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DMA Overlay: Text Rendering
This topic is more related to dma project overlays.
So I’m working on a project for cs/apex and I’m noticing my visual text (e.g player name, dropped items) appears hard to read as if certain pixels aren’t being rendered properly. I use a dc5 fuser and I know fusers will make the color black transparent as they don’t have a chroma mask (to my understanding).
I know one fix for this issue would be to render a background pill behind the text but I don’t want that to be the only option. I’ve also tested other fonts with different sizes but same result.
I use ImGuiSFML w/OpenGL (w/boost, curl).
If anyone knows a proper fixed I’d be glad if you could share. The attached images are from CS/Apex
u/JournalistPlus5275 — 5 days ago