u/JosTheID

Be cautious about where you place your hopes when someone starts talking about remakes or reimaginings on Freelancer.

With the recent surge of AI-assisted coding, almost anyone can start a project and set ambitious goals for it. Lately, there has also been a noticeable increase in Freelancer remasters, remakes, reimplementations, and similar projects.

And on the surface, that is a good thing. It is nice to see people interested in rebuilding or modernizing Freelancer. But I think people should also be cautious about where they place their expectations, especially when a project relies heavily on AI-generated code.

AI can be surprisingly capable in the short term. It can implement features, fix individual bugs, and produce something that appears to work. The problems often become apparent later, when the project grows. Poor architectural decisions accumulate, systems become tightly coupled, regressions start appearing, and the codebase gradually turns into something that is difficult to understand or maintain.

I am not saying this without having seen it happen.

I've seen people submit PRs to Librelancer containing extremely poor AI-generated code. They were trying to contribute, but in all cases the changes ended up causing more problems than they solved, breaking unrelated parts of the project or introducing code that clearly had not been properly reviewed. Sometimes it genuinely looked like the code had been submitted simply because Claude said it was correct.

I've also seen most people whose PRs were rejected go on to create their own Librelancer forks, heavily develop them with AI, make large promises to the community, and eventually watch the whole thing collapse under its own weight.

And this isn't exclusive to Librelancer. The same pattern is appearing across independent projects. This does not mean every project using AI is bad, but there are increasingly projects making enormous promises, producing impressive-looking progress very quickly, and then disappearing when the technical debt catches up with them.

So if you suddenly hear about a new Freelancer remake, remaster, or reimplementation, please do some research before getting caught up in the hype. Look at the repository. Look at the code. Look at who is developing it, how long they have been working on it, whether there is an actual technical foundation behind the promises, and whether what they are proposing is realistically achievable.

Be cautious about where you place your hopes.

It is very easy to announce a project. It is much harder to maintain one for years and actually deliver what was promised.

Don't believe everything you read simply because the screenshots look impressive or the roadmap sounds exciting. Find out what is actually behind the project first.

reddit.com
u/JosTheID — 4 days ago

Librelancer, M06 Decter race testing

Now almost mostly implemented, just some weapon platforms missing spawning there. :)

After some fixes, LL will be playable in story mode up to the finish of mission 6.

youtu.be
u/JosTheID — 2 months ago

For this update, we’ve focused on the systems around the Taiidan Worlds, expanding outward toward the Taiidan warlord Count Bergauthur. While there are fewer ships this time, they’ve undergone a major rebalance, making them much more enjoyable to fly.

On the progression side, we’ve made a small push on base rumors. However, we’re not ready to fully dive into bases, NPCs, interiors, commodities, or equipment just yet. Our current priority is finishing what we consider the main systems of the current galaxy.

There are only a few systems left, all of them Taiidan core worlds. That doesn’t mean we won’t continue adding non-core systems—but once the core is complete, we’ll begin building a proper single-player progression path outward from Hiigara and the Taiidan homeworld along with commerce.

This progression will be separate from the eventual multiplayer experience, so whether you prefer solo play or multiplayer, there will be something for you.

You will notice a gap in fighters not making as much damage to corvettes, this is intentional, in the future they will have even more gun hardpoints to defend themselves.

Patch Notes – v0.7

Systems

Taiidan Worlds

  • Fornax

Taiidan Non-Core Worlds

  • Kadiir Nebula
  • Gozan IV

Independent Systems

  • Aiowa Sector
  • Kadiir Outskirts
  • Koreth Rift
  • Thuris

Count Worlds

  • Montreinn
  • Rhuun / The Vault

Republic Worlds

  • Outer Pakkoyan
  • Pakkoyan

Ships

Taiidan & Kushan

  • Bombers
  • Multigun Corvette (Only Kushan, hotfix soon)

Kalan Raiders (!!!)

  • Kalan Raiders Interceptor

Ship Rebalance

  • All ships now have updated mass and flight movement
  • New cruise speeds for each ship class (~899 km/s average)
  • Rebalanced hit points, shields, and related stats
  • Heavy corvettes now feature a burst ability (similar to Homeworld 1)
  • Frigates and larger ships now include PD hardpoints

Armor System Overhaul:

  • Ships now rely primarily on armor for survivability
  • Defense layers are now: Power → Armor → Hull
  • Once a ship takes hull damage, even a single hit can be devastating
  • Armor is now the primary defensive layer, replacing shields

Graphics

  • Advanced Renderer updated:
    • Better performance
    • Improved colors
    • Bug fixes

Music

  • New music added, primarily for the new systems

Other

  • Added numerous lootable wrecks across the galaxy
    • Currently placeholders (no loot yet)
    • Final loot systems will be implemented later
  • For now, enjoy the scenery

Hope you all enjoy, any bugs are welcome to know, there are few things missing but its because I had a injury and will work a on a hotfix soon when I feel better, so no worries :)

u/JosTheID — 4 months ago