Help with engine ID

Guy selling it claims this is a '89 Firebird with a 3.8L engine that is factory original. I can't find an example of a FB with a 3.8 without a turbo for a 1989 'bird. (I am NO expert, hence posting for help).

Is this a 2.8? A GM swap? I think it's a 3.1Lv6

What year is this Firebird?

u/Just_Cut_684 — 1 month ago
▲ 92 r/engines

What engine does this Firebird have?

Guy selling it claims this is a '89 Firebird with a 3.8L engine that is factory original. I can't find an example of a FB with a 3.8 without a turbo for a 1989 'bird. (I am NO expert, hence posting for help).

Is this a 2.8? A GM swap?

u/Just_Cut_684 — 1 month ago

2.0 Bugs continued (and some frustrations with 2.0)

  • (In video) Major bug issues while playing today. I tried to record them, but I only got two. I've reported the second one before, but it's very persistent, and that's the stuck facing wrong way bug -- and it needs fixing fast!
  • (in videos) The first bug is again the opponent getting stuck. Is this a physics issue or an AI issue?
  • Another bug that I've been encountering but haven't manged to record, is that the game is de-focusing occasionally. When this happens, I briefly see the Meta menu and see my controllers pointing, then when the game refocuses I am suddenly half a foot shorter than before! Extremely frustrating and I don't know why it's happening.
  • Sometimes the AI opponent will lurch from one direction to another too quickly, almost like it glitch/stutters in a new direction.

This isn't necessarily a bug, but for some reason today with all these other issues, I also felt like I had a serious case of pillow hands. And getting knockdowns has become almost impossible again now, which I don't like. I feel like I'm punching a brick wall, except my hands are covered in soap and I'm wearing balloons on my fists. It just doesn't feel like I'm doing any damage.

I noticed also that my 50+ punches are now 20's damage on the dummy. Calibrating only made it worse (down to teens and even .05? despite a loud thump!)

As always, appreciate the hard work, Devs.

u/Just_Cut_684 — 1 month ago

Opponent Stuck + Facing Wrong Way Bugs 2.0

Continuing to add bug reports as I find them, and I hope they're helpful, devs! (As always, phenomenal game and appreciate every second you guys are putting into the game!)

Today I have two bugs as demoed in the video: Main release v2.0, Career mode, hard difficulty, large room scale.

Bug 1: Starting round, as you can see, the AI opponent refused to advance until I gave him a love tap jab. Then behavior seemed normal.

Bug 2: I know this is being addressed, but wanting to include actual footage. If I cycle left after landing a heavy blow, the AI opponent will freeze and can get stuck facing the wrong way. Even after he defends, I can continue to land head and body shots while he faces the wrong way.

Hope this helps and as always a HUGE thank you to the devs and everyone else working to make this game the best thing on Quest.

u/Just_Cut_684 — 1 month ago

Public Test Feedback 2.0

Things are going very well in these updates. AI opponents feel much more realistic, and I have had to relearn how to fight them, as a lot of the subconscious AI manipulation I was doing before no longer works in this version.

My guard is much more effective on medium and hard.

Opponents are blocking and guarding well, and body shots and uppercuts are much harder to land now. Hooks are strangely a little easier to land than before. Guard maniupulation feels good, and the opponent no longer clinches and headbuts. I also could not get the arm behind the back bug to happen.

**Feedback/Bugs**

SINGLE PLAYER - LARGE ROOMSCALE - PTC 2.0

AI:

• Opponents will freeze occasionally, especially when I am boxing outside and circling left. Now, I know the movement has been updated to not happen every tick for them to follow through on movements, but sometimes this is leading to the AI opponent freezing for a second, facing the wrong way, etc. When this happens, I can blast the side of their head for free and they don't really react until they then engage another animation and turn. This is leading to stiff pivoting from the AI.

VO:

• During training for DEFENSE during CAREER mode, Coach Frank's voice remains as an echo after the spar is over and when you return to his office.

ENVIRONMENT:

• During fights in CAREER mode, Coach Frank's hands clip through the ring ropes on certain arenas (I think I noticed it mostly on Hotel)

HEADSET:

• Removing the headset to wipe sweat, drink, etc immediately sends the mode to Standing Mode. This is a little frustrating.

GENERAL:

• Game crashed during CAREER fight today, which is the first time it's flat out crashed on me. It happened between rounds while Coach Frank was talking to me.

Thanks for all your continued hard work!

reddit.com
u/Just_Cut_684 — 1 month ago

Current Bugs

Love this game and hope it keeps getting better. I posted this elsewhere but it got buried.

Career:

• When training with defense, Coach Frank keeps telling you to throw punches even tho you're only supposed to guard.

• When training with defense, the voice echo sound effect follows Coach Frank back to his office lobby for a while (approx 10 seconds).

• In career fights, if you wear red outfit (gloves and shorts), all opponents' outfits are also red.

• In career fights, all opponents' eyes are lime green colored, making them look weird.

• In career fights, Hotel conference ring: Coach Frank is often clipped through ring side by standing NPC crowd members when on the floor. Remove the spectators from those chairs to fix. (They clip through when they stand up to cheer)

• In career fights, some male spectators appear to be wearing dresses. Some men have strange 'breasts' instead of chests. The purple dress with the black with a empire waist belt is the weirdest one. The spectators in general could use a little improvement, but they're not vital.

• When spawning back in the office after a fight, have the spawn point be in the center of the room (currently you spawn almost always in the middle of the couch)

Requests:

• Darker Arenas: Have spectator crowd be much darker or dimmer, like a real boxing arena. This would also hide the graphical limitations much better for the repeating crowd members and low-poly crowd members.

• Add sweat particles flying off faces when punched.

• Add glove touch with AI opponent

reddit.com
u/Just_Cut_684 — 2 months ago