[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000e000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001d000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0020000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000b000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000c000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0015000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0003000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001f000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0022000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001a000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x002a000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0008000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0029000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:391 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:414 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000
[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceNgs2.sprx switching to HLE
[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceUlt.sprx module
[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceRtc.sprx switching to HLE
[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceJpegDec.sprx module
[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceJpegEnc.sprx switching to HLE
[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libScePngEnc.sprx switching to HLE
[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceJson.sprx module
[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceJson2.sprx module
[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceLibcInternal.sprx switching to HLE
[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceCesCs.sprx module
[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceAudiodec.sprx module
[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceFont.sprx switching to HLE
[Loader] <Info> (shadPS4:Main) emulator.cpp:585 LoadSystemModules: Can't Load libSceFontFt.sprx switching to HLE
[Loader] <Info> (shadPS4:Main) emulator.cpp:588 LoadSystemModules: No HLE available for libSceFreeTypeOt.sprx module
[Loader] <Info> (shadPS4:Main) emulator.cpp:407 operator(): Loading C:/Users/User/Desktop/emu/PS4/ps4_games/Bloodborne/CUSA03173\sce_module\libc.prx
[Loader] <Info> (shadPS4:Main) elf.cpp:237 IsSelfFile: Not a SELF file. Magic mismatch current = 0x464c457f expected = 0x1d3d154f
[Core.Linker] <Info> (shadPS4:Main) module.cpp:118 LoadModuleToMemory: Loading module libc.prx to 0x805ed4000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:137 LoadModuleToMemory: ======== Load Module to Memory ========
[Core.Linker] <Info> (shadPS4:Main) module.cpp:138 LoadModuleToMemory: base_virtual_addr ......: 0x0000000805ed4000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:139 LoadModuleToMemory: base_size ..............: 0x00000000000d8000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:140 LoadModuleToMemory: aligned_base_size ......: 0x00000000000d8000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [0] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000805ed4000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x00000000000b7924
[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x00000000000b8000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (R_X)
[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [1] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000805f8c000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x0000000000006cc0
[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x0000000000020000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (RW_)
[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Module Parameters
[Core.Linker] <Info> (shadPS4:Main) module.cpp:227 LoadModuleToMemory: TLS virtual address = 0x805f8c018
[Core.Linker] <Info> (shadPS4:Main) module.cpp:228 LoadModuleToMemory: TLS image size = 1184
[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Comment
[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Library Version
[Core.Linker] <Info> (shadPS4:Main) module.cpp:255 LoadModuleToMemory: program entry addr ..........: 0x0000000805ed4000
[Core.Linker] <Warning> (shadPS4:Main) module.cpp:360 LoadDynamicInfo: DT_FLAGS is NOT 0x04 should check!
[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x000000000000000e
[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x0000000061000017
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:391 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:414 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000
[Loader] <Info> (shadPS4:Main) emulator.cpp:407 operator(): Loading C:/Users/User/Desktop/emu/PS4/ps4_games/Bloodborne/CUSA03173\sce_module\libSceFace.prx
[Loader] <Info> (shadPS4:Main) elf.cpp:237 IsSelfFile: Not a SELF file. Magic mismatch current = 0x464c457f expected = 0x1d3d154f
[Core.Linker] <Info> (shadPS4:Main) module.cpp:118 LoadModuleToMemory: Loading module libSceFace.prx to 0x8067ac000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:137 LoadModuleToMemory: ======== Load Module to Memory ========
[Core.Linker] <Info> (shadPS4:Main) module.cpp:138 LoadModuleToMemory: base_virtual_addr ......: 0x00000008067ac000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:139 LoadModuleToMemory: base_size ..............: 0x000000000004c000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:140 LoadModuleToMemory: aligned_base_size ......: 0x000000000004c000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [0] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x00000008067ac000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x0000000000044028
[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x0000000000048000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (R_X)
[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [1] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x00000008067f4000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x00000000000012d0
[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x0000000000004000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (RW_)
[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Module Parameters
[Core.Linker] <Info> (shadPS4:Main) module.cpp:227 LoadModuleToMemory: TLS virtual address = 0x8067ac000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:228 LoadModuleToMemory: TLS image size = 0
[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Library Version
[Core.Linker] <Info> (shadPS4:Main) module.cpp:255 LoadModuleToMemory: program entry addr ..........: 0x00000008067ac000
[Core.Linker] <Warning> (shadPS4:Main) module.cpp:360 LoadDynamicInfo: DT_FLAGS is NOT 0x04 should check!
[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x000000000000000e
[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x0000000061000017
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:391 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:414 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000
[Loader] <Info> (shadPS4:Main) emulator.cpp:407 operator(): Loading C:/Users/User/Desktop/emu/PS4/ps4_games/Bloodborne/CUSA03173\sce_module\libSceFios2.prx
[Loader] <Info> (shadPS4:Main) elf.cpp:237 IsSelfFile: Not a SELF file. Magic mismatch current = 0x464c457f expected = 0x1d3d154f
[Core.Linker] <Info> (shadPS4:Main) module.cpp:118 LoadModuleToMemory: Loading module libSceFios2.prx to 0x806ff8000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:137 LoadModuleToMemory: ======== Load Module to Memory ========
[Core.Linker] <Info> (shadPS4:Main) module.cpp:138 LoadModuleToMemory: base_virtual_addr ......: 0x0000000806ff8000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:139 LoadModuleToMemory: base_size ..............: 0x0000000000178000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:140 LoadModuleToMemory: aligned_base_size ......: 0x0000000000178000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [0] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000806ff8000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x000000000004bac4
[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x000000000004c000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (R_X)
[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [1] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000807044000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x000000000000d7c0
[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x000000000012c000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (RW_)
[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Module Parameters
[Core.Linker] <Info> (shadPS4:Main) module.cpp:227 LoadModuleToMemory: TLS virtual address = 0x807044018
[Core.Linker] <Info> (shadPS4:Main) module.cpp:228 LoadModuleToMemory: TLS image size = 64
[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Library Version
[Core.Linker] <Info> (shadPS4:Main) module.cpp:255 LoadModuleToMemory: program entry addr ..........: 0x0000000806ff8000
[Core.Linker] <Warning> (shadPS4:Main) module.cpp:360 LoadDynamicInfo: DT_FLAGS is NOT 0x04 should check!
[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x000000000000000e
[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x0000000061000017
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0003000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:391 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:414 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000
[Loader] <Info> (shadPS4:Main) emulator.cpp:407 operator(): Loading C:/Users/User/Desktop/emu/PS4/ps4_games/Bloodborne/CUSA03173\sce_module\libSceHand.prx
[Loader] <Info> (shadPS4:Main) elf.cpp:237 IsSelfFile: Not a SELF file. Magic mismatch current = 0x464c457f expected = 0x1d3d154f
[Core.Linker] <Info> (shadPS4:Main) module.cpp:118 LoadModuleToMemory: Loading module libSceHand.prx to 0x807970000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:137 LoadModuleToMemory: ======== Load Module to Memory ========
[Core.Linker] <Info> (shadPS4:Main) module.cpp:138 LoadModuleToMemory: base_virtual_addr ......: 0x0000000807970000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:139 LoadModuleToMemory: base_size ..............: 0x000000000000c000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:140 LoadModuleToMemory: aligned_base_size ......: 0x000000000000c000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [0] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000807970000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x0000000000005710
[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x0000000000008000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (R_X)
[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: program header = [1] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_addr ..........: 0x0000000807978000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_file_size .....: 0x00000000000000b8
[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_memory_size ...: 0x0000000000004000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:192 LoadModuleToMemory: segment_mode ..........: (RW_)
[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Module Parameters
[Core.Linker] <Info> (shadPS4:Main) module.cpp:227 LoadModuleToMemory: TLS virtual address = 0x807970000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:228 LoadModuleToMemory: TLS image size = 0
[Core.Linker] <Error> (shadPS4:Main) module.cpp:250 LoadModuleToMemory: Unimplemented type SCE Library Version
[Core.Linker] <Info> (shadPS4:Main) module.cpp:255 LoadModuleToMemory: program entry addr ..........: 0x0000000807970000
[Core.Linker] <Warning> (shadPS4:Main) module.cpp:360 LoadDynamicInfo: DT_FLAGS is NOT 0x04 should check!
[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x000000000000000e
[Core.Linker] <Info> (shadPS4:Main) module.cpp:424 LoadDynamicInfo: unsupported dynamic tag ..........: 0x0000000061000017
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:398 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:391 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:414 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000
[Loader] <Info> (shadPS4:Main) emulator.cpp:407 operator(): Loading C:/Users/User/Desktop/emu/PS4/ps4_games/Bloodborne/CUSA03173\sce_module\libSceHeadTracker.prx
[Loader] <Info> (shadPS4:Main) elf.cpp:237 IsSelfFile: Not a SELF file. Magic mismatch current = 0x464c457f expected = 0x1d3d154f
[Core.Linker] <Info> (shadPS4:Main) module.cpp:118 LoadModuleToMemory: Loading module libSceHeadTracker.prx to 0x80817c000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:137 LoadModuleToMemory: ======== Load Module to Memory ========
[Core.Linker] <Info> (shadPS4:Main) module.cpp:138 LoadModuleToMemory: base_virtual_addr ......: 0x000000080817c000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:139 LoadModuleToMemory: base_size ..............: 0x00000000001d8000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:140 LoadModuleToMemory: aligned_base_size ......: 0x00000000001d8000