▲ 2 r/gamedesign
How much Research is enough
Hello, I’m currently designing a psychological horror ARPG. The premise is that you play as a young knight whose goal is to protect everyone, but his own overprotective nature slowly leads him to destroy the very things he wanted to save. The game aims to create horror through isolation, paranoia, and reality breaking experiences.
Right now, I’m working on writing the characters’ psychological behaviors, so I’ve been studying topics like moral injury, apophenia, psychosis, and similar concepts.
My question is: how much is enough? How detailed do characters really need to be, and how deeply do you usually study psychology or related subjects when writing characters for your own projects?
u/LastChart1617 — 16 hours ago