Adventure Path Advice - For New Players
Hello fellow dice enthusiasts!
I need some advice on which Adventure Path I should run for a new group of players. For context: I have been playing TTRPGs for about 20 years and have run a few campaigns along the way. The group just got done with the Rick and Morty AP Supplement which went well. I thought it was a good opening AP since each room teaches a good DnD lesson so they could get a lot of exposure and I could get a better read on the party dynamics/goals. Right now the group leans more towards stabbin and lootin in their interactions with 2/5 players wanting to RP more.
I feel like I've been playing so long I am a tad out of touch with what it is like being a new player and what a new player would find as easy vs difficult. My initial thought was to do lost mines and then maybe shattered obelisk (which has bad reviews) or SKT, but I'm not entirely sure what direction to go.
Any advice or experiences from new players playing 5.5e for a fresh perspective is not only welcome but much appreciated!