u/Joyedg1

▲ 4 r/BloodbornePC+2 crossposts

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000e000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001d000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0020000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000b000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000c000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0015000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0003000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001f000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0022000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001a000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x002a000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0008000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0029000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:391 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:414 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000

[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceNgs2.sprx switching to HLE

[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceUlt.sprx module

[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceRtc.sprx switching to HLE

[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceJpegDec.sprx module

[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceJpegEnc.sprx switching to HLE

[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libScePngEnc.sprx switching to HLE

[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceJson.sprx module

[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceJson2.sprx module

[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceLibcInternal.sprx switching to HLE

[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceCesCs.sprx module

[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceAudiodec.sprx module

[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceFont.sprx switching to HLE

[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceFontFt.sprx switching to HLE

[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceFreeTypeOt.sprx module

[Loader] <Info> (shadPS4:Main) emulator.cpp:407 operator(): Loading C:/Users/User/Desktop/emu/PS4/ps4_games/Bloodborne/CUSA03173\sce_module\libc.prx

[Loader] <Info> (shadPS4:Main) elf.cpp:237 IsSelfFile: Not a SELF file. Magic mismatch current = 0x464c457f expected = 0x1d3d154f

[Core.Linker] <Info> (shadPS4:Main) module.cpp:118 LoadModuleToMemory: Loading module libc.prx to 0x805ed4000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:137 LoadModuleToMemory: ======== Load Module to Memory ========

[Core.Linker] <Info> (shadPS4:Main) module.cpp:138 LoadModuleToMemory: base_virtual_addr ......: 0x0000000805ed4000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:139 LoadModuleToMemory: base_size ..............: 0x00000000000d8000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:140 LoadModuleToMemory: aligned_base_size ......: 0x00000000000d8000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [0] type = Loadable

[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000805ed4000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x00000000000b7924

[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x00000000000b8000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (R_X)

[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [1] type = Loadable

[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000805f8c000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x0000000000006cc0

[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x0000000000020000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (RW_)

[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Module Parameters

[Core.Linker] <Info> (shadPS4:Main) module.cpp:227 LoadModuleToMemory: TLS virtual address = 0x805f8c018

[Core.Linker] <Info> (shadPS4:Main) module.cpp:228 LoadModuleToMemory: TLS image size = 1184

[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Comment

[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Library Version

[Core.Linker] <Info> (shadPS4:Main) module.cpp:255 LoadModuleToMemory: program entry addr ..........: 0x0000000805ed4000

[Core.Linker] <Warning> (shadPS4:Main) module.cpp:360 LoadDynamicInfo: DT_FLAGS is NOT 0x04 should check!

[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x000000000000000e

[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x0000000061000017

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:391 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:414 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000

[Loader] <Info> (shadPS4:Main) emulator.cpp:407 operator(): Loading C:/Users/User/Desktop/emu/PS4/ps4_games/Bloodborne/CUSA03173\sce_module\libSceFace.prx

[Loader] <Info> (shadPS4:Main) elf.cpp:237 IsSelfFile: Not a SELF file. Magic mismatch current = 0x464c457f expected = 0x1d3d154f

[Core.Linker] <Info> (shadPS4:Main) module.cpp:118 LoadModuleToMemory: Loading module libSceFace.prx to 0x8067ac000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:137 LoadModuleToMemory: ======== Load Module to Memory ========

[Core.Linker] <Info> (shadPS4:Main) module.cpp:138 LoadModuleToMemory: base_virtual_addr ......: 0x00000008067ac000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:139 LoadModuleToMemory: base_size ..............: 0x000000000004c000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:140 LoadModuleToMemory: aligned_base_size ......: 0x000000000004c000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [0] type = Loadable

[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x00000008067ac000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x0000000000044028

[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x0000000000048000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (R_X)

[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [1] type = Loadable

[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x00000008067f4000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x00000000000012d0

[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x0000000000004000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (RW_)

[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Module Parameters

[Core.Linker] <Info> (shadPS4:Main) module.cpp:227 LoadModuleToMemory: TLS virtual address = 0x8067ac000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:228 LoadModuleToMemory: TLS image size = 0

[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Library Version

[Core.Linker] <Info> (shadPS4:Main) module.cpp:255 LoadModuleToMemory: program entry addr ..........: 0x00000008067ac000

[Core.Linker] <Warning> (shadPS4:Main) module.cpp:360 LoadDynamicInfo: DT_FLAGS is NOT 0x04 should check!

[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x000000000000000e

[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x0000000061000017

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:391 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:414 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000

[Loader] <Info> (shadPS4:Main) emulator.cpp:407 operator(): Loading C:/Users/User/Desktop/emu/PS4/ps4_games/Bloodborne/CUSA03173\sce_module\libSceFios2.prx

[Loader] <Info> (shadPS4:Main) elf.cpp:237 IsSelfFile: Not a SELF file. Magic mismatch current = 0x464c457f expected = 0x1d3d154f

[Core.Linker] <Info> (shadPS4:Main) module.cpp:118 LoadModuleToMemory: Loading module libSceFios2.prx to 0x806ff8000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:137 LoadModuleToMemory: ======== Load Module to Memory ========

[Core.Linker] <Info> (shadPS4:Main) module.cpp:138 LoadModuleToMemory: base_virtual_addr ......: 0x0000000806ff8000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:139 LoadModuleToMemory: base_size ..............: 0x0000000000178000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:140 LoadModuleToMemory: aligned_base_size ......: 0x0000000000178000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [0] type = Loadable

[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000806ff8000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x000000000004bac4

[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x000000000004c000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (R_X)

[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [1] type = Loadable

[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000807044000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x000000000000d7c0

[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x000000000012c000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (RW_)

[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Module Parameters

[Core.Linker] <Info> (shadPS4:Main) module.cpp:227 LoadModuleToMemory: TLS virtual address = 0x807044018

[Core.Linker] <Info> (shadPS4:Main) module.cpp:228 LoadModuleToMemory: TLS image size = 64

[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Library Version

[Core.Linker] <Info> (shadPS4:Main) module.cpp:255 LoadModuleToMemory: program entry addr ..........: 0x0000000806ff8000

[Core.Linker] <Warning> (shadPS4:Main) module.cpp:360 LoadDynamicInfo: DT_FLAGS is NOT 0x04 should check!

[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x000000000000000e

[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x0000000061000017

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0003000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:391 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:414 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000

[Loader] <Info> (shadPS4:Main) emulator.cpp:407 operator(): Loading C:/Users/User/Desktop/emu/PS4/ps4_games/Bloodborne/CUSA03173\sce_module\libSceHand.prx

[Loader] <Info> (shadPS4:Main) elf.cpp:237 IsSelfFile: Not a SELF file. Magic mismatch current = 0x464c457f expected = 0x1d3d154f

[Core.Linker] <Info> (shadPS4:Main) module.cpp:118 LoadModuleToMemory: Loading module libSceHand.prx to 0x807970000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:137 LoadModuleToMemory: ======== Load Module to Memory ========

[Core.Linker] <Info> (shadPS4:Main) module.cpp:138 LoadModuleToMemory: base_virtual_addr ......: 0x0000000807970000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:139 LoadModuleToMemory: base_size ..............: 0x000000000000c000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:140 LoadModuleToMemory: aligned_base_size ......: 0x000000000000c000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [0] type = Loadable

[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000807970000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x0000000000005710

[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x0000000000008000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (R_X)

[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [1] type = Loadable

[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000807978000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x00000000000000b8

[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x0000000000004000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (RW_)

[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Module Parameters

[Core.Linker] <Info> (shadPS4:Main) module.cpp:227 LoadModuleToMemory: TLS virtual address = 0x807970000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:228 LoadModuleToMemory: TLS image size = 0

[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Library Version

[Core.Linker] <Info> (shadPS4:Main) module.cpp:255 LoadModuleToMemory: program entry addr ..........: 0x0000000807970000

[Core.Linker] <Warning> (shadPS4:Main) module.cpp:360 LoadDynamicInfo: DT_FLAGS is NOT 0x04 should check!

[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x000000000000000e

[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x0000000061000017

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:391 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:414 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000

[Loader] <Info> (shadPS4:Main) emulator.cpp:407 operator(): Loading C:/Users/User/Desktop/emu/PS4/ps4_games/Bloodborne/CUSA03173\sce_module\libSceHeadTracker.prx

[Loader] <Info> (shadPS4:Main) elf.cpp:237 IsSelfFile: Not a SELF file. Magic mismatch current = 0x464c457f expected = 0x1d3d154f

[Core.Linker] <Info> (shadPS4:Main) module.cpp:118 LoadModuleToMemory: Loading module libSceHeadTracker.prx to 0x80817c000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:137 LoadModuleToMemory: ======== Load Module to Memory ========

[Core.Linker] <Info> (shadPS4:Main) module.cpp:138 LoadModuleToMemory: base_virtual_addr ......: 0x000000080817c000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:139 LoadModuleToMemory: base_size ..............: 0x00000000001d8000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:140 LoadModuleToMemory: aligned_base_size ......: 0x00000000001d8000

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u/Joyedg1 — 20 days ago