
What’s happening to Hirara on the Advanced Server is the perfect example of a worrying trend. It seems that for Moonton, any mechanic requiring more than two connected neurons is considered "too complex" and must be removed.
The original version of Hirara wasn't even difficult; it was strategic.
You had combo extensions that allowed you to decide whether to re-engage, finish the kill, or escape. Now, they’ve left her "handicapped": a glorified quick-time event where you just drag one button to the other and call it a day.
The Problem: Effort vs. Reward
This trend is exhausting. Heroes like Ling, Fanny, or Gusion demand hours of practice that are often not rewarded, while "one-button" heroes like Lukas, Kalea, or Cici wipe teams with minimal effort. I’m not asking for easy heroes to be trash; I’m asking for the effort of those who master difficult heroes to be valued.
Identity vs. Simplicity
What makes us love a hero is their mechanics.
The Good: We appreciate it when Moonton takes risks with designs like Marcel, Obsidia, Suyou, or the excellent Aulus revamp. Heroes like Benedetta, Arlott, or Joy make you feel proud when you pull off a difficult play. These unique mechanics are what differentiate MLBB from other MOBAs.
The Bad: Throwing away good mechanics just to oversimplify them. There’s no need to delete easy heroes (they’re useful for beginners or when your brain is fried), but it’s better to rescue generic heroes like Hanabi or Zilong by giving them identity, rather than ruining the ones that already had it.
Moonton, stop throwing away good ideas.
We want content that challenges us to improve, not heroes that play themselves.
This is just Kalimichi’s take. Does anyone feel differently?