u/Lamp-post-

Image 1 — Had an Idea for a funny “custom ish” cube
Image 2 — Had an Idea for a funny “custom ish” cube
▲ 61 r/mtgcube

Had an Idea for a funny “custom ish” cube

Okay so it’s like normal vintage cube BUT it has some custom test cards that are additional copies of powerful instants and sorceries BUT they can only be cast via the learn mechanic or a wish spell like [[wish]] or [[burning wish]]

u/Lamp-post- — 19 hours ago

Have a cube idea I’m tinkering with and want to know how more experienced builders feel about it

I LOVE tribal decks, but tribal cubes are not always super interesting when they all play out the same so I wanted to do a cube were there is a TON of overlap and strong mana fixing so people have a reason to fight over picks.

For tribal synergies I am going to be primarily relying on those that rewards shared creature types over “choosing a creature type”. Cards like [[stoneforge masterwork]] and [[pyre of heroes]] so if you have (for example) a goblin warrior it benefits you to play both goblins and warriors.

Another thing is that I want there to be lots of tribes in the cube to increase cube diversity between drafts AND for the tribes to do more then just have lords and swing for big damage. So far Vampires, Wizards, Merfolk, Elves, Zombies, Elementals, Clerics, Warriors, Shamans, Assassins, Rogues, Wolves, Humans (kinda), Allies, Goblins, and Snakes but if I can find more cards that allow for good overlap I’d put in one or two more.

Along with the tribes there are archetypes that happen to go good with the specific tribes like merfolk/wizards like tap/untap synergies [[fallowsage]] [[stonybrook schoolmaster]] [[skaab wrangler]] [[azami lady of scrolls]] and vampires/rogues/assassins like bloodthirst mechanics that want the opponent to have taken damage [[changeling outcast]] [[dunerider outlaw]] [[mari the killing quill]] [[stinkdrinker bandit]] [[distract the guards]]. Allies, Party, and elementals are all 5 color strategies and fit very nicely together along with a few vivid cards [[haranaz druid]] [[zulaport cutthroat]] [[kalastria healer]] [[ondu cleric]] [[solemn doomguide]] [[clifhaven vampire]] and thanks to outlaws of thunder junction outlaws benefits both the assassins in the cube and the rogues.

I’m hoping that the added layer of mechanical syngeries will make players battle over cards more often, like [[the destined thief]] is a good evasive way to deal damage, but also a party card for the party player AND a rogue for the rogue player.

I’m considering maybe breaking singleton for the cube and including multiple copies of [[ancient ziggurat]] bc the cube is very creature focused and this will inspire players to reach outside their colors and fight over cards that otherwise would be overlooked bc they don’t fit into the deck’s colors.

I think a main concern of mine is power level. Can [[blood bond vampire]] and [[wolfskull shaman]] compete in a cube that contains [[kalitas traitor of ghet]]? I’m not sure.

Please respond with any cool ideas you have and opinions and card suggestions and if you think this cube would be enjoyable! Thanks!

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u/Lamp-post- — 29 days ago