u/Kooky-Advance7870

Experimental voxel renderer
▲ 354 r/VoxelGameDev+1 crossposts

Experimental voxel renderer

I've been playing with a minecraft style voxel renderer. Current demo has about 11 different techniques to render large worlds as fast as possible.

Demo also has TAA, distance and height fog, shadow maps for directional and ambient cube with per voxel baked AO for ambient, tonemapping and sharpening.

Data is the kings landing model duplicated 100X to make the world bigger. I would ideally like a much larger mesh but memory usage is already quite high so it'll need to be optimize and potentially streamed in on demand. Screenshot is at about 7ms @ 1440p on a 5070 Laptop. Being in the corner so all 100 worlds can be scene is about 15ms. Still a huge amount of various optimizations to be done.

u/Kooky-Advance7870 — 8 hours ago