u/JournalistPlus5275

Image 1 — DMA Overlay: Text Rendering
Image 2 — DMA Overlay: Text Rendering
Image 3 — DMA Overlay: Text Rendering
▲ 0 r/DMA

DMA Overlay: Text Rendering

This topic is more related to dma project overlays.

So I’m working on a project for cs/apex and I’m noticing my visual text (e.g player name, dropped items) appears hard to read as if certain pixels aren’t being rendered properly. I use a dc5 fuser and I know fusers will make the color black transparent as they don’t have a chroma mask (to my understanding).

I know one fix for this issue would be to render a background pill behind the text but I don’t want that to be the only option. I’ve also tested other fonts with different sizes but same result.

I use ImGuiSFML w/OpenGL (w/boost, curl).

If anyone knows a proper fixed I’d be glad if you could share. The attached images are from CS/Apex

u/JournalistPlus5275 — 5 days ago