u/LOBgaming

Is there an easier way to hit this timing in World Abyss?

Is there an easier way to hit this timing in World Abyss?

I'm supposed to wavedash off of the moving block and then quickly reverse wavedash back onto the block but I rarely manage to actually pull this off. Is this the intended way to do this part? It feels like such an awkward timing

u/LOBgaming — 17 hours ago

Shattersong Final Room Question

I have used save states and can complete most of this room, but this crouch jump at the beginning feels impossible to me. I play on controller using stick, and after trying that part on dpad it seems to work completely fine. I don't play on dpad though so it feels very hard to do normally. Are there any solutions I could use for this, or am I just screwed as a controller player?

u/LOBgaming — 4 days ago

Finished Drifting Deep!

Genuinely such a good map... at first I thought it was going to be very annoying with how people talked about the length of the rooms, but I really enjoyed it despite how challenging it was! It was my last GM yellow, so now I'll be moving on to reds.

Being able to finish this map is such an amazing accomplishment for me! Room 7 was my favorite, because everything was set up very well, and it was very satisfying to pull off, while also not being super difficult. Room 6 was the only room I think was not enjoyable in the map, just because of that weird sideways jump through neutral tech, and how janky most of that room felt. Regardless, this was probably my favorite or one of my favorite of the GM maps yet!

u/LOBgaming — 5 days ago

Help with Belly of the Beast Screen

Would anybody happen to know a tip for this screen in Belly of the Beast, specifically the part in the image?

What I have to do here is dash down into the spring as the platform falls, and pick up Theo in the middle of my bounce from the spring, and when I'm overtop the waterfall, I neutral drop Theo so it collects the key there. I always wind up barely hitting the two spinners to the left of the waterfall as I land, and I have only made it past that like 3 times out of 100 attempts so far. I also can't dash into the crystal because I need to save it to do a Theo regrab when I'm on the crystal.

u/LOBgaming — 9 days ago

Heart of the Storm Complete!

Really, really good map. Besides that last room lmao. That took me about 2 hours. This was a lot of fun though, I may consider getting the berries at some point but I think I'm content with just having beat the map for now. I don't intend to beat Ultra Difficult because I genuinely just can't handle that room with the multiple cornerboosts and gultras. I'm happy with how far I've gotten though, and I think with that said, I'm finished with spring collab! I never uploaded the rest of the tier lists for the lobbies so maybe I will do that soon.

u/LOBgaming — 1 month ago

I see that I have to do buffered climbjumps here, but I'm unsure of why I die every time in the same exact spot. I thought I was inputting it wrong at first, but now looking at the video is making me realize that it looks like I just die randomly in that spot most attempts.

u/LOBgaming — 2 months ago

Basically just what the title says. I am currently playing through Ultra Difficult in the gm lobby in spring collab. I can do the hyper occasionally but it's so rare that I can never be consistent enough with it. I've already watched videos on it and read other posts, but most of the tips so far haven't worked out too much. I know that I can use the bound demo dash button, and that I'm supposed to do it much later than usual, but I find that I either just dash down-right off of the block, or I wind up dashing down-right out of the air because the coyote frames must have been a little earlier. If there's any other tips I could use, I would appreciate it. Thanks!

u/LOBgaming — 2 months ago

This was a really fun map and felt very skill based, all of my deaths didn't feel unfair, and I was able to quickly learn from them. The routing is really fun. I like how it's like a giant maze that you have to solve your way through, but you have to be quick about it as well because of Badeline chasing you. I also love the use of the feather here, because most maps in mods don't use the feather very much. It's definitely nice to see used as a gimmick, and it's also very short uses of it in this map that don't feel unfair at all, and much more lenient!

u/LOBgaming — 2 months ago