Why do people think the Widow teamup is the better teamup?

Like I dont get it.

it gives you a ability that does some decent ish damage, gives fury and slows.

versus the iron fist teamup

which buffs your parry so its a 360 on projectiles not just frontal + it does damage so you take 0 damage while dmging them, I think it makes him way better at diving into a full team and getting a kill and getting out since your protected in a circle not just a cone.

reddit.com
u/Key_Host5963 — 3 days ago

Daredevil Players Get Blamed for Everything Except the Actual Issue, Support Awareness

My healers tried to blame me for the loss, and all I said was that we needed to shift our healing priorities toward Strange. They were hard‑pocketing our second DPS and our Second Tank ONLY the entire match, completely ignoring the actual targets who were under pressure, and somehow I ended up being the one at fault. I didn’t even say “heal me,” even though they weren’t doing that consistently either. I pointed out that Strange shouldn’t be dying with his shield up when DD and Reed weren’t alive or touching him. That’s a fundamental awareness issue. Instead of engaging with the point, I got labeled as having “DPS ego” for bringing up basic adjustments that would have helped the team.

This is the part that becomes genuinely exhausting: when supports play poorly, nobody wants to talk about it. People will bend over backwards doing mental gymnastics to blame tanks or DPS, even when those roles are doing exactly what they’re supposed to. It matters because tanks and DPS cannot compensate for missing healing, lack of peel, or poor support positioning. When supports refuse to adapt, the entire team suffers, and pretending otherwise just prevents improvement.

Then we had the Sue incident. She jumped directly into a Hood ult and a DD ult, tried to counter with her own ult, and instantly died, after three of us verbally said “back up and wait the ults out.” That’s not miscommunication; that’s a deliberate choice that ignored team calls. Afterwards she asked why we didn’t peel for her… but you cannot peel someone through a DD and Hood ult they willingly walked into. We all stepped around the corner to wait four seconds. That’s the correct play. Her decision wasn’t just risky, it actively put the team at a disadvantage.

https://preview.redd.it/38dfx1lkizih1.png?width=512&format=png&auto=webp&s=ad36c492476c4acee7ff9fa64e98f93dc433947e

What makes it more frustrating is that she’s a healer one‑trick. Sue, Luna, Mantis, SG, and maybe ten hours on Strange. When someone only plays support, you expect at least solid positioning, awareness, and adaptability. Those are the core responsibilities of the role. But instead, it was the same pattern: poor decisions, no adjustment, and immediate blame toward tanks/DPS because that’s easier than acknowledging a mistake.

I’m tired of supports refusing to adapt and then acting like everyone else is the issue. The support role has enormous influence over team survivability and tempo, which is exactly why accountability matters. When that role underperforms and refuses to self‑reflect, the entire match becomes an uphill battle, You can win a game with a bad DPS/TANK but winning the game with 1 Bad Healer is almost impossible.

Another thing that wears me down is how players who only ever main one role almost never take accountability. The moment something goes wrong, they default to blaming everyone else instead of considering that they might have misplayed. This matters because improvement only happens when people are willing to evaluate their own decisions. Without that, the team gets stuck repeating the same mistakes.

The attitude is always the same: confrontational, defensive, and hostile the second you suggest a swap or a small adjustment. Even basic feedback, like not wasting an ult just to save yourself, or not sprinting away from tanks and then demanding peel, gets treated like a personal attack. Some of these players would genuinely rather insult you or tell you to harm yourself than admit they made a mistake or switch off a hero they’re clearly struggling on. That level of hostility shuts down communication and makes coordinated play impossible.

These one‑role mains often act like their role is the hardest, their perspective is the only correct one, and everyone else is beneath them. They don’t communicate, they don’t adapt, and they don’t take responsibility, but they’ll scream at tanks, DPS, or other supports for not magically fixing the situation they created. It matters because team games rely on shared responsibility. When one person refuses to participate in that, the whole team suffers.

At that point, it’s not even about skill. It’s about attitude. You can work with someone who’s trying, learning, or willing to adjust. But people who lock one role, refuse to budge, and lash out at anyone who points out an issue? They drain the fun out of the match faster than any balance problem ever could.

I’m just tired of the ego, the hostility, and the complete lack of accountability from players who refuse to grow because they only ever play one thing and think that makes them untouchable.

u/Key_Host5963 — 9 days ago

Am I crazy or was spidey able to kill 275 Character with his BnB before this update????

I could have sworn bnb worked on 275 characters bro Im not crazy.

u/Key_Host5963 — 1 month ago

Was there a reason they went with 2022 Jim Gordon in the Batman Begins Story and the 2022 Batmobile? If this meant to follow the movies why is it using the 2022 stuff in the Batman Begins storyline?

Just a bit confused why they didnt go with the Original Gordon if this is following the Batman Begins Movie or is this not following the movies directly? Just got my Batmobile so Im pretty fresh into the game and went in thinking it was going to be a 1:1 on the movies so plz correct me if Im wrong lol.

On a side note is there a handbrake option when Driving the batmobile? I love drifting in video games was hoping there was a manual drift option.

u/Key_Host5963 — 3 months ago