Stormy aircraft shot study made in Houdini.
Aircraft diving through heavy rain, strong wind and fog.
Focused on wet surface details and cinematic storm mood.
Final compositing done in Nuke.
Aircraft diving through heavy rain, strong wind and fog.
Focused on wet surface details and cinematic storm mood.
Final compositing done in Nuke.
I’m not talking about a small scatter setup, but real large environments with millions of trees, variation, LODs, masks, wind, and render optimization.
What is the usual workflow in studios? Houdini only, or mixed with tools like SpeedTree?
I’m trying to understand what feels wrong here and what I should improve or change -motion, scale, breakup,
collision, airflow, etc.
For context, the idea is that the plane is flying downward through stormy weather, with heavy rain hitting and sliding across the surface.
Any feedback would be appreciated.
Focused on heavy rainfall, water splashes, wet surfaces and cinematic night mood.
Final compositing done in Nuke.
Focused on heavy rainfall, water splashes, wet surfaces and cinematic night mood.
Final compositing done in Nuke.