u/Kalahaan_K-Drafts

[Concept Creation Question]

Should I keep using my method in creating card stats for my Concepts of the legacy Level 13 Cap system paired with the modern Round(Base × 1.042^Level) formula. Or throw it out and use the standard Level 30 Cap and the modern leveling formula?

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u/Kalahaan_K-Drafts — 10 days ago

[In-game Question] What now?

So, I finally bought the Scientist Pack AND maxed out Rogue for his SA. And now I'm broke and don't know what to do, any ideas?

u/Kalahaan_K-Drafts — 20 days ago

[Unit Concept] Deputy Thomas – Mid-range Utility Police Shooter, I need feedback!

📜 Main Unit Stat Card (DAZW)

"👮‍♂️ Deputy Thomas"

Team/Faction: Police

"Sheriff Charlotte's reliable apprentice. He’s terrified of reanimation, so he’s perfected the art of Rule #2."

(Author's Notes: This stat sheet utilizes the legacy Level 13 Cap alongside the modern Round(Base × 1.042^Level) formula for Health and Damage calculations. It includes a +10 primary attribute bonus at Level 13 as a custom balancing milestone.)

● Type: Utility Tank-Shooter/Corpse Destroyer Specialist

● Class: Shooter

● Rarity: Star Reward

● Cost: 25 Courage

● Preparation Time: 40 Seconds

● Speed: 12

● Aggression: 60

● Charisma: 150

● Valor: 100

● Con(s): Painfully boring (but reliable), priotises the dead, low burst impact and true dps

● Health: 56 (At level 0) / 96 (At level 13)

● Melee Damage: 2 (At level 0) / 4 (At level 13)

● Melee Crit. Multiplier: 30%

● Melee Crit. Chance: 1%

● Range Damage: 38×3 (At Level 1) / 75×3 (At Level 13)

● Ammo Capacity: 12 shots (4 Bursts)

● Reload Period: 1 second

**● Firing Period: 4.**2 seconds (2.1 seconds per 2 bursts, 1.05 seconds per burst)

● Accuracy: 78.4%

● Projectile Spread: 20°

● Range Crit. Chance: 0%

● Range Crit. Multiplier: 0%

● Agility: 70

● Range: Mid (160)

● Detection Range: 200

——————————————————–——————

👕 Appearance

– White duty polo-shirt

– Black duty trousers

– Brown tactical duty boots

– Heavy-duty leather belt + Golden buckle

– Sidearm holster

– Bulletproof vest + Deputy badge

– Cop hat

🔪 Weapon(s)

– Reliable M16

– Extra sidearm ("Self" used)

——————————————————–——————

➕️ Perks

○ Double Tap:

When a human corpse of an ally or enemy or any entity with a reanimation mechanic (Glenn, friend or foe) enters his detection range (200), Deputy Thomas will perform a "Double Tap" on the fallen body from his current location. Preventing the body from reanimating or getting back up from the dead.

○ Angel Shot:

When Deputy Thomas' health reaches 0, he would instinctively shoot himself in the head to avoid coming back as a Zombie.

○ Bullet Resistance:

Deputy Thomas' vest provides 50% bullet resistance.

🛡 Resistances

● 🎯 50% Range resistance

🧟‍♂️ Zombie Form

– None

🔋Level 13 Special Ability (SA)

"Caution Kill"

Double Tap now triggers and instantly kill any living enemies with less than 20% health.

● Performs the Double Tap animation with a "!" Icon flickering above them before insta-killing a weakened zombie.

● Automatically prevents reanimation to ally or enemy human bodies.

——————————————————————–——

📖 Lore

"Thomas was still a rookie when the "Code Red" hit, watching through the safety of the precinct’s reinforced glass as his veteran mentors were swarmed and mauled in the parking lot. The true horror wasn't the carnage, but the moment the screaming stopped and his friends stood back up with a hollow, milky glaze in their eyes. Driven by a cold, desperate trauma, he bypassed the panic to methodically arm himself in the armory. Donning a heavy bulletproof vest, clutching an assigned M16 as if it were a lifeline, and holstered a small firearm just in case. Now, as Sheriff Charlotte’s paranoid apprentice, he refuses to leave anything to chance. He obsessively polices the battlefield, putting a final bullet into every fallen body to ensure that no one he cares about ever has to face the nightmare of a "second life.""

🏃‍♂️ Animations

● Idle

Deputy Thomas stands hunched over slightly while clutching his rifle close to him, breathing heavily and occasionally glances over his shoulder from paranoia.

● Walking/Moving

Thomas leans forward on every step, trotting while his M16 bounces in sync with his steps in his grip.

● Attacking (Range)

Thomas shoulders his rifle, his arms and torso snapping back from every burst before recovering soon after.

● Attacking (Melee)

Thomas whacks an enemy with the butt of his M16 and keeping his composure as he desperately tries to knock them back away.

● Reloading

Thomas quickly drops a spent mag as his hand reaches into his vest pocket for another mag to smash into the receiver with frantic, practiced ease.

● Special Ability (Double Tap)

Thomas brings his rifle closer to aim precisely at a freshly fallen corpse or weaken enemy. A blinking "!" Icon floats above a body briefly before Thomas fires at it. Lasts 0.5 seconds

● Death/Zombification

Thomas stumbles back as he drops his M16 onto the ground, freeing his hands to draw out his sidearm from its holster before pulling the trigger TWICE on himself before collapsing backwards. Making sure he won't come back.

——————————————————–——————

🔓 Unlock Method

⭐️ Star Reward – 290 Stars

(Available shortly after Charlotte)

🎽 First Skin

🚨 TMF Thomas

Team/Faction: TMF

Theme: Mid-Range TMF Footsoldier

Release Date: February 23, 20XX

Price Tag: 300 Green Cash or 5,000 Skin Tokens

Changes:

🚨 TMF Thomas (Deputy Thomas)

Base Sprite:

– Black full-body, bulletproof armor suit

– Black helmet with Blood-stained visor

– Tactical utility belt with Sidearm holster

– (Basically F2P SWAT)

Weapon Sprite:

– Gun-metal M16 "BRR–BRR–BRR!"

– Gun-metal Sidearm "BANG!"

u/Kalahaan_K-Drafts — 22 days ago

[In-game Question] Who's SA should I prioritise in getting next?

I need some tips in which unit's SA i should get for my new 5/5 Police Deck that's helped me progress in Location 8. Any other tips will be much appreciated 😭😭

u/Kalahaan_K-Drafts — 25 days ago

[Unit Concept - Final Version] Finally finished polishing Hayseed's Visual and Concept Card for yall!

📜 Main Unit Stat Card (DAZW)

"🔱 Hayseed"

Team/Faction: Rednecks

"Was just pushing wheat around, but zombies make a better hay bale."

(Author's Notes: This stat sheet utilizes the legacy Level 13 Cap alongside the modern Round(Base × 1.042^Level) formula for Health and Damage calculations. It includes a +10 primary attribute bonus at Level 13 as a custom balancing milestone.)

Type: Piercing, high-reach melee / Strong Foreman

● Class: Damager

● Rarity: Common

● Cost: 25 Courage

● Preparation Time: 20 Seconds

● Speed: 12

● Aggression: 95

● Charisma: 200

● Valor: 150

● Con(s): Vulnerable without a wall to stand behind

● Health: 76 (At level 0) / 130 (At level 13)

● Melee Damage: 39 (At level 0) / 76 (At level 13)

● Melee Crit. Multiplier: 50%

● Melee Crit. Chance: 25%

● Agility: 60

● Aggression: 80

● Range: Long Melee (36)

● Detection Range: 80

——————————————————–——————

– Worn, dark brown Newsboy cap

– Rolled-up, long-sleeved yellow plaid shirt

– Dirty dark blue denim overalls

– Mud-caked work boots

– A long two-handed, bloody pitchfork

– Salt-And-Pepper (Black/White) Walrus Mustache

🔪 Weapon(s)

– Trusty bloody Pitchfork

—————————————————–———————

➕️ Perks

○ Linear Pierce (Unique):

Can thrust through 2-3 enemies tn a straight line. Can pierce through multiple zombies as if they were hay.

○ Extended Reach:

Can hit enemies from a farther distance or from behind allies. Using allies as shields as he damages from behind.

○ Knockback and Armor Piercing on Crit:

Knocks back lightweight enemies away and bypassing 50% melee resistance on a successful crit. Piercing through armor and pushing zombies away from the backlines.

🛡 Resistances

● ❔️None

🧟‍♂️ Zombie Form

– Tipsy

🔋Level 13 Special Ability (SA)

"Harvest Season"

● Every kill made by a Hayseed grants all melee units on the field 15% melee resistance for 2.5 seconds

● Refreshes on every kill. Cannot stack.

——————————————————–——————

📖 Lore

"He was the foreman of the very fields worked by the Farmer and his two sons, the Redneck and Rodriguez. Long before the apocalypse scarred America, he was the one who taught the boys how to work the land, training them with the grit they’d need before the youngest left for the Marines. Now, he treats the undead like common pests invading his property; he stands his ground, ensuring nothing gets past his pitchfork as the bodies pile up like freshly cut hay."

🏃‍♂️ Animations

● Idle

Hayseed stands in a wide, stable stance with his knees slightly bent. Holding his pitchfork with both hands as it angled forward. Breathing slowly with purpose as if he's waiting for another job to come up.

● Walking/Moving

Hayseed jogs heavily once a job is set. Carrying his pitchfork horizontally with his boots thumping steadily under him as it pushes him forward.

● Attacking

Hayseed steps forward with his lead foot as he dives his pitchfork forward with his full body weight in a deep, lunging thrust. White lines accompany his strike as his pitchfork fully extends before snapping it back with his waist. Sounding like he's stabbing juicy fruit with a fork multiple times before pulling out.

● Critical Hit

Instead of thrusting, Hayseed raises his pitchfork high and slams it downward in a high-impact, overhead "planting" strike. His eyes flashing red under his hat as he skewers through "bale".

● Death/Zombification

Hayseed stumbles back as his hand flies to his bleeding side, dropping his pitchfork onto the ground before falling flat on his face with a hand reaching forward. In a couple of minutes, his body reanimates and rises up as a Tipsy as his Newsboy cap flies off.

——————————————————–——————

🔓 Unlock Method

🪙 Coin Purchase - 1,000 Coins

(Available after reaching Level 6)

🎽 First Skin

🐦‍⬛Hay Fever

Team/Faction: Psychos

Theme: Murderous DC Scarecrow + 9 from 9

Release Date: Halloween, 20XX

Price Tag: Pumpkin Cases (Halloween event)

Changes:

🐦‍⬛ Hay Fever (Hayseed)

Base Sprite:

– Oversized funeral duster coat

– Charcoal-grey canvas trousers

– Thick hemp rope belt

– Mismatched patched with crude white X stitches

– Pale grey skin

– Creepy burlap mask

– Frayed suicide noose necklace

– Stitched black coat button eye (Left eye)

– Vertical, jagged mask rip (Right eye)

– Eerie sack-stitched grin

– Grey weathered straw hat + Crow feather

Weapon Sprite

– Rusting, grey rot-wood pitchfork "Sh-Sh-Squelsh!"

Unique Animation:

● Critical Hit: The Harvest Flash

Hayseed raises his pitchfork high, then his right eye rip pulses with a sickly yellow light. Slamming his pitchfork down, releasing a puff of yellow gas on impact.

Knocking back enemies with a heavy, grotesque "Squealsh!"

Original Post:

https://www.reddit.com/r/DeadAhead/s/T3Ucx0PuH5

Second Post:

https://www.reddit.com/r/DeadAhead/s/wTNLxiL9J9

u/Kalahaan_K-Drafts — 27 days ago

[Visual Update] Just finished Hayseed's Visual Stat Card for yall!

Hey guys! Since I couldn't add this card to my original thread for Heyseed, here is what he fully looks like rendered in-game! (I am NOT doing animations, this took me 3 hours) Check out his full lore and frame data mechanics in my original post here:

https://www.reddit.com/r/DeadAhead/s/T3Ucx0PuH5

u/Kalahaan_K-Drafts — 28 days ago

My first post! [Unit Concept] Hayseed - Redneck Damager (Looking for feedback on stats and mechanics)

📜 Main Unit Stat Card (DAZW)

"🔱 Hayseed"

Team/Faction: Rednecks

"Was just pushing wheat around, but zombies make a better hay bale."

(Author's Notes: This stat sheet utilizes the legacy Level 13 Cap alongside the modern Round(Base × 1.042^Level) formula for Health and Damage calculations. It includes a +10 primary attribute bonus at Level 13 as a custom balancing milestone. Perks, SA's, and Mechanics feature custom names and expanded technical descriptions to better highlight the unit's unique gameplay mechanics and thematic identity.)

Type: Piercing, high-reach melee / Strong Foreman

Class: Damager

● Rarity: Common

● Cost: 25 Courage

● Preparation Time: 20 Seconds

● Speed: 12

● Aggression: 95

● Charisma: 200

● Con(s): Vulnerable without a wall to stand behind

● Health: 76 (At level 0) / 130 (At level 13)

● Melee Damage: 39 (At level 0) / 76 (At level 13)

● Melee Crit. Multiplier: 50%

● Melee Crit. Chance: 25%

● Agility: 80

● Aggression: 80

● Range: Long Melee (36)

● Detection Range: 80

——————————————————–——————

👕 Appearance

– Weathered, wide-brimed straw hat over his eyes

– Rolled-up, long-sleeved yellow plaid shirt

– Dirty dark blue denim overalls

– Mud-caked work boots

– A long two-handed, bloody pitchfork

– Salt-And-Pepper (Brown/White) Walrus Mustach

🔪 Weapon(s)

– Trusty bloody Pitchfork

——————————————————–——————

➕️ Perks

○ Linear Pierce (Unique):

Can thrust through 2-3 enemies tn a straight line. Can pierce through multiple zombies as if they were hay.

○ Extended Reach:

Can hit enemies from a farther distance or from behind allies. Using allies as shields as he damages from behind.

○ Knockback and Armor Piercing on Crit:

Knocks back lightweight enemies away and bypassing 50% melee resistance on a successful crit. hit. Piercing through armor and pushing zombies away the backlines.

🛡 Resistances

● ❔️None

🧟‍♂️ Zombie Form

– Tipsy

🔋Level 13 Special Ability (SA)

"Harvest Season"

● Every kill made by a Hayseed grants all melee units on the field 15% melee resistance for 2.5 seconds.

● Refreshes on every kill. Cannot stack.

——————————————————–——————

📖 Lore

"He was the foreman of the very fields worked by the Farmer and his two sons, the Redneck and Rodriguez. Long before the apocalypse scarred America, he was the one who taught the boys how to work the land, training them with the grit they’d need before the youngest left for the Marines. Now, he treats the undead like common pests invading his property; he stands his ground, ensuring nothing gets past his pitchfork as the bodies pile up like freshly cut hay."

🏃‍♂️ Animations

● Idle

Hayseed stands in a wide, stable stance with his knees slightly bent. Holding his pitchfork with both hands as it angled forward. Breathing slowly with purpose as if he's waiting for another job to come up.

● Walking/Moving

Hayseed jogs heavily once a job is set. Carrying his pitchfork horizontally with his boots thumping steadily under him as it pushes him forward.

● Attacking

Hayseed steps forward with his lead foot as he dives his pitchfork forward with his full body weight in a deep, lunging thrust. While lines accompany his strike as his pitchfork fully extends before snapping it back with his waist. Sounding like he's stabbing juicy fruit with a fork multiple times before pulling out.

● Critical Hit

Instead of thrusting, Hayseed raises his pitchfork high and slams it downward in a high-impact, overhead "planting" strike. His eyes flashing red under his hat as he skewers through "bale".

● Death/Zombification

Hayseed stumbles back as his hand flies to his bleeding side, dropping his pitchfork onto the ground before falling flat on his face with a hand reaching forward. In a couple of minutes, his body reanimates and rises up as a Tipsy as his stray hat flies off.

——————————————————–——————

🔓 Unlock Method

🪙 Coin Purchase - 1,000 Coins

(Available after reaching Level 6)

🎽 First Skin

🐦‍⬛Hay Fever

Team/Faction: Psychos

Theme: Murderous DC Scarecrow and 9 from 9

Release Date: Halloween, 20XX

Price Tag: Pumpkin Cases (Halloween event)

Changes:

🐦‍⬛ Hay Fever (Hayseed)

Base Sprite:

– Oversized funeral duster coat

– Charcoal-grey canvas trousers

– Thick hemp rope belt

– Mismatched patched with crude white X stitches

– Pale grey skin

– Creepy burlap mask

– Frayed suicide noose necklace

– Stitched black coat button eye (Left eye)

– Vertical, jagged mask rip (Right eye)

– Eerie sack-stitched grin

– Grey weathered straw hat + Crow feather

Weapon Sprite

– Rusting, grey rot-wood pitchfork (Sh-Sh-Squelsh!)

Unique Animation:

● Critical Hit: The Harvest Flash

○ Raises pitchfork high, then his right eye rip pulses with a sickly yellow light.

○ Slamming it down releases a puff of yellow gas from the impact.

○Knocks back enemies with a heavy, grotesque "Squealsh!".

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u/Kalahaan_K-Drafts — 29 days ago