u/KG_TomD

Phasmophobia v0.19.1.0 - Patch Notes

Phasmophobia v0.19.1.0 - Patch Notes

Welcome back, Ghost Hunters. We have an update for you.

Today’s small update is in preparation for Crimson Eye, launching 8th October 2026, with the focus on getting the game ready for the start of the event. Our next major update, our move to Unity 6 is scheduled for November and will feature a host of bug fixes and improvements, all of which we’ll detail in an upcoming Development Preview.

New

  • Crimson Eye - The Crimson Eye is upon us, Ghost Hunters. Once more, various locations across Phasmophobia will be bathed in the red glow of the Blood Moon, offering any willing Ghost Hunter rewards in return for completing investigations, optional objectives and more. For more information on this year’s iteration of the event, please read our latest blogpost. 

  • Seasonal Event toggle - As a new feature for Crimson Eye and future seasonal events, we have implemented a toggle that allows players to turn on/off the event maps for their session.

 

 

Fixes

  • Fixed an issue that caused the white light upon being revived to flash rather than slowly fade in and out.
  • Fixed an issue where an Easter Egg reward may not unlock, despite a 0x multiplier being active and the reward pop up being displayed.

Known Issues

  • The lampposts outside of 6 Tanglewood Drive may glow when viewed by the player (XBOX & Steam only).
  • The Fusebox location will not be hidden on the Truck map when playing on a custom difficulty.
u/KG_TomD — 8 days ago

Phasmophobia Quality of Life Part 2 Preview

Welcome back, Ghost Hunters.

Thank you to everyone for the warm reception to our first Quality of Life update last month, and we’re glad to see many of you enjoying Phasmophobia once more.

Today as promised, we’re sharing details on the upcoming second Quality of Life update for Phasmophobia. We’ll be releasing this update across all platforms on 25th August, 2026. Exact release times are still to be confirmed, so keep an eye on our channels for official confirmation of when the update is live. 

Let’s break down a couple of the features we’re excited about before sharing the full list: 

New Restricted Options

For a long while, we have seen folks requesting smaller versions of our larger maps in the vein of Sunny Meadows Restricted. With this update we’re excited to introduce Restricted versions for Prison, Brownstone High School and Point Hope.

The new contracts board, featuring the Restricted versions of Point Hope, Prison and Brownstone High School.

As with Sunny Meadows, these map variants are designed for quicker games in locations that we know players enjoy but sometimes don’t want to be investigating the larger area. In the case of Point Hope Restricted, which will be classed as small, Ghost Hunters will be able to access up to the Dining Room while Prison and Brownstone High School will have multiple variants - classed as Small and Medium respectively - which will be randomly assigned upon loading into a contract. 

Brownstone High School in particular will have a total of 4 map variants following the update. With such a big map, we believed it was appropriate to give a variety of variations, giving Ghost Hunters a sense of mystery when loading up. Outside each Restricted version of the map, a small piece of environmental decor will signify which variant of the map you’re on.

Journal & Evidence Changes

We made a handful of changes and improvements to Evidence collection with the first Quality of Life update, and we’re doing the same with the second. As with all of our updates, we’ll be looking for and reading through player feedback on these changes so please do let us know your thoughts once you’ve spent some time with them. 

Since our Chronicle update last year, we’ve been working on finessing the Unique/Duplicate system. A change we’re introducing with this next update means there’ll now be visual indicators to show that a piece of Media a Ghost Hunter captures is a Duplicate without the need to check the Journal. 

To detect a Duplicate, keep an eye out for the following indicators:

  • Tier 1 Photo Cameras will display a yellow LED light.
  • Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display a faded overlay, rather than the usual bold white text.
  • Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
  • Tier 2 & 3 Sound Recorders will display faded sound waves.

An example of the Duplicate UI on the Photo Camera.

Another important addition in this update is being able to see other Ghost Hunters’ Evidence and Ghost selections in the Journal. This means there’ll be no more need to double check with other players which pieces of Evidence you’ve captured and see other’s opinions on which Ghost the group is dealing with - and of course making sure everyone has the same selection when you’re leaving in the Truck!

https://preview.redd.it/bwh3mte6vqih1.jpg?width=1920&format=pjpg&auto=webp&s=f2769f999446c6c106acc623854948ea1b3af3b3

Elsewhere, we’ve replaced the Keys section in the journal with the ‘Items We’ve Found’ section. Appearing in the order they are found, this will display collected items such as keys, the bone and seasonal event collectables. On this same page, a gender symbol (♀/♂) will now be displayed alongside the Ghost's name, allowing for easier understanding of male and female names and Ghost types - especially for non-English speaking players.

https://preview.redd.it/meqo26y7vqih1.png?width=1920&format=png&auto=webp&s=bddb55fc14f8ac3b6b67830fdf5367e512c0d0aa

VR Improvements

With this Quality of Life update, we’re completely replacing the VR character rig across all platforms. This means more responsive movement in-line with your own body’s, improved accuracy on the character model to match player’s arm length as well as an overall improvement to visuals of the character model when playing with VR users.

We’re also addressing several regularly reported issues from VR players, which we’ll detail in the full patch notes at release. As with other areas of Phasmophobia, please do let us know any feedback you have from your time in VR or any issues you encounter via our Help Centre.

Gameplay Improvements

Finally, for today, we just wanted to dive in to some of the changes coming to the gameplay of Phasmophobia. Firstly, we’ll be implementing the ability to select the Ghost Type for any Custom Difficulty investigations. You’ll find this in the Ghost settings when setting up your game, as you can see in the screenshot below.

https://preview.redd.it/ocl6tsacvqih1.png?width=1920&format=png&auto=webp&s=d4c49b6198795ee1439b7cc5317f3fb1284cb741

Another change with this update is a change to character appearance upon death. As seen below, the dead body will now be seen with a greyer skin as well as misty eyes. Dead players will also appear this way to others while Dead. In addition to this change a player’s voice chat will now be cut off as soon as they die - the moment their neck is snapped during the death animation.

https://preview.redd.it/388pt1qdvqih1.png?width=1920&format=png&auto=webp&s=7725c55e68ab04b5dc8620605998c35048bf4d7f

Below, you’ll find a list of all the New features coming with this Quality of Life update as well as the Changes section. At the release of the update, as mentioned, we’ll share the full patch notes along with the list of Fixes for known bugs and issues. We look forward to sharing this update with you on August 25th, 2026.

--------------------------------------------------------

New

  • Added new Restricted variants of the below maps.
  • Prison (Restricted version is classed as a Small map)
    • Brownstone High School (Restricted versions are classed as Medium maps)
    • Point Hope (Restricted version is classed as a Small map)
  • Video Cameras, Photo Cameras and Sound Recorders will now indicate Duplicate evidence.
  • Tier 1 Photo Cameras will display a yellow LED light.
    • Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display faded text rather than the usual bold white text.
    • Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
    • Tier 2 & 3 Sound Recorders will display faded sound waves.
  • The Journal will now display other player selections of Evidence and Ghost Type.
  • The Keys section in the Journal has been replaced with Items We’ve Found, this new section will show keys, the bone and seasonal event collectables.
  • Added the ability to select the Ghost Type in a Custom Difficulty which will set the multiplier to 0.
  • Added a new Legacy Badge section to the Customisation shop to allow you to edit your badge at any time.
  • Players without a Legacy Badge will not see this option.
  • Added a ‘Hold Use’ sticky note on the Training whiteboards.
  • Dead players and dead player bodies will now look dead.
  • Added unique video evidence text for shower and fuse box interactions.
  • Added an icon to show whether a ghost name is male or female.

Changes

  • When speaking, the speaker icon on ID cards will now function for all players, including local player
  • Improvements have been made to the VR character rig, allowing for more accurate and responsive movement.
  • Players can now interact with a Spirit Box that's not held when using Text Voice Recognition Mode.
  • Custom Difficulties with a 0 multiplier will no longer contribute towards any progress, such as achievements and leaflets.
  • Pressing use while holding a lit Tier 1 Firelight will now use another, without having to wait for the animation to finish.
  • When a player dies, their voice chat will now be cut out as soon as they die in the animation, rather than at the end.
  • The Truck has been moved closer to the main entrance on Brownstone High School and Prison.
  • The Journal automatically opens on the Evidence page if the player opens it when Dead for the first time.
u/KG_TomD — 2 months ago

Phasmophobia v0.18.0.1 - Patch Notes

Welcome back, Ghost Hunters.

Today we have deployed an update for Phasmophobia that addresses several issues that were raised following last week’s update. Thank you to everyone who provided feedback and helped us identify these issues.

Full patch notes below.

Fixes

  • Fixed an issue that would cause items to get stuck or fall through the floor when dropped in Multiplayer.
  • Fixed an issue that allowed Ghosts to be able to enter several hiding spots in 13 Willow Street.
    • This also fixes similar issues in 6 Tanglewood Drive, 42 Edgefield Road and 10 Ridgeview Court.
  • Fixed an issue that caused Photo Cameras to interfere with other player animations.
  • Fixed an issue that caused the Photo Camera’s Use animation to not play in Multiplayer.
  • Fixed an issue that caused the Photo Camera to take an extra photo when dropped while taking a photo.
  • Fixed an issue that caused the Photo Camera to take a photo if picked up by another player after being dropped while being used by the original player.
  • Fixed an issue that caused Twitch Drop reward ID Card & Badge cosmetics to be missing.
  • Fixed an issue that caused videos of a Hunting Ghost to not count towards the Apocalypse challenge*.*
  • Fixed an issue that caused the Incense to not appear as Used if the animation was cancelled by opening the Journal.
  • VR - Fixed an issue that caused unstable FPS whilst in the Truck.
  • VR - Fixed an issue that caused players to become stuck while loading in to a Multiplayer game on Bleasdale Farmhouse.

Known Issues

  • If a Flashlight is not picked up, hotkeys are assigned in this order: 2, 3, 1. If a Flashlight is picked up, it will default to 1. A following patch will address this issue, with Equipment being assigned in the order they are picked up. Igniters will however always default to 4.

EDIT:

We've deployed a hotfix for #Phasmophobia on Steam to address feedback on the Equipment & Item slot assignments.

These will now be assigned a slot in the order they are picked up from 1-3.

Flashlights will no longer be locked to 1. Igniters will default to 4.

u/KG_TomD — 3 months ago

Phasmophobia v0.18.0.0 - Patch Notes

Welcome back, Ghost Hunters.

Today we have released Phasmophobia v0.18.0.0, our latest update that brings our reworked 13 Willow Street map as well as our first Quality of Life update for 2026. Patch notes can be found below.

New

  • 13 Willow Street Rework: The map has received a full visual overhaul, with new assets, props and more available to discover during your contracts. The original layout remains, however some rooms have been repurposed and the flow of several rooms has been edited to improve gameplay.

Watch our new trailer here!

  • Adding keybinds for Equipment slots. PC players will be able to switch Equipment with the 1, 2, 3 and 4 keys. These keys can be rebound.
    • This addition will only be available for PC players.
  • Adding a keybind to be able to inspect the Watch at any time.
    • This will be defaulted to Left DPAD on a controller and H on keyboard. Players can rebind this via Options > Controls.
  • A separate Photo can now be taken capturing a EMF Level 5 reading.
  • Photo Cameras will now feature the same highlight frame as Video Cameras. 
    • On screen indicator only on Tier 2 and 3 Photo Cameras, while Tier 1 will have the light change colour from red to green.
  • When capturing Media, if multiple are present, the evidence that provides the biggest reward or is Unique will be prioritised.
  • New Ghost: the Deildegast 
    • Players will have a higher chance of getting this Ghost in their contracts for the first few weeks following release.
  • Added new walking animations and turning animations to fix several issues:
    • Character legs will no longer use procedural IK and will instead use animations.
    • The character body will no longer animate with the walking animations which caused held items to move while walking.
  • Improvements to the overall VR character:
    • New character animations.
    • Improvements to the belt to improve usability.
    • The character will now turn instantly depending on where you are looking instead of at set angles.

Changes

  • The character hand animations for grabbing, dropping, moving doors and hovering over interactable or grabbable objects have been removed to speed up gameplay.
  • The item drop animation will still play for others in the session, but will not be visible by the Player.
  • Cosmetics that are no longer able to be earned will not be visible.
  • The camera zoom in the Customisation shop will now focus on the selected part of the character.
  • On Sunny Meadows, the Ghost will now only lock the doors to a wing if both it and a player are inside that wing.
  • Eye Adaptation will now adjust the lighting quicker when opening and closing the Journal.
  • Console players will now have the ability to enable/disable Eye Adaptation.
  • The Obake’s shapeshift will now count towards the Ghost video objective.
  • You can now capture any Media for the Apocalypse challenge, instead of only a photo.
  • Recording the Ghost Orbs in the Tutorial is now required, instead of only getting it inside the video camera’s screen.
  • Improved the lighting around the player, allowing for better visibility in darker areas.
  • Added an icon to the Player ID Card to show if that player is speaking.
  • Adjusted the visuals on the PSVR2 player list popup
  • Event board map leaflets are now spread over multiple pages
  • Players can now cancel Use animations by pressing the Use button during the animation, allowing for equipment to be quickly toggled without waiting for the animation to finish
  • The Journal has now been moved closer for easier readability.
  • The Journal animation is now significantly faster.
  • Character legs will now use animations, instead of procedurally generated animations when moving
  • Improved the detection of photo evidence.
    • Higher priority unique photos will always take priority.
    • Unique photos will always take priority over duplicates.
  • VR - The character will now rotate instantly to match the head rotation when looking straight ahead. When looking down, the character rotation will only turn when an angle threshold has been met to allow easier use of the belt.
  • VR - The Journal will now be instantly opened upon use.

Fixes

General Fixes

  • Fixed an issue where players could be seen through the walls of the Truck when viewing the CCTV.
  • Fixed an issue that caused Voice Recognition to not work if switching from ‘Voice’ to ‘System’.
  • Fixed an issue where the cursor would not appear after completing a contract when using a controller.
  • Improved network stability to reduce disconnects.
  • Fixed an issue that would cause the cursor to disappear in the Customisation shop when clicking right and left mouse buttons simultaneously. 
  • Fixed an issue that caused a green tint to be visible on animated ID cards.
  • Fixed an issue that caused some Japanese text to appear too small, affecting readability.

Player Character Fixes

  • Fixed an issue where binding Crouch to X (PlayStation controllers) or A (Xbox controller) prevented players from using the Journal.
  • Fixed an issue that caused dead player’s eyes to appear incorrect.
  • Fixed an issue that caused the ID Card to be displayed in front of the character model in the Customisation shop.
  • Fixed an issue that caused players to become stuck and unable to continue playing after being revived.
  • Fixed an issue that caused cosmetic settings to be reset if a Player joins or leaves a lobby.
  • Fixed an issue in Nell’s Diner that caused the player to become stuck in the corner of the Freezer Room.
  • Fixed an issue that allowed infinite sprinting while closing the Journal.
  • Fixed an issue that caused issues with the character model’s right arm when holding certain pieces of Equipment.
  • Fixed an issue that caused the cursor to become invisible in the Customisation shop if the left and right mouse buttons were clicked alternatively.
  • Fixed various visual inconsistencies and errors with character models, cosmetics, equipment and more.
  • Fixed an issue that caused the audio from the Customisation shop’s UI to be louder than intended.
  • Fixed an issue that caused a player’s Journal to visually jitter when they swap Equipment.

Equipment Fixes

  • Fixed an issue that caused the Flashlight to turn invisible when picking up another item.
  • Fixed an issue that caused the light from a Flashlight to be visible after death.
  • Fixed an issue that caused Equipment to become invisible.
  • Fixed an issue that caused the Tier 1 and 3 Firelights to be placed unlit if placed during the lighting animation.
  • Fixed an issue that caused Equipment to toggle off if dropped while holding the Use button.
  • Fixed an issue that caused Equipment sounds to become muffled for player’s picking them up after another player dropped them.
  • Fixed an issue that caused the Flashlight to be unusable if picked up during a placement animation.
  • Fixed an issue that prevented players from placing the Flashlight back in the Truck.
  • Fixed an issue that caused the screen to become blurry after enabling Night Vision when using the CCTV unit in the Truck.
  • Fixed an issue that caused the Tier 3 Incense to not animate correctly when activated.
  • Fixed an issue that caused the Sound Recorder visuals and audio to play when not in the player’s hand.
  • Fixed an issue that caused the Spirit Box to become unusable if the player switched to text recognition after picking the Spirit Box up.
  • Fixed an issue that caused the Tier 1 Head Gear to be tilted when in use.
  • Fixed an issue that caused the Flashlight to appear in-hand when equipping 2 handed Cursed Possessions such as the Haunted Mirror.
  • Fixed an issue that could lock the player if they dropped the Video Camera during it’s placement animation.
  • Fixed an issue that caused certain Equipment to be Used after switching to a different piece of Equipment.
  • Fixed an issue that caused text prompts for the Ouija Board to not work if the player switched from Voice Recognition while using the board.
  • Fixed an issue that prevented a moving Ouija Board to not be recordable by Video Cameras.
  • Fixed an issue that prevented a burning Crucifix to not be recordable by the Sound Recorder.
  • Fixed an issue that caused a second Salt to be placed if the Player opened the Journal during the placement animation.
  • Fixed an issue that caused inconsistencies with Incense used/unused visuals.
  • Fixed an issue that could cause Cursed Possessions to become invisible if dropped during a pick-up animation.
  • Fixed an issue that caused the Haunted Mirror to be blocked by other objects when in Use.
  • Fixed an issue that allowed players to light the Summoning Circle when at 0 Sanity.
  • Fixed an issue that caused the player to be softlocked if using a Crucifix at the start of a Hunt.
  • Fixed an issue that allowed the player to cancel the Ouija Board answer by either dropping or picking up the board if using text recognition.
  • Fixed an issue that caused Video Cameras to become unusable if picked up from another player’s Tripod.
  • Fixed an issue where toggling on/off the Head Gear while using a Cursed Possession would interrupt the Cursed Possession's effect.

Ghost Fixes

  • Fixed an issue that caused all Ghost types to be able to mimic the Yurei’s door ability.
  • Fixed an issue that prevented the Ghost from interacting with doors it had already interacted with during a Ghost Event.
  • Fixed an issue that caused the Kormos to be able to hear players during the grace period after a Hunt.
  • Fixed an issue that allowed the Kormos to hear players during a Hunt, despite the player having used Incense.
  • Fixed an issue that caused the Kormos to go to the incorrect floor after detecting a player.
  • Fixed an issue that allowed the Kormos to kill players through walls or from a greater distance than intended.
  • Fixed an issue that allowed the Phantom to perform its ability on Dead players or players outside.
  • Fixed an issue that caused the Raiju heartbeat to be louder than intended during Hunts and Events.
  • Fixed an issue that caused the Ghost to become stuck when in the Sunny Meadows waiting room.
  • Fixed an issue that prevented Ghost Events from happening in several Medium to Large rooms, such as Point Hope’s Maintenance Room. This is still not possible in certain large rooms such as the Sunny Meadows Hallways.

Location Fixes

  • Fixed an issue that caused the setup timer to not count down if playing on Amateur/Intermediate on Brownstone High School.
  • Fixed an issue on Bleasdale Farmhouse where the door to the hiding spot in the Foyer could be opened even if the hiding spot was blocked.
  • Fixed an issue on Brownstone High School where the side doors could be opened without the key from the Truck.
  • Fixed an issue that caused the washing machines in Sunny Meadows to not be able to be turned on.
  • Fixed an issue that caused the player to be unable to open the gates on Camp Woodwind and Maple Lodge Campsite despite the cursor prompt being visible.
  • Fixed several issues in the Tutorial that caused the player to be unable to exit the Truck or interact with any items.
  • Fixed an issue that caused doors to become broken if the player ran into them while holding a Sound Sensor.
  • Fixed several issues affecting the overall lighting in Camp Woodwind.

VR Fixes

  • Fixed an issue that caused visual jitters for the Video Camera when attached to as Tier 2 or 3 Tripod.
  • Fixed an issue that caused Stamina to not recover while crouched.
  • Fixed an issue that caused Equipment to disappear if the player walks into a waist-high object.
  • Fixed an issue that allowed players to grab Head Gear off of other player’s heads.
  • Fixed an issue that caused player height inconsistencies in Multiplayer.
  • Implemented a left hand pose when holding the Ouija Board.
  • Fixed an issue that prevented the Tier 3 Igniter Use animation from playing correctly.
  • Fixed an issue that caused the character model’s head to become detached from their body when walking sideways.
  • Fixed an issue that caused the Head Gear to drop to the floor when placed back on the Truck rack.
  • Fixed an issue that allowed players to skip parts of the Tutorial by using teleport movement.
  • Fixed an issue that prevented players from recording evidence whilst holding the Journal.
  • Fixed an issue that caused the VR UI ray to be affected by the hand animations.
  • Fixed an issue that caused the interact animation to play when looking at another Player’s items.
  • Fixed an issue where players using teleport movement couldn’t enter lockers.
  • Fixed an issue where the lights within the Truck would flicker when playing on Sunny Meadows and Sunny Meadows Restricted.
  • Fixed an issue that allowed players to pull doors off of their hinges.
u/KG_TomD — 3 months ago

Phasmophobia Quality of Life Update Preview

Welcome back, Ghost Hunters.

Today we’re going to give you more detail on the upcoming Quality of Life update launching alongside the 13 Willow Street rework on July 21st, 2026.

As mentioned in our recent blogpost, the Quality of Life update itself has been split into two due to the sheer number of fixes & improvements we’ll be implementing. This first update is the bigger of the two, but you can expect the second part in late August.

The below list focuses on changes and fixes coming with this month’s update while the next update will contain further improvements.

While there’s a lot in the below list, it’s not everything that’ll be launching for Phasmophobia on July 21st, with the update bringing with it new keybinds, including PC players being able to use 1, 2, 3 and 4 for changing inventory slots, a couple of improvements for evidence collection and of course, the reworked 13 Willow Street. We’ll detail all of these in a blog the week before launch.

Changes

  • The character hand animations for grabbing, dropping, moving doors and hovering over interactable or grabbable objects have been removed to speed up gameplay.
  • The item drop animation will still play for others in the session, but will not be visible by the Player.
  • Cosmetics that are no longer able to be earned will not be visible.
  • The camera zoom in the Customisation shop will now focus on the selected part of the character.
  • On Sunny Meadows, the Ghost will now only lock the doors to a wing if both it and a player are inside that wing.
  • Eye Adaptation will now adjust the lighting quicker when opening and closing the Journal.
  • Console players will now have the ability to enable/disable Eye Adaptation.
  • The Obake’s shapeshift will now count towards the Ghost video objective.
  • You can now capture any Media for the Apocalypse challenge, instead of only a photo.
  • Recording the Ghost Orbs in the Tutorial is now required, instead of only getting it inside the video camera’s screen.
  • Improved the lighting around the player, allowing for better visibility in darker areas.
  • Added an icon to the Player ID Card to show if that player is speaking.
  • Adjusted the visuals on the PSVR2 player list popup
  • Event board map leaflets are now spread over multiple pages
  • Players can now cancel Use animations by pressing the Use button during the animation, allowing for equipment to be quickly toggled without waiting for the animation to finish
  • The Journal has now been moved closer for easier readability.
  • The Journal animation is now significantly faster.
  • Character legs will now use animations, instead of procedurally generated animations when moving
  • Improved the detection of photo evidence.
  • Higher priority unique photos will always take priority.
    • Unique photos will always take priority over duplicates.
  • VR - The character will now rotate instantly to match the head rotation when looking straight ahead. When looking down, the character rotation will only turn when an angle threshold has been met to allow easier use of the belt.
  • VR - The Journal will now be instantly opened upon use.

General Fixes

  • Fixed an issue where players could be seen through the walls of the Truck when viewing the CCTV.
  • Fixed an issue that caused Voice Recognition to not work if switching from ‘Voice’ to ‘System’.
  • Fixed an issue where the cursor would not appear after completing a contract when using a controller.
  • Improved network stability to reduce disconnects.

Player Character Fixes

  • Fixed an issue where binding Crouch to X (PlayStation controllers) or A (Xbox controller) prevented players from using the Journal.
  • Fixed an issue that caused dead player’s eyes to appear incorrect.
  • Fixed an issue that caused the ID Card to be displayed in front of the character model in the Customisation shop.
  • Fixed an issue that caused players to become stuck and unable to continue playing after being revived.
  • Fixed an issue that caused cosmetic settings to be reset if a Player joins or leaves a lobby.
  • Fixed an issue in Nell’s Diner that caused the player to become stuck in the corner of the Freezer Room.
  • Fixed an issue that allowed infinite sprinting while closing the Journal.
  • Fixed an issue that caused issues with the character model’s right arm when holding certain pieces of Equipment.
  • Fixed an issue that caused the cursor to become invisible in the Customisation shop if the left and right mouse buttons were clicked alternatively.
  • Fixed various visual inconsistencies and errors with character models, cosmetics, equipment and more.
  • Fixed an issue that caused the audio from the Customisation shop’s UI to be louder than intended.
  • Fixed an issue that caused a player’s Journal to visually jitter when they swap Equipment.

Equipment Fixes

  • Fixed an issue that caused the Flashlight to turn invisible when picking up another item.
  • Fixed an issue that caused the light from a Flashlight to be visible after death.
  • Fixed an issue that caused Equipment to become invisible.
  • Fixed an issue that caused the Tier 1 and 3 Firelights to be placed unlit if placed during the lighting animation.
  • Fixed an issue that caused Equipment to toggle off if dropped while holding the Use button.
  • Fixed an issue that caused Equipment sounds to become muffled for player’s picking them up after another player dropped them.
  • Fixed an issue that caused the Flashlight to be unusable if picked up during a placement animation.
  • Fixed an issue that prevented players from placing the Flashlight back in the Truck.
  • Fixed an issue that caused the screen to become blurry after enabling Night Vision when using the CCTV unit in the Truck.
  • Fixed an issue that caused the Tier 3 Incense to not animate correctly when activated.
  • Fixed an issue that caused a second Salt to be placed if the Player opened the Journal during the placement animation.
  • Fixed an issue that caused the Sound Recorder visuals and audio to play when not in the player’s hand.
  • Fixed an issue that caused the Spirit Box to become unusable if the player switched to text recognition after picking the Spirit Box up.
  • Fixed an issue that caused the Tier 1 Head Gear to be tilted when in use.
  • Fixed an issue that caused the Flashlight to appear in-hand when equipping 2 handed Cursed Possessions such as the Haunted Mirror.
  • Fixed an issue that could lock the player if they dropped the Photo Camera during it’s placement animation.
  • Fixed an issue that caused certain Equipment to be Used after switching to a different piece of Equipment.
  • Fixed an issue that caused text prompts for the Ouija Board to not work if the player switched from Voice Recognition while using the board.
  • Fixed an issue that prevented a moving Ouija Board to not be recordable by Video Cameras.
  • Fixed an issue that prevented a burning Crucifix to not be recordable by the Sound Recorder.
  • Fixed an issue that caused a second Salt to be placed if the Player opened the Journal during the placement animation.
  • Fixed an issue that caused inconsistencies with Incense used/unused visuals.
  • Fixed an issue that could cause Cursed Possessions to become invisible if dropped during a pick-up animation.
  • Fixed an issue that caused the Haunted Mirror to be blocked by other objects when in Use.
  • Fixed an issue that allowed players to light the Summoning Circle when at 0 Sanity.
  • Fixed an issue that caused the player to be softlocked if using a Crucifix at the start of a Hunt.
  • Fixed an issue that allowed the player to cancel the Ouija Board answer by either dropping or picking up the board if using text recognition.

Ghost Fixes

  • Fixed an issue that caused all Ghost types to be able to mimic the Yurei’s door ability.
  • Fixed an issue that prevented the Ghost from interacting with doors it had already interacted with during a Ghost Event.
  • Fixed an issue that caused the Kormos to be able to hear players during the grace period after a Hunt.
  • Fixed an issue that allowed the Kormos to hear players during a Hunt, despite the player having used Incense.
  • Fixed an issue that caused the Kormos to go to the incorrect floor after detecting a player.
  • Fixed an issue that allowed the Kormos to kill players through walls or from a greater distance than intended.
  • Fixed an issue that allowed the Phantom to perform its ability on Dead players or players outside.

Location Fixes

  • Fixed an issue that caused the setup timer to not count down if playing on Amateur/Intermediate on Brownstone High School.
  • Fixed an issue on Bleasdale Farmhouse where the door to the hiding spot in the Foyer could be opened even if the hiding spot was blocked.
  • Fixed an issue on Brownstone High School where the side gate could be opened without the key from the Truck.
  • Fixed an issue that caused the washing machines in Sunny Meadows to not be able to be turned on.
  • Fixed an issue that caused the player to be unable to open the gates on Camp Woodwind and Maple Lodge Campsite despite the cursor prompt being visible.
  • Fixed several issues in the Tutorial that caused the player to be unable to exit the Truck or interact with any items.

VR Fixes

With this first Quality of Life update, we’re addressing some immediate issues that VR players are encountering. In our August update, we’ll be implementing a brand new character rig for VR allowing for improved gameplay and animations. We’ll share more details on this in a future blog.

  • VR - Fixed an issue that caused visual jitters for the Video Camera when attached to as Tier 2 or 3 Tripod.
  • VR - Fixed an issue that caused Stamina to not recover while crouched.
  • VR - Fixed an issue that caused Equipment to disappear if the player walks in to a waist-high object.
  • VR - Fixed an issue that allowed players to grab Head Gear off of other player’s heads.
  • VR - Fixed an issue that caused player height inconsistencies in Multiplayer.
  • VR - Implemented a left hand pose when holding the Ouija Board.
  • VR - Fixed an issue that prevented the Tier 3 Igniter Use animation from playing correctly.
  • VR - Fixed an issue that caused the character model’s head to become detached from their body when walking sideways.
  • VR - Fixed an issue that caused the Head Gear to drop to the floor when placed back on the Truck rack.
  • VR - Fixed an issue that allowed players to skip parts of the Tutorial by using teleport movement.
  • VR - Fixed an issue that prevented players from recording evidence whilst holding the Journal.
  • VR - Fixed an issue that caused the VR UI ray to be affected by the hand animations.
  • VR - Fixed an issue that caused the interact animation to player when looking at another Player’s items.
u/KG_TomD — 3 months ago

Phasmophobia 2026 & Beyond

I've taken this sample from our blog and posted here so that the news is visible to you folks here on the subreddit, but please do check out the blog linked below. It goes in to detail on everything in this Roadmap, and has some fun Phasmophobia 1.0 sneak peeks!

If you have questions or would like to leave feedback on this post, please do. I'll answer where and what I can!

On behalf of everyone here at Kinetic Games, we know we've got a long road back to building your trust in us. Hopefully today's update helps you understanding our plans a little bit more and we'll of course be sharing plenty more as we go.

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Welcome back, Ghost Hunters. 

Over the last month and a half, we’ve been reading the discussions about Phasmophobia across so many different channels and taking note of the biggest issues, points of concern, questions and more. We are sorry it’s taken a while to respond, but we wanted to make sure that when we did, we had something of substance for you. Hopefully today, with our updated Roadmap and information on what’s to come to Phasmophobia, we can start to build back your trust and have meaningful conversations around the game we all care so deeply about.

We go in to more detail on everything in this blog, but for those of you that would rather just have the headlines, here we go:

  • The rework of 13 Willow Street will launch July 21st, 2026 alongside a Quality of Life update.
  • A further Quality of Life update will launch in August 2026.
  • Our  upgrade to Unity 6 will take place in October 2026.
  • An additional Player Character update will launch in November, bringing with it improved animations, character models, UI, more clothing and customisation options.
  • Phasmophobia 1.0, as well as our next new map, will now launch in 2027.

A New Roadmap

Over the last month, we’ve taken a look at our plans for 2026 and made important decisions and changes to make sure we get things right. Phasmophobia’s new Roadmap, which can be seen below, focuses on bringing the game back in-line with our vision and one that we hope reignites your passion for it. 

With a focus on quality of life over new content, our various updates will bring with them hundreds of fixes - starting with our first update in July - as well as bringing the game up- to-date with Unity 6. Our second Player Character update will improve and redo areas such as the animations, character models, UI and introduce a host of new customisation options.

Alongside these various updates, you can expect to see more regular Development Previews that’ll take you deeper into what they’ll contain and the improvements they’ll bring to Phasmophobia.

You may notice that a few things have been removed from the Roadmap for 2026, such as Phasmophobia 1.0 and our new map. While we’ll talk more about the 1.0 delay further down in this blog, we want to reassure you that a new map will be coming to Phasmophobia, just a little later than planned.

u/KG_TomD — 4 months ago

Phasmophobia v0.17.1.0 - Patch Notes

Welcome back, Ghost Hunters.

We want to start today by apologising for our Player Character Update that launched last week. It’s clear we missed the mark on this, and didn’t deliver on our promises to you. Your feedback and your reviews were justified. Our team has grown significantly over the last year, and with that comes a higher standard that, in this case, we failed to meet.

Tomorrow, May 12th, our next update for Phasmophobia will bring with it many fixes, iterations and changes to the game that bring things in-line with our vision for this update. While we know improvements can still be made, we believe this will provide a much better experience for everyone playing Phasmophobia. 

Over the past week, we’ve read feedback from across the entire community. The frustration and disappointment has been clear. Below is a look at the patch notes, with changes and fixes built on that feedback, that will go live with tomorrow’s update.

New

  • Added a 5 second delay after you die to allow you to select a ghost in the journal

Changes

  • Salt will now get instantly placed at the start of the animation instead of the end.
  • Most equipment hold poses have been changed to fix several visual issues including wrists, elbows, arms and the equipment's position on the screen.
  • The T3 Sanity Medication animation will no longer play in Multiplayer.
  • The Tier 1 Igniter is now open so you can see how many matches are left.
  • Removed the inventory swapping animation to allow for instant swapping of held equipment.
  • Prestige cosmetics are now free after they are unlocked based on your Prestige level.

Fixes

Character Model Fixes

  • Fixed an issue that caused the heads of character models to look incorrect when the player looks up and down.
  • Fixed an issue that caused problems with the character rig upon being revived while crouched.
  • Fixed an issue that caused character models to fall down incorrectly upon death.
  • Fixed an issue that caused Non-VR player character’s feet to clip below the ground when standing still.
  • The player characters feet will no longer float in some areas.
  • Fixed the characters walking animation when below 50% player speed.
  • Fixed an issue that caused character model mouths to be open when the player moves to the right.

Ghost Fixes

  • Fixed an issue that prevented the Yurei from fully closing doors.
  • Fixed an issue that caused the Raiju to flicker lights outside of Hunts.
  • Fixed an issue on 42 Edgefield Road that caused the Ghost to get stuck in multiple rooms and not be able to reach players in the garage lockers.
  • Fixed an issue where Ghosts in the Grafton Farmhouse Attic would wander too often outside their room.

Environment Fixes

  • Fixed an issue that caused doors to move incorrectly when holding the Tarot Cards.
  • Fixed an issue that caused doors to be blocked by other players.
  • Fixed an issue that prevented some doors on Bleasdale Farmhouse from opening correctly.
  • Fixed an issue that caused doors to become detached from their hinges.
  • Fixed an issue that caused Sunny Meadows Restricted to load into the full Sunny Meadows location.
  • Fixed an issue that caused two boomboxes to be displayed in the lobby.
  • Fixed several issues that caused inconsistencies with the animations when grabbing objects.

Equipment Fixes

  • Fixed an issue that caused held equipment to stutter when turning.
  • Fixed an issue that caused Head Gear to be misaligned while crouching.
  • Fixed an issue that prevented players from being seen on the CCTV through Tier 1 Head Gear.
  • Fixed an issue that caused the Tier 1 Firelight being blown out to be heard throughout the map.
  • Fixed an issue that caused the Tier 2 Photo Camera audio to play when using other equipment.
  • Fixed several issues that prevented the Tier 2 and 3 Firelight from working correctly.
  • Fixed an issue that caused the CCTV screen to be displayed on a Video Camera when first grabbed.
  • Fixed an issue that caused usability issues with the Head Gear after toggling night vision on/off on a Video Camera.
  • Fixed an issue related to the above that caused the Tripod to become invisible.
  • Fixed an issue that caused the Ouija Board planchette to float.
  • Fixed an issue that caused the watch’s timer to desync upon death and revival.
  • Fixed an issue that caused the Ouija Board and Haunted Mirror to drop on their sides.
  • Fixed an issue that caused the wrong Tarot Card to be seen by other players when drawn by the player using them.
  • Fixed several visual issues when grabbing an Igniter while holding a Flashlight.
  • Fixed an issue that caused Flashlights to become invisible when being dropped to pick up another item.
  • Fixed an issue that caused the Flashlight to appear when holding the Journal and pressing using the Flashlight.
  • Fixed an issue that caused Spirit Box responses to be heard incorrectly
  • Fixed an issue that caused a still image to be displayed on the Tier 3 Video Camera when leaving the Van.
  • Fixed an issue that caused the wrong exterior doors to lock on Bleasdale Farmhouse.

VR Fixes

  • Fixed an issue that prevented VR players from opening the upstairs hallway left side closet door.
  • Fixed an issue where VR Players had to grab objects twice to pick them up.
  • Fixed an issue that caused Head Gear to disappear from the player’s hands when grabbed.
  • Fixed an issue that caused a VR player’s screen to spin when dying or reviving if immersive animations are enabled.
  • Fixed an issue where the audio of a VR player dying could be heard across the map.
  • Fixed an issue that caused objects to appear incorrect in a player’s hand.
  • Fixed an issue that caused items dropped by a VR player after they die to not appear for other players.

Other Fixes

  • Fixed an issue that prevented Voice Chat from working when the player was Dead.
  • Fixed an issue that would cause the Journal to remain in the player’s hand while Dead, if it was opened while dying.
  • Fixed an issue that caused misaligned text with photo names in the Journal.
  • Fixed an issue that caused the light from a Dead player’s Journal from being visible to players that are alive.
  • Fixed an issue with the Journal that made it difficult to navigate between pages and tabs.
  • Fixed an issue that prevented the “Welcome Back” audio from playing.
  • Fixed an issue that prevented the ‘’Doors Starting Open’’ custom difficulty setting from working correctly.
  • Fixed an issue that caused players to hear Dead players opening and closing their Journals.
  • Fixed an issue that caused a soft lock if Alt + Tab was used during the death animation.
  • Fixed an issue that prevented the Legacy Badge menu options from being selected.
  • Fixed an issue that caused the journal objectives tick colour to be incorrect.
  • Fixed an issue that caused door sounds to play when not moving and be heard across the map.
  • Fixed an issue that caused the ID Card foil animation to not render correctly.

While tomorrow’s update for Phasmophobia contains more than just these fixes and changes, it was important for us to share these with you to see what we’ve been working on while feedback has been coming in.

We’ve reviewed our roadmap and while we’ll provide an update on this later, we have made the decision to release a second Player Character Update with additional content and changes that will include:

  • Additional cosmetic options to allow you to further personalize your characters.
  • Improved character animations, aimed at quality and speeding up the gameplay.
  • Adding the legacy badge customisation to the shop customisation screen.
  • Improving equipment usability and speed.
  • Various quality of life improvements to the player character and overall gameplay.
  • Many other new features, fixes and improvements.

We know we now have a long journey ahead of us to earn back this community’s trust. We’ve begun to put plans in place to share more of our development processes with you on the way to 1.0, allowing you greater visibility into the work we’re doing and what you can expect from future updates for Phasmophobia. We ask that you stay tuned to our channels for more information on all of this in the future.

u/KG_TomD — 5 months ago