Looking for somebody who may have experienced a frequent crash issue similar to mine....
Background -
- Using under 50 mods
- Latest dev build version of Mod Organizer 2 - under 30 mods
- Creations - around 20 mods
- Using 'Loot' for load order management
- Using Steam version
- Launching through Starfield Script Extender (SFSE) via MO2
Specs and settings -
- RTX 4080 graphic card
- 18 core/36 thread intel CPU
- 128GB RAM
- 4K OLED 240hz monitor - G-Sync & V-Sync on
- Starfield Ultra settings - 4K
- DLSS 4.5 - Model L (Ultra performance)
- Frame Generation on
Usage -
- RTX being utilised to around 95% during gameplay
- RTX temperature normal at around 65 degrees during intense play
- CPU usage of around 30/40% and temperature also normal
The game runs beautfully for me - smooth as butter and getting around 120fps as an average. A very pleasant gaming experience until the dreaded crash that comes out of nowhere....
The crash issue -
After around 90 minutes of flawless play, the crash comes out of nowhere and it's always the same -
- FPS suddenly tanks to below 10
- CPU usage tanks to zero
- RTX usage remains at 95%
- Temperatures remain normal
- If I can make it to the inventory during this, I save and exit the game
- Rebooting the game solves the issue (reloading the save without rebooting the game does not)
- If I don't make it to the inventory in time a full freeze happens, where no buttons work, I can't get back to desktop and then blue screen of death restarts my PC. The latter is the primary concern as I could tolerate crashes to desktop - hard freeze is not good!
Never had this with any other game - including recently playing Cyberpunk with max settings, path tracing and all that. My PC never crashes under any other circumstances and is fully stable and reliable.
Question -
Has anybody else had this exact format and type of crashing? If so, did you find a workaround? A specific mod causing it?
Note - I played the gamepass on PC version a couple of years ago (unmodded) on the exact same rig I'm using now and didn't have this issue. However it was at 1080p with a different monitor.