combo #1: 236P stun, 3K, PP, 66K launch, 1PKK bound, 6S break blow super into stage transition. 170 damage on normal hit

Combo #2: 236P, PPP, 66K, 1PKK, 6S into stage, 166 on normal hit. variant of the above only really included because I pulled it off in the quest itself by messing up the 1st one, but it still works for our purposes.

Combo #3: (counter or hi counter) 1KP stun, K, 66K, 1PKK, 6S. 170 damage on counterhit

CATEGORY 2: firework pit combos in bottom section

Combo #4: 236P stun, 3K, 9P, 66K launch, 1PP into firework bounce, 1PKK bound, 6S. 169 on normal hit

Combo #5: 66KK stun and launch string, 1PP into fireworks, 1PKK bound, H+K into spectator shove, 6S. 179 on normal hit

Zack, Bayman, Marie Rose, Nico, and Lisa are coming up. next one I'm trying to lab out will probably be Nyotengu.

u/JJ-30143 — 26 days ago

DOA Quest #118 - Brad Wong: High Difficulty Quest guide to 150+ damage combo

Computer crashed before I saved the first draft of this, so here's take two! Your opponent for this quest is always Eliot, in the bottom section of Chinese Festival stage. Brad Wong was one of the characters I hadn't used much before deciding to do all of these quests, but this stage's hazards were a big help in finding viable combo routes to complete the quest objective. Do note that some areas of the barricade walls in the firework pit deal 10 damage when you bump into them while other sections deal 15. Combo notations are as follows:

Combo #1: 66P stun, 9K launcher into Dokuritsu-Ho stance, in stance 6PP into firework bounce, 6K bound, 6S break blow super into wall splat, 151 damage on normal hit.

Combo #2: 66P, 9K launcher into Dokuritsu-Ho stance, in stance KKK return to stance into spectator shove, in stance P, 6S into wall splat, 150 on normal hit. used this one to complete the quest itself.

Combo #3: (counter or hi counter) 66P, P, 6KK into spectator shove, 6S into wall splat. 150 on counterhit.

Combo #4: (counter or hi counter) 66P, PK launcher, 6KK string bounding on 1st hit and firework bounce on second, 6S into wall. 165 on counterhit.

Leifang (160+) will be posted next. I already solved Zack, Bayman, Marie Rose and Nico (all 150+) and will post them afterward, in that order. Probably working on La Mariposa/Lisa after that.

u/JJ-30143 — 29 days ago

DOA Quest #116 - Eliot: High Difficulty Quest guide to 155+ damage combo

Here we have the second and final character in the 155+ quest damage tier, in what was a fairly easy challenge all things considered. Your opponent is always Brad Wong, starting in the top section of the Forbidden Fortune stage. The Kraken danger zone leading into the transition to the bottom section does a LOT of damage, so it was my primary focal point for this video because of that. I did try to find at least one exploding crate combo in the bottom area for completion's sake. If one is so inclined, it is very easy to use 4T at the start of round 1 to break the obvious wooden floor trap to send Brad Wong to the bottom section, but doing so is basically forefitting the aforementioned Kraken transition and combos leading into it.

Combo 1: Bear stance (4P+K), while in bear stance H+K stun, 33p launch, 6S break blow super into kraken danger zone. 175 damage on normal hit

Combo 2: 8P stun cancel into bear stance (4), while in bear stance H+K launch, 6S into kraken. 161 damage on normal hit

Combo 3: (counter or hi counter) 66P stun, 8P cancel into bear stance, in bear stance 6PPP sting into bound, 6P+K close hit into kraken. 161 on counterhit

Combo 4: (hi counter only) 8P stun cancel into bear stance, 6PPP, 6P+K close hit into kraken. 158 damage on hi counter

Combo 5: (counter or hi counter) Bear stance, in bear stance 16P close hit into kraken. 163 damage on counterhit

Combo 6: (counter or hi counter) 66P stun, 8P cancel into bear stance, in bear stance 6PPP bound, 6P+K close hit into crate break, 6S break blow into wall splat. 172 damage on counterhit

Combo 7: (hi counter throw only) 236T throw launcher, 6PPP into exploding crate break, 6S super into wall splat. 172 damage on hi counter

Brad Wong and Leifang have been completed + have had combos recorded for upcoming posts, still working on the next character after them, Zack.

u/JJ-30143 — 1 month ago

DOA Quest #130 - Phase 4: High Difficulty Quest guide to 160+ damage combo

This is one of the characters that I barely touched before deciding to do all of these quest mode challenges. given that she's one of only two characters in the 160+ damage quest tier I decided to go ahead and get her out of the way. I ended up having a much more positive outlook on Phase 4 once I finally started to get a hang of her unique teleport cancels and the way they integrate with her combo game. That aside, the basics of her quest: your opponent in this quest is always Kasumi, starting in the top section of the Unforgettable stage. Unlike other quests or stages with fixed starting points, on this specific stage the fight will randomly begin from one of three spawn points: within the warzone area, within the nearby bar, or in the hallway section between these setpieces. the warzone combos I found are, imo, a bit easier to do than the ones in the bar section, but I felt the need to document combos in both areas for completion's sake. I also found routes involving the stage transition wall between the warzone and the space right outside the bar, a couple of routes for breaking the barrier going into the bottom area, and even bothered to document one combo within the DOA1-esque danger zone area in the bottom section. Combos will be split up into different categories, with notations typed out below:

CATEGORY 1: warzone area tank bounce combos

Combo 1: 6H+K stun, 66PP into teleport cancel (P+K), P followup into tank bounce, SSSS autocombo into break blow into wall splat. 162 damage on normal hit. used this one to complete the quest

Combo 2: 6H+K, 6P+K, 4K launcher, 6S break blow into tank bounce, SSSS autocombo. 176 damage on normal hit

CATEGORY 2: pool table break combos in bar area

Combo 3: 66PP into P+K teleport cancel, P+K followup, 4K launcher, 6PK into pool table break, 6S break blow super into wall splat. 160 damage on normal hit

Combo 4: (counter or hi counter) 66PP into P+K, P+K followup, 4K, 6S into pool table break. 169 damage on counterhit

CATEGORY 3: warzone to outside bar (or vice-versa) combos

Combo 5: (counter or hi counter) 66PP into P+K, P+K followup, 4K, 6PK into stage transition, K during transition into bound, 6S super. 164 damage on counterhit (174 if wall splat going from warzone to outside bar happens)

Combo 6: (hi counter only) 6P+K stun, 66P, 4K, 6PK, K bound, 6S. 164 damage on hi counter

Combo 7: (hi counter only) 6P+K, 4K, 6S into stage transition, P stun during transition, 4K launch, SSSS autocombo. 171 damage on hi counter

CATEGORY 4: barrier break into stair fall transition to bottom section

Combo 8: (counter or hi counter) 66PP into P+K, P+K followup, 4K, 6S into barrier break and stair fall. 174 damage on counterhit

Combo 9: (hi counter only) 6P+K, 66P, 4K, 6S. 172 damage on hi counter

CATEGORY 5: DOA1 Danger Zone

Combo 10: 66PP into P+K, P+K followup, 6K2K into floor danger zone bounce, 6KK into transition outside, during transition K bound, 6S break blow. 165 damage on normal hit

in the discord I have talked about having already cleared Eliot (155+), Brad Wong (150+) and Leifang (160+), who will be the next three characters I post, in that order. Working on Zack (damage tier 150+) next most likely

u/JJ-30143 — 1 month ago

DOA Quest #111 - Bass: High Difficulty Quest guide to 155+ damage combo

I found two pretty easy combos for Bass to fulfill his requirement on this stage, one of which doesn't even require meter (but is hi counter only). I know that multiple 'touch of death' setups have been found on this stage that his quest takes part of (bottom of Chinese Festival) for a lot of characters, but couldn't find any documented for Bass specifically, otherwise I would have included them for completion's sake. Your opponent for this quest is Mila, on aforementioned bottom section of Chinese Festival. Combo notations are as follows:

1st: P+K stun, 8P knockdown into fireworks bounce, 6H+K bound, 6S break blow super into spectator shove, 6H+K into another firework bounce, T air throw ender. 186 on normal hit

2nd: (hi counter only) P+K, 8P, 6H+K, 66P into spectator shove, 6H+K, T. 161 on hi counter

Phase 4 was labbed out in the discord yesterday and will be the next one I post to reddit. Most likely working on Eliot, the second and last character in the 155+ damage tier, next.

u/JJ-30143 — 1 month ago

DOA Quest #110 - Helena: High Difficulty Quest guide to 140+ damage combo

I might've gotten a bit too excited over this one, if only because the damage range it asks for is relatively small AND this stage gives you a lot of fairly easy ways to get there. 12 clips are in the video, including no less than 4 methods I discovered to get the needed damage on only two hits (admittedly 3 of them need hi counter, but one of which even works on counter). Your opponent for this quest is always Kokoro, starting on the top section of A.P.O. stage.

The server walls in the bottom section give a unique wall bounce effect not found anywhere else in DOA6, but I thought it was more practical to mainly focus on the window break danger zones, because to get to the area the server are to begin with when starting in the top section, you have to at minimum go through one window anyway, then walk past a second one. Notations for the combos found in all 12 clips are as follows, broken up into categories:

CATEGORY 1: Defenestration Danger Zone

1st: 9P stun, 6P+KP bound string, 6S break blow into window break. 149 even on normal hit

2nd: (counter strike or hi counter) 6P+KP, 6S. 154 on counter strike

3rd: (hi counter only) P+K, 6S. 145 on hi counter

4th: while in stance (2P+K) (counter throw or hi counter) T, SSSS combo into break blow. 144 on counter throw

5th: 7P stun, 4PPK string into launch, 6S. 163 even on normal hit

6th: (counter strike or hi counter) 6K launcher, 6S. 140 on counter strike

CATEGORY 2: Without Danger Zones

7th: (counter strike or hi counter) 7P, 6P, 6H+KP, 6S into wall splat. 141 on counter strike

8th: (hi counter only) 7P, 6P+KP, 6S. 145 on hi counter. for the record I got the star in the quest itself with this one.

9th: (counter strike or hi counter) hold3P stun, 6PPP string into bound, 6S. 141 on counter strike

10th: (hi counter only) hold3P, 6H+KP, 6S. 145 on hi counter

CATEGORY 3: Silly Bouncy Servers

11th: (hi counter only, near the servers) 236 close hit into server bounce, 6S into server splat. 140 on hi counter

12th while in stance (hi counter only, near the servers) 6P+K close hit into server bounce, 6S. also 140 on hi counter

Already solved Bass, who will be the next character I post. Currently unsure of who will come after him but leaning towards Phase 4.

u/JJ-30143 — 1 month ago