





I changed the lower part of the head because the one from the previous model looked quite out of place
and also to make it more consistent with Leo's model. I made some minor adjustments to the rig and the blood UVs, and slightly rescaled the textures; as an added detail, I also changed the eye texture to make it look more like the original model.
I'll upload it to Dixmor Hospital soon, and I'm open to any suggestions.
Don't take it seriously; I just did it out of boredom xD
I admit this is going to be the opinion of someone who played Manhunt 2 a LOT... long before the first one, and my opinion might be a bit biased by nostalgia, but hey, it's just my opinion.
I feel like I didn't hold the first Manhunt in very high regard when I played it; I thought it was going to be worse than the second one, but I was pleasantly surprised. Despite having clunkier gameplay than the second, I ended up liking it even more than Manhunt 2 at times. Graphically, even though you can clearly tell it's a 2003 game I feel like the environments were amazing for their time. They are quite detailed and varied, while also feeling huge for the actual size they have. At the same time, I feel like the atmosphere is one of my favorites from Rockstar's 3D era. I also love the sound design; it has some of my favorite OSTs in the franchise and from Rockstar. I feel like the only things that didn't age all that well were the character models, though that was probably because I played the second game first.
That being said, I feel like even with all of that, Manhunt 2 was a worthy upgrade to the overall design of the first Manhunt. Even if we set aside the fact that the levels are smaller, I don't think that stopped the graphical leap from shining through you just have to look at levels like "Awakening" or "Assassination" to see the effort they put into them. I feel like the soundtrack stayed right on par with the first one, with tracks like the ones from "Assassination," "Bees Honey Pot," and "Domestic Disturbance." I feel like the improvement was most noticeable with the characters; even though they can look a bit weird at times, I think it was a huge step up compared to the first game. As for the cutscenes, it's not that the ones in the first game looked bad, but I feel like the ones in the second feel more polished, and generally, they give off a more nostalgic vibe sometimes.
By the way, the map is from Danganronpa.
I mean, it clearly wasn't a placeholder, because they already had a design that could have served that purpose.
^(Safe space to introduce other characters)
This is probably the most complete Danny model I’ve made so far; I combined elements from all the existing models to create it. I’ll be using it for the PSP version, so I kept the polygon count low, and using the Wii textures allowed me to better modify the blood on the skins.
I'm open to any suggestions to improve the skin and try to make one of Leo.
They come from level A18 on Wii
I plan to make one for each version of them; now I'm just missing Leo 0.01, Danny Retail, and Broken, so I'm asking which one you think is most appropriate for each of them.
I’m really excited to see that it is indeed possible to at least fix the rigging on PSP models, as that implies something could also be done with the cinematic models from version 0.01 of the game—and perhaps other things, too. The only thing is that, as far as I know, the user hasn't shared how they did it, but I have to admit it's impressive.
Seriously, you have no idea how much I'll enjoy playing this way.