


How a Non-Marvel character (Engineer) will affect the Rivals meta.
I've made a controversial decision to make Engineer a strategist. The reason for this change is because of the quantity of utility he provides to the team, which is more abundant than any other category would provide. It would make much more sense if he was a strategist under these conditions, and only one of his deployables will have a slight modification to them.
Rules
- Engineer's health will be multiplied by 2
- All hitscan weapons can headshot (damage to the head matches critical-hit logic)
- Every character will have a cool down ability based off their items
- Every character will have an ultimate based off a game changing cool down
Engineer
- HP: 250 (From 125)
- Passive: Eureka Effect. (Use the Eureka Effect to teleport back to spawn, or teleport to the teleporter-exit). Scrap Metal (Engineer has 200 metal, this can be used to create buildings, repair/upgrade deployables, and repair friendly deployables. +25 metal regenerated every 1 second).
- Weapons: Rescue Ranger (Fires a special bolt that can repair friendly deployables [including ultimate deployables], Right-Click Use 100 metal to pick up your targeted building from long range, [Long-range 4 shells]). Wrench (Melee weapons used for creating, repairing [including ultimate deployables], and upgrading deployables ).
Sentry Gun
- Using 130 metal, Build a sentry gun with 225hp, (Lv1 a small gun with a steady fire-rate.)
- 200 metal to upgrade to 270hp*, (Lv2 a slightly taller build with dual miniguns and a fast fire-rate.)*
- 200 metal to upgrade for 315hp. (Lv3 even taller build, now with 4 rockets that deal 150 damage up close.)
- Can be picked up and relocated
Dispencer
- Using 100 metal, Build a healing station with 225hp, healing teammates at a 3m radius >!That's the 300% dispencer range upgrade from MVM, for reference!<. (Lv1 heals 15hp per second [regenerates 40 metal a second for Engineer].)
- 200 metal to upgrade to 270hp*. (Lv2 heals 23 hp per second [regenerates 50 metal a second for Engineer].)*
- 200 metal to upgrade for 315hp, (Lv3 heals 30hp per second. [regenerates 60 metal a second for Engineer].)
- can be picked up and relocated.
Teleporters
- Using 50 metal each, place a teleporter entrance and exit both with 225hp for you and the team to use. (10 seconds cooldown.)
- 200 metal to upgrade for 270hp. (5 seconds cooldown.)
- 200 metal to upgrade for 315hp. (3 seconds cooldown.)
- can be picked up and relocated
Ultimate
- Frontier Upgrade. Use the Eureka effect to upgrade your Rescue Ranger, into the Frontier Justice. A hit-scan shotgun that stores critical-hits based on past eliminations from the Sentry Gun throughout the current round. (Sentry Gun final hit=2 crits, Sentry Gun assist=1 crit, maximum stored crits is 35.) [Mid*-range 3 shells].*
- Permanently upgrades all of the buildings that were created by Engineer to Lv3. (And for 10 seconds, boosts all Lv3 buildings, Sentry Gun shoots 30% faster, Dispenser heals 75hp per second at a 6m radius [regenerates 70 metal a second for Engineer], Teleporter cooldown time decreased to 1 second.)
Team-Up
I'm going to be real with you here, there are many different potential Team-ups Engineer can join up with in the Marvel cast. You can go Engi and Invis and even that would makes sense somehow.
The closet ones I could think of is Engineer and Iron Man, where engi has his own mech suit, based on his Sentry Gun design. Engineer and Namor, where Namor throws out two teleported loafs of bread, to fight players with as his "melee minions" along side the squids. Engineer lore wise would be versatile. so I made this lore out the entire fake season for him
Dell Conagher is working with the smartest minds in the Marvel Comics Universe to reach past the Marvel Multiverse Barrier and Teleport back to the Valve Multiverse. Dell forages technologies similar to ones used in Mann Co. Substituting Australium with Vibranium, it may lack youth properties, but it does hold much sturdier than the former. Will Tem Fortress find their ways back to Valve, or disintegrate slowly in the Marvel Multiverse?
Outcome
Short term
Players in quickplay will struggle to figure out how engi would work. Players would have to use him as tripple support, or have him be used with Peni Parker. Teleporters will be a liability for the team and cause them to lose because players will fight over it, or because it didn't get upgraded to Lv3. Engineer players will forget to build dispencers to actually be a support and heal people, expect a balance change where the Rescue Ranger heals players directly for 60hp.
Long Term
Engineer has effectively replaced strange, and destroyed the dive comp and the flying comp. Now a new composition is created, Peni, Namor, Engi. Players will be begging for nerfs on Engineer, or buffs to hitscan characters to defeat this setup. This defensive build is nothing but a pure nightmare to fight against. You need a shooter to attack the front-line yes, but the teleporter could quickly reinforce the front-line. A dive character is needed, because the teleporter entrance (Best case scenario to defeat the engineer's setup. As an engi main myself.) needs to go down, but with the current map designs for this game the, Sentry Gun could theoretically cover multiple spots if not all spots if placed correctly. Engineer in the Celestial rank or above will be perma-banned for the foreseeable future.
Engineer is an S tier support, without even needing to focus solely on heals.
Engineer would be a 4 star hero because setting up his buildings takes time and map knowledge.