▲ 12 r/intotheradius
Positives and negatives after 4 hour. INTR2
I’m comparing ITR2 to ITR1. I finished ITR1 twice on Quest and later played it again on PC after finally getting one. My first feeling is mixed, it feels like beta to me tbh.
Negatives:
- Base doesn’t really feel like a base — especially the sleeping area and its surroundings. I preferred the cozy room vibe from ITR1. Come on, you can do better.
- Why do I have to shake Lauris’ hand every time to enter the Radius?
- The new artifact detector device feels worse. I liked the old style much more.
- The map feels very linear so far. I hope this changes later, because at the beginning it feels like I’m forced to follow only one planned path.
- I’m playing seated, and something feels off when turning to grab or put something in my holster. Sometimes it feels like my body shifts more to the right than it does in real life. Hard to explain exactly, but I don’t remember this issue in ITR1.
- When I try to place a gun on the table, it jumps back into my holster. I really have to stretch my arm unnaturally far to leave it there.
- Reloading magazines feels awkward. I keep dropping bullets on the floor when I start loading, and I’m never sure when to stop, which often makes me drop another bullet accidentally. Also, how do I load a shotgun without dropping slugs everywhere?
- Using ladders
Positives:
- Graphics are great. on PC.
- The communist/nazi enemy genuinely caught me off guard. I entered one of the houses and he was hiding in the corner with his gun pointed at me — really tense moment.
- More complex anomalies are a big plus.
- I like the shop with guns and the dummies for testing loadouts/prepared setups.
- Jumping
u/JKPaulie — 9 days ago